Saturday, December 12, 2009

T6 BR Craig Marduk threads














Craig Marduk
Punishers

10f - f+1,2 (19dmg, +5 on hit, close range)
10f - f+1,2,3+4 (19dmg, +2 on hit, close range)
10f - f+1,2,VTSc (19dmg, +4 on hit, close range)
10f - f+1,d+2 (20dmg, +7 on hit, close range)
10f - 2,1 (22dmg, +5 on\ hit and turns opponent slightly to the side, close to mid range)
10f - FC 1 (crouching, 5dmg, +5 on hit, no range)
11f - VTS_WS+1 (14dmg, +3 on hit, mid range)
11f - VTS_WS+1~3+4 (14dmg, +5 on hit, mid range
12f - ff+2 (21dmg, knocks down, close to mid range)
13f - VTS_WS+4 (21dmg, knocks down, close to mid range)
13f - d/f+4,2 (32dmg, -3 on hit and forces crouch, close to mid range)
14f - b+4 (21dmg, +2 on hit, mid to far range)
15f - f+1+2 (21dmg, +0 on hit?, mid to far range)
16f - d/f+1 (15dmg, launcher, mid range)
17f - d/f+3,d+1 (23dmg, launcher, mid to far range)
17f - u/f+1+2 (21dmg, launcher, mid to far range)
18f - WS+3 (18dmg, launcher, close to mid range)
19f - d+1+2 (24dmg, knocks down, close to mid range)
23f - u/f,N+4 (25dmg, launcher, mid range)
Slides - FC 1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
Low parry - d/f+3,1,2,VTSc, 1,2,VTSc, 1,2,VTSc (wall carry)
Low parry - d/f+3,1,2,VTSc, ff+1+2 (dmg)
Low parry - d/f+3,1,2,VTSc, 1, f+1+3 (dmg/oki)

Combos

CH 4
-f+2+4
-ff+2, d+4
-d/f+2,1 (vs. Marduk, close range)
-d/b+3,1,1 (close range, hit d/b+3 after they hit the apex of the float)

d/f+1_d+1+2_(f+2),d+1,2_d/f+3,d/f+1_(f+2),d+1,2_u/f,N+4
-2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-2, d/f+4,2, B!, d/f+3,1, f+1+3
-2, d/f+3,1,2,VTSc, d/f+4,2, B!, d/f+3,1,2 (wall carry)
-1, d/f+3,d/f+1,2, B!, b+1,2 (off axis)

CH u/f+3_d/b+1+2_GT
-u/f+3, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-u/f+3, d/f+4,2, B!, d/f+3,1,2,VTSc, 1,2, W!, WT
-u/f+3, d/f+4,2, B!, d/f+3,1, f+1+3
-2, d/f+4,2, B!, d/f+3,1,2,VTSc, b+1,2 (d/b+1+2 vs. back)

CH d/b+2_SS+1+2
-GT
-d/b+4

u/f+4
-d/b+4
-d/b+3,1,1

CH VTS_WS+4
-d/b+4
-Ground Throw

d/b+4, quick stand, D+3

u/f+1+2
-d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-d/b+3,1,1 (vs. small)

(qcf+1),2*, iWR 3 (test)

CH f+1+2, dash, b+1,2

CH f+4, d/b+4

f+1+4, SLD 2

qcf+1_WS+2
-VTS~D/F, FC 1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-VTS~D/F, FC 1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, 1,2, W!, WT
-u/f+1+2. d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2 (qcf+1)

CH b+2
-u/f+3+4 (oki)
-d/b+3,1,1
-SSR, dash, GT

CH 1+2
-d/f+1... (15+)
-ff+2, W! (f+)2+4 (56dmg)

CH (1,2,)f+1
-d/b+3,1,1
-b+1,2
-f,N, Ground Throw
-b+1+2?
-d/b+4

ff+1+2
-dash, d/f+3,d/f+1,2, u/f+3+4 (oki)
-SSR, f+3,2, B!, d/f+3,1,2,VTSc, b+1,2
-SSR, f+3,2, B!, d/f+3,1,2,VTSc, d/b+4
-SSR, f+3,2, B!, d/f+3,1, d+1 (oki)

VTS 3
-1, d/f+4,2, B!, d/f+3,1,2,VTSc, b+1,2
-d/f+4,2, B!, d/f+3,d/f+1, b+1+2
-d/f+4,2, B!, d/f+3,1,2,VTSc, 1,2,VTSc, b+1,2


W!
-d/f+4,2, B!, d/f+2,1
-WT
-f+2,d+1, B!, d/f+3,1, GT (WT vs. Bigs)

W! (strong)
-d/f+4,2, B!, 1, WT
-d/f+4,2, B!, d/f+2,1
-d/f+4,2, B!, 4, VTS f+2

top 10 moves

in no particular order:

1. d/f+1+2 - kills sidesteppers, very reliable high crush, hard to punish by some
2. d/f+4, 2 - 13-frame-32-dmg punisher
3. d+4 - poke, tracks
4. f, HCF+1 - decent dmg, break window seems to be smaller
5. qcf+2 - guaranteed stomp on CH, hard to punish
6. u/f+3 - good reach, launches on CH, nice in juggles from groundthrow and d/b+1+2
7. d/f3, 1 - plus 2 on block, good setup for some moves
8. 2, 1 - plus 5 on hit
9. SS+1+2 - only plus 1 on block but this is a very evasive move
10. f+2 - this is a very underrated move, juggles on CH, very powerful move if u know how to set this up.

top ten:

d1+2
ss1+2
d+4 (is it really unparryable?)
d/b+4 ***grounded opponent
1,d+2
d+2,4
VTS d/f+4
VTS 1+3 grab
f+3
u/f3+4 ***grounded opponent

freme data
上 = high
中 = mid
下 = low
立ち途中に = While Standing
走り中に = While Running
横移動中に = Sidestep
相手ダウン中に = Opponent Knocked Down
うつ伏せダウン中に = SLD
TD = KDs SLD
U = Launch
YKD = KDs PLD


LP = Left Punch
RP = Right Punch
LK = Left Kick
RK = Right Kick
WP = Punches
WK = Kicks

7 8 9 = u/b u u/f
4 5 6 = b N f
1 2 3 = d/b d d/f

Column 1 is Move Name
Column 2 is Command
Column 3 is Damage
Column 4 is Start Up
Column 5 is On Block
Column 6 is On Hit
Column 7 is On Counterhit
Column 8 is Special Notes

***************EDIT********************
Frame Data for Marduk

(move notation, frames to animate, frames on hit, frames on block)

1,d+2 10 +8/+7 +1/-9
2,1 10 +8/+5 0/+3
d/f+4,2 13 +2/S-3 -9/-17
b+4 14 +2 -9
f+1+2 15 0 -6

d/f+1 16 KD -12
d+3 16 -1 -13
f+2,d+1,2 16 +7/S+3/KD )(second hit is +2CH) -7/S -13/-15
d/f+3,d/f+1,2 17 +2/KD/-6 -10/-13/3
d/f+1+2 17 +2(3onCH) -11

d+1 18 +5 0(recovers ducking)
d/b+3,1,1 -4/+8(+6)/KD (CH+3/KD (+6)KD) -12/-6 (-10) /-12
u/f+3 20 KD 0
f+1+4 21~ KD (FDFA)
b+2 22 +1 -9
qcf+2 24 +5 -12

ws+1,2 11 +3/KD -7/-7
ws+4 13 KD -7
ws+3 18 KD -13
FC,d/f+4 22 +8 -26




CRAIG MARDUK COMBO VIDEO


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