Tuesday, December 29, 2009

T6 BR Hwoarang Threads












































T6 Hwoarang combos

Some new stuff from the MDJ combo vid in the vid thread:

W! RFF f+3,1 f+3,n+3 (low wall hit)
W! 4,4,3 B! RFF 3~4 d/f+3,4

JFSR RFF 3~4, 1,2,4,2 DASH b+2 B! f+3, HH (more damage than backlash,b+4?)

JFSR RFF 3~4 RFF b+2 B! RFF 3 u/f+3+4,4 W! RFF f+3,1 d/f+3+4 (bigs only? especially for backlash into b+2 B!)

f+1 d/f+1 d/f+3,4 still works as a wall combo with no B!

JFSR d/f+(3),f+4 d/b+4,2 RFF ff+3 B! 3+4, RFF 3~4~f,2 (late B! pickup ala Lee b+2?) RFF 3 1,2,4,b+4

JRSR RFF 3~4 2,3,1 2,3,1 u/f+3+4 W! 3+4 RFF 4,3 B! 3~4 d/f+3,4 (JUICE!!!!!!)

On Jack W! RFF ff+3 B! RFF 3~4~f+2 RFF d/f+3 (ground hit, bigs only?)

KUMA JUGGLE: JFSR Backlash, cd+3 3+4, RFS 2,4,3 B! backlash~f RFS2,4,4

And lastly, Backlash WB! Backlash~f RFS 2,b+4 W! 3+4 RFF ff+3 B! backlash~f 2 jump over BT 4 relaunch (guaranteed techtrap?)

I'm not sure either, but if you want d/b+3+4 as your ender you can use this combo.

i use this as my staple :d

b+3, 3~4, 2,4,2, RFF ff+3 B! dash d/b+3+4

flashy highlight moves.


d/f+2 and b+3

2,3,3~f,1 ff 2,4,2 rff ff+3 B! f+3+4 rff 3~4~f, b+4

for CH rff b+3 i do ff+4 then lff b+3 but like Catfish said it can be escape but i do that cause most people cant escape from it

but about his staple juggle 2,3,3~f,1, ff,2,4,2 rff ff+3 B! d/f, WS [4],4 into his oki


Staples so far:
Launch (d/f+2_b+3_etc.)
2,3, 3~f,1, ff, 2,4,2, ff+3 B!
2,3,1, ff, 2,4,2, ff+3 B!
2,3, 3~f,1, ff, 2,4,2,b+4 (for wall carry still)

Wall
4,4,4>b+3 (ground hit)
1,2,4>b+3
RFF 2,4,3 (B!)
1, d/f+1_1,1, d/f+3,f+4
RFF 3~4~f,2 RFF b+2 B! RFF 3~4~b+3


B! at wall with RFF b+2 or RFF ff+3 or fff+3
RFF 3~4~f,2,RFF d+4_u/f+3+4,4_JFSR
RFF f+3,1 LFF f+3,n+3
RFF f+3,1 d/f+3+4
RFF 3~4, d/f+3,f+4 (unsure of which size char this works best on)


B! at wall with RFF_RFS 2,4,3 B!
RFF 3~4, b+3
RFF 3~4~f, RFS b+3


Post-B! carry to wall
4,4,3
4,4,4 RFS b+3
1,d/f+1_1,1, d/f+3,f+4 (normals and above)
RFF 3~4~f,2 variations


Use of u/f+3+4 as wall carry
jfsky, RFF 3~4, 2,3,1, 2,3,1, u/f+3+4 w! RFF 2,4,3 B! etc.
b+3, f+4,3+4,1, ff, 2,4,2, RFF ff+3 B! u/f+3+4 w! d/f+1, d/f+3,f+4


Post-B!
f+3+4, RFF 3~4~b+4
LFF ff+3, RFF d+4_jfsky mixup
ws+(4),4, RFF d+4_RFF 3 quickstand mixup
u/f+3+4, d/f+3+4 (early B! only)
d/f+3+4
f+3+4, RFF 3~4~f,2 (run in to force a mixup)

rfs d/f+4,d/b+4~f,2 ff+3 B! f+3+4 3~4~f,3+4,3~f,1 2,4,2, b+4

Combos

b+3 b+4 rff 3 dash 443 B! (mediums or larger)

b+3 b+4 rff b+2 B! Rff 3 u/f+3+4 d/f+3+4

b+3 b+4 rff 3 242 ff+3 b! (mediums or larger)

Was watching some of Kickmaster's new vids and saw his opponent do this combo


b+3, b+4, f+3, 3+4, rfs 2, dash, b+2, f+3, HH

another combo was CH b+2, 2,4,2, b+2, dash rff 3~4~f, 2, f+3 HH <- i think this ones angle dependant EDIT:
Based off memory from tonight:

Wall combo dmg with d/f+2 as a starter:

W! RFF ff+3 RFF 3~4~f+2 RFF d+4 = 61 dmg
W! RFF ff+3 RFF 3~4~f+2 u/f+3+4,4 = 62 dmg
W! RFF 3~4~f+2 RFF b+2 RFF 3~4~RFS b+3* = 67/71 dmg

b+3 W! f+4, RFS 2 RFF 3~4~f+2 RFF b+2 B! RFF 3~4~RFS b+3* = 87 dmg

*The difference in dmg has to do with whether or not RFS b+3 hits as a grounded hit or not. If it does, its 70% dmg, otherwise its standard scaled juggle dmg.


No B! wall combos w/ d/f+2 for W!
4,4,3 = 41 dmg
4,4,4 = 44 dmg
1,1 d/f+3,f+4 = 48 dmg
1, d/f+1 d/f+3,f+4 = 49 dmg
4,4,4 RFS b+3 = 51 dmg
RFF f+3,1 f+3, n+3 = 52 dmg

Also random dmg numbers:
d/b+3 = 14 dmg
d/b+4 = 14 dmg
RFF d/b+3 = 18 dmg
SS+4 = 22 dmg
RFF d+4 = 24 dmg

JFSR 3+4 RFF 3~4~f 3+4 LFS 3~f,1 ff 2,4,2 RFF ff+3 B! f+3+4 3~4~f, b+4


About ff+3 being better than RFF ff+3 after ws+3.

Anywho, more damage numbers!

b+3 3~4 2,4,2 RFF ff+3 B! RFF 3~4,b+4 = 70 dmg
b+3 3~4 f+1,2,4,2 RFF ff+3 B! RFF 3~4,b+4 = 71 dmg

b+3 f+4, 3+4, LFS 3~f, 1, 2,4,2 RFF ff+3 B! RFF 3~4,b+4 = 73 dmg and wall carries like whoa, just a hair's length away from the wall if I do 2,4,2,b+4 instead of B!ing them on Electric Fountain.

b+3, b+4, dash RFF 3 f+1,2,4,2 RFF ff+3 B! RFF 3~4, b+4 = 74 dmg (little hard to land consistently)

d/f+2, 3,3~f,1 2,4,2 RFF ff+3 B! RFF 3~4,b+4 = 67 dmg

JFSR RFF 3~4, dash f+1,2,4,2 RFF ff+3 B! RFF 3~4,b+4 = 92 dmg

Hi. I don't know if these have been posted before. But here goes!

d/f+2, f+2, RFF 3,4, 2, f,f+3 B! f+3+4, RFF 3~4~b+4 = 71 dmg and the highest I have seen this far from d/f+2.

d/f+2, f+4,2, dash b+2 B! f+3, HH = 65 dmg and quite easy

b+3, b+4, f+3, 1, 2,4,2, f,f+3 B! f+3+4 3~4~b+4 = 77 dmg

low parry, f+4,2, RFF 3, u/f+3+4, d/f+3+4 = 47 dmg. Haven't found anything that does more damage.

Messing around with lfl d+4 sweep

Bigs: (sweep) d/b+4~f,2,dash,rff 3,4,b+4 W! rff 3~4~f,2, rff b+2 B! rff 3~4~b+3 ~ 99 dmg

Mids: (sweep) d/b+4~f,2,dash,rff 3,4,b+4 W! rff 2,4,3 B! rff 3~4~b+3 ~ 93 dmg

(sweep) d/b+4~f,2, rff ff+3 B! rff 3~4~b+4_b+3, W! dash, 1,d/f+1,d/f+3,f+4~ 90dmg
Both versions of the last juggle wall carry hold the same resulting damage. rff 3~4,b+3 carry just looks funnier. backflip to wallsplat = win


hard combos

  • (0:50) vs. Marduk
    JFSR f+3+4,3~4, f+3+4~f+3 B!, f+3+4,3~4~f,2 RFF DASH 3,4,b+4

  • (0:56) vs. Jack-6
    JFSR BACKDASH ff+4, 4,4,f+4 RFF W! DASH 3~4~f, 2,4,3 B! RFF 3~4~f, 2,4,4

  • (1:03) vs. Marduk
    JFSR f+3+4,3~4, DASH d+3,4 RFS DASH 2 RFF ff+3 B! f+3+4,3~4~f,b+4 W! DASH 1,d/f+1,d/f+3,f+4

  • (1:11) vs. Kazuya
    KND CH 3, DASH d/b+4~f,2, fff+3,1, ff+4


    -I-N-T-E-R-M-I-S-S-I-O-N-


  • (1:17) vs. Jin
    JFSR f+3+4,3~4~f,b+4, DASH, d/b+4~f,2 RFF ff+3 B! GROUND BREAKS f+3+4,3,4,b+4 W! DASH 4,4,4,b+3

  • (1:26) vs. Marduk
    JFSR fff BT 4 RFF 2 RFF ff+3 B! f+3+4,3~4~f,2 RFF DASH 3,4,b+4

  • (1:32) vs. King
    KND CH 3 SSL d/b+4~f,2 RFF fff+3~4 RFS 2 RFF ff+3 B! f+3+4,3~4~f,b+4

  • (1:38) vs. Jack-6
    b+3, b+4 RFF f+3 LFS W! 1+4

  • (1:41) vs. Marduk
    RFF f+4~4 DASH 3~4~f,2 RFF ff+3 B! f+3+4,3~4~f,2,4 RFF W! DASH 3~4~f,2,d/f+1,d/f+3,f+4

  • (1:49) vs. Kazuya
    RFF f+4~4, b+2 B! DASH 3~4~f,2, DASH 3,4,b+4

  • (1:53) vs. Jack-6
    JFSR BACKDASH u/f+3,4 DASH 2,4,2 RFF DASH b+2 B! u/f+3,4 W! u/f+3,4,3

  • (2:00) vs. Law
    JFSR f+3+4,3~4 DASH 2,4,2 RFF ff+3 B! DASH d/f+3,f+4

  • (2:05) vs. Marduk
    JFSR f+3+4,3~4 DASH d/f+3,f+4 W! f+3+4,3~4~f,2 RFF b+2 B! 3~4,d/f+3,f+4

  • (2:11) vs. Marduk
    JFSR f+3+4 3~4~f,2 RFF 3~4...
    juggle video was cut short


    -P-A-R-T-2-


  • (2:46) vs. Lee
    JFSR f+3+4,3~4 DASH 1,2,4,2 RFF ff+3 B! DASH 4,4 W! DASH 1,d/f+1,d/f+3,f+4

  • (2:54) vs. Kuma
    JFSR f+3+4,3~4~f,b+3 W! u/f+4,4 RFS 2,4,3 B! RFF 3~4, 4,4,4,4

  • (3:01) vs. Marduk
    JFSR f+3+4,3~4 DASH 1,2,4,2,b+4 W! f+3+4~f+3 B! 3+4 RFF f+3,3~f,3~f,3,f+4

  • (3:09) vs. Jin
    b+3* DASH 2,4,2 RFF ff+3 B! iWS (3~4)** BT RFF 4 SSL 2,4,2 RFF 3~4~f,2 RFF ff+3 B! f+3+4,3~4~f,b+4
    * must hit opponent's back-right side
    ** opponent must recovery by tapping up while this move whiffs

  • (3:17) vs. Armor King
    JFSR* f+3+4,3~4 DASH 1,2,4,2,b+4 W! f+3+4~f+3 B! SSL+3~3,3,f+4
    * opponent was already in the air so i just assumed that this was the launcher used

  • (3:23) vs. Steve
    *JFSR, bb~u, W!, d/f+3+4
    * your back near the wall

  • (3:27) vs. Dragunov
    u/f+3+4*, d/f+4, 1,2,4,2 RFF ff+3 B! DASH 4,4 W! DASH 1,d/f+1,d/f+3,f+4
    * hits FCed opponent

  • (3:35) vs. Jack-6
    * b+3 W! DASH (CHANGE SIDES) 4,4,f+4 W! ff+3 B! DASH d/f+3+4, d/b+4
    * opponent's back to the wall

  • (3:41) vs. King
    * RFF f+4~4 RFF W! f+3,1,3+4 RFF f+3,1,d/f+1,d/f+3,f+4
    * opponent's back to the wall

  • (3:45) vs. Paul
    b+3 SSL 2,3,1 DASH 4,4,4,4 W! b+2 B! 3~4~f,2 RFF d/f+1,d/f+3,f+4

  • (3:53) vs. King
    * RFF f+4~4 W! f+3,b+4 RFF f+3,1,d/f+1,d/f+3,f+4
    * opponent's back to the wall

  • (3:59) vs. Armor King
    JFSR f+3+4, 3~4 DASH 1,2,4,2 RFF ff+3 B! f+3+4,3~4~f,b+4 W! DASH 1,d/f+1,d/f+3,f+4

  • (4:07) vs. Marduk
    JFSR BACKDASH ff+4 W! 1+2 RFF 3~4~f,2 RFF b+2 B! 3~4,d/f+3,f+4

  • (4:14) vs. Armor King
    b+3 SSL 2,3,1 DASH 4,4,4,4 W! DASH 3~4~f,2 RFF b+2 B! 3~4,d/f+3,f+4


    -C-R-E-D-I-T-S-


    -E-X-T-R-A-S-



  • (4:38) vs. Jack-6
    * LFF 1+2 BT 3 W! DASH (CHANGE SIDES) 4 2,3,1 DASH 1,2,4,(2) RFF W! 4,3 B! ff+3
    * opponent's back to the wall

  • (4:45) vs. Jack-6
    * LFF 1+2 BT 3 W! DASH (CHANGE SIDES) 2,3,1 DASH 2,4,2, ff+3 B! DASH d/f+3+4
    * opponent's back to the wall

  • (4:51) vs. Jack-6
    * b+3 W! DASH (CHANGE SIDES) 1,2,4,2 RFF b+2 B! u/f+3,4,3
    * opponent's back to the wall


    -B-O-N-U-S- -P-A-R-T-


  • (5:22) vs. Jack-6
    * b+3 W! DASH (CHANGE SIDES) (OPPONENT TECH ROLLS) JFSR BACKDASH ff+4 (CHANGE SIDES) 1,2,4,2,3 W! f+3+4,3~4~f,2 RFF b+2 B! 3~4,d/f+3,f+4
    * opponent's back to the wall


    -N-O- -R-A-G-E- -D-E-A-T-H- -C-O-M-B-O-


  • (5:32) vs. King
    RFF CH b+3 f+3+4,2,b+4 W!* f+3+4,3~4~f,2 RFF DASH 3,4,b+4 W! f+3+4,3~4~f,2 RFF b+2 B! 3~4,d/f+3,f+4
    * opponent must hit his side against the wall


    -E-N-D-

  • more ha ha ......................

    ~o~o~o~
    COMBO START

    1. (0:57) vs Bruce
      RFF ff+4, ff+3 B! f+3 LFS f+4 RFF 3, u/f+3+4, d/f+3+4

    2. (1:04) vs Xiaoyu
      JFSR* SSL+(3),3, 1, DASH 2,4,2, ff+3 B! f+3+4,3~4~f,b+4
      * Start the juggle w/ a SSL so the JFSR hits at an angle.

    3. (1:10) vs Steve
      JFSR DASH f+4,2 RFF 3~4~f,2 ff+3 B! f+3+4,3~4~f,b+4

    4. (1:16) vs Marduk
      JFSR BACKDASH 3~4, 3~4, u/f+3+4 W! f+3+4,3~4~f,2, b+2 B! f+3+4,3~4~f,b+3

    5. (1:23) vs Bruce
      JFSR f+3+4,3~4 DASH 1,2,4,2, ff+3 B! f+3 LFS f+4,3

    6. (1:28) vs Ganryu
      JFSR f+3+4,3~4 DASH 2,4,2, ff+3 B! f+3 LFS f+4,3 RFF W! DASH f+3,1 LFF f+3~N+3

    7. (1:35) vs Dragunov
      JFSR f+3+4,3~4 DASH 4,4,3 RFF B! DASH 3, u/f+3+4 W! f+3+4,3~4~f,2 u/f+3+4,4

    8. (1:44) vs Dragunov
      RFF (4),4* DASH b+4 RFF 3 DASH 1,2,4,2, ff+3 B! f+3+4,3~4~f,b+4 W! DASH 4,4,3
      * Counter Hit

    9. (1:51) vs Lars
      b+3, ff+4 BT W! iWS+3 B! d/f+1 JFSR

    10. (1:55) vs Roger Jr.
      JFSR DASH SWR* 1,2,4,2** ff+3 B! ff+3 RFF ff+3
      * Side-Walk Right
      ** First hit of this string turns the opponent FDFT


    11. (2:00) vs Kazuya
      JFSR BACKDASH iWR+3 B! f+3+4 RFF 3 DASH 2,3,1, DASH u/f+3+4 W! f+3+4 RFF 2,4~f RFS b+3

    12. (2:07) vs Marduk
      CH SSR+4 DASH 3~4~f,2 DASH b+2 RFF B! DASH 3~4~f,2,(4),3

    13. (2:12) vs Miguel
      d/f+2 f+3+4 RFF 2,4,4 W! DASH 4,4,3 RFF B! 3~4, d/f+3,f+4

    14. (2:18) vs Miguel
      JFSR 3+4 RFF 3~4 DASH 1,2,4 RFS 2 DASH RFF b+2 B! RFF f+3 LFS u/f+3,4,3
      - c/o ZeroX03

    15. (2:24) vs Marduk
      JFSR 3+4 RFF 3~4 3+4 RFF b+2 B! DASH RFF 3 u/f+3+4,4 W! 3+4 RFF f+3 LFS 1 d/f+3+4
      - c/o ZeroX03

    16. (2:32) vs Marduk
      b+3 w! 1 4,4,4,4 RFF 3~4~f RFS 2 RFF b+2 B! RFF 3~4~f RFS b+3
      * On Angle
      - c/o ZeroX03

    17. (2:38) vs King
      Low Parry u/f+4~f RFS 2 DASH RFF 3~4~f RFF 2 DASH RFF 3,4,b+4 w! DASH 1, d/f+1 d/f+3 f+4
      - c/o ZeroX03

    18. (2:45) vs Paul
      JFSR, (df+3) f+4, DASH, db+4~f RFS, 2, ff+3 B!, f+3+4, 3~4~f, 2, DASH, 3, 124 (RFS) b+4
      -c/o n a z Z


      INTERVIEW
      This is the translation in english of the text and the interview.
      Thanks to drhwang

      TEXT

      "to Hwoarang players"

      "I'm going abroad"




      INTERVIEW

      "I made Hwoarang act 3
      and I hope it'll be helpful to Hwoarang players
      I'm going abroad 4 1 year so this will be the last clip I'll be making for a while.
      (in this words, he mistook~ lol~ he said act.1 instead of act.3~ haha~)
      I hope u guys will be doing well
      though Hwoarang is being evaluated as a weak one,
      there's nothing impossible if u practice
      that's all"




    19. (3:22) vs Armor King
      JFSR 3+4 RFF 3~4 DASH 2,3,1 DASH 2,3,1 u/f+3,4 w! f+3+4 RFF 4,3 B! RFF 3~4 d/f+3 f+4
      - c/o ZeroX03

    20. (3:30) vs Jack-6
      RFF 3~4~f RFS d+4,3 LFS 3~f LFS b+4 w! f,f+3 B! f+3+4 RFF 3~4~f RFS 2 RFF d/f+3
      - c/o ZeroX03

    21. (3:36) vs [Jin
      SWR b+3 b+2 1,2,4,2 RFF f,f+3 B! DASH 4,3 w! DASH 1 d/f+1 d/f+3 f+4
      - c/o ZeroX03

    22. (3:44) vs Kuma
      RFF f+4~4 RFF f+3 LFS u/f+4 w! f+3+4 RFF 3~4 4,4,4,4
      - c/o ZeroX03

    23. (3:48) vs Kuma
      JFSR 2,3 LFS 3~f 3~f 3~f 3~f w! 3~f 3~f 3~f LFS b+4
      - c/o ZeroX03

    24. (3:54) vs Kuma
      JFSR f+3+4 RFF 3~4 w! f,N,d,d/f+3 LFS 3+4 RFS 2,4,3 B! RFF 3~4~f RFS 2,4,4
      - c/o ZeroX03

    25. (4:01) vs Bruce
      RAGE RFF 3~4 WALLBREAK f+3+4 RFF 3~4~f RFS 2, RFF b+4 w! f+3+4 f,f+3 B! f+3+4 RFF 3~4~f RFS 2 U/F BT 4 SSR 2,3,1 d/f+3+4
      * On Angle
      - c/o ZeroX03


      BONUS

    26. (4:24) vs King
      CH f+1+2, 3+4 RFF, d/b+3, RFF 3, 1,2,4 RFS 2, RFF f,f+3, B! f+3+4 RFF, 3~4~f RFS, 2, W! RFF d/f+4~f, RFS b+3
      - c/o ZeroX03

    27. (4:31) vs Paul
      RFF f+4~4, RFF f,f+3, B! f+3+4 RFF DASH 3, 2,4 RFS 2, RFF f,f+3 GB! u/f+3+4 W! f+3+4 RFF f+3 LFS 1 u/f+3+4,4
      - c/o ZeroX03

    28. (4:40) vs Paul
      CH RFF 4~f RFS 2, RFF b+4 W! f+3+4 RFF 3~4~f RFS 2, RFF b+4 W! f+3+4 RFF f+3 LFS 1 d/f+3+4
      * On Angle
      - c/o ZeroX03

    29. (4:46) vs Paul
      RFF d/f+3, d/b+4~f RFS 2 DASH RFF 3, u/f+3+4,4 W! f+3+4 3~4~f RFS 2 RFF b+2 B! RFF 3~4~f RFS b+3
      - c/o ZeroX03


    @2:18 VS Miguel

    -JFSR 3+4 RFF 3~4 DASH 1,2,4 RFS 2 DASH RFF b+2 B! RFF f+3 LFS u/f+3,4,3

    @2:24 VS Marduk

    -JFSR 3+4 RFF 3~4 3+4 RFF b+2 B! DASH RFF 3 u/f+3,4,4 w! f+3+4 RFF f+3 LFS 1 d/f+3+4

    @2:32 VS Marduk

    -b+3 w! 1 4,4,4,4 RFF 3~4~f RFS 2 RFF b+2 B! RFF 3~4~f RFS b+3 -On Angle

    @2:38 VS King

    -Low Parry u/f+4~f RFS 2 DASH RFF 3~4~f RFF 2 DASH RFF 3,4,b+4 w! DASH 1, d/f+1 d/f+3 f+4

    After Interview:

    @3:22 VS Armor King

    -JFSR 3+4 RFF 3~4 DASH 2,3,1 DASH 2,3,1 u/f+3,4 w! f+3+4 RFF 4,3 B! RFF 3~4 d/f+3 f+4

    @3:30 VS Jack-6

    -RFF 3~4~f RFS d+4,3 LFS 3~f LFS b+4 w! f,f+3 B! f+3+4 RFF 3~4~f RFS 2 RFF d/f+3

    @3:36 VS Jin

    -SWR b+3 b+2 1,2,4,2 RFF f,f+3 B! DASH 4,3 w! DASH 1 d/f+1 d/f+3 f+4

    @3:44 VS Kuma

    -RFF f+4~4 RFF f+3 LFS u/f+4 w! f+3+4 RFF 3~4 4,4,4,4

    @3:48 VS Kuma

    -JFSR 2,3 LFS 3~f 3~f 3~f 3~f w! 3~f 3~f 3~f LFS b+4

    @3:54 VS Kuma

    -JFSR f+3+4 RFF 3~4 w! f,N,d,d/f+3 LFS 3+4 RFS 2,4,3 B! RFF 3~4~f RFS 2,4,4

    @4:01

    -RAGE RFF 3~4 WALLBREAK f+3+4 RFF 3~4~f RFS 2, RFF b+4 w! f+3+4 f,f+3 B! f+3+4 RFF 3~4~f RFS 2 U/F BT 4 SSR 2,3,1 d/f+3+4 -On Angle


    (4:24) vs King

    CH f+1+2, 3+4 RFF, d/b+3, RFF 3, 1,2,4 RFS 2, RFF f,f+3, B! f+3+4 RFF, 3~4~f RFS, 2, W! RFF d/f+4~f, RFS b+3

    (4:31) vs Paul

    RFF f+4~4, RFF f,f+3, B! f+3+4 RFF DASH 3, 2,4 RFS 2, RFF f,f+3 GB! u/f+3+4 W! f+3+4 RFF f+3 LFS 1 u/f+3+4,4

    (4:40) vs Paul

    CH RFF 4~f RFS 2, RFF b+4 W! f+3+4 RFF 3~4~f RFS 2, RFF b+4 W! f+3+4 RFF f+3 LFS 1 d/f+3+4

    *On Angle

    (4:46) vs Paul

    RFF d/f+3, d/b+4~f RFS 2 DASH RFF 3, u/f+3+4,4 W! f+3+4 3~4~f RFS 2 RFF b+2 B! RFF 3~4~f RFS b+3

    This act 3 vid is what made me focus on Hwoarang this time around.

    The JFSR 2,3 LFS 3~f 3~f 3~f 3~f w! 3~f 3~f 3~f LFS b+4 on Kuma made me lol so hard I said that's ME

    Hwoarang top Moves

    1. B+4 (mid, safe,)
    2. u/f+3+4 (mid,safe)
    3. JFSR (given)
    4. d/f+1 (mid safe)
    5. 3+4, 3~4 ( good mind game. if landed easy 60 damage. wall splat if near wall)
    6. d/f+4 (mid safe)
    7. 44... series (good guessing game)
    8. d/f+3... (mid, fast, good way to get into flamingo)
    9. d/f+2 (good safe launch. atleast for the most part)
    10. SS+4 (probably my favorite SS move for hwoarang.

    round 2 moves

    Hwo has alot of moves for specific situations. 10 probably wouldnt be enough to cover all of his arsenal so I'm just gonna post as many as I can think of. Incoming long post.. lol

    d/f+2 - pretty much his standard launcher being 15f and safe. it's great combined with an ssr to bait whiffs and get a launch.

    d/f+1 - basic quick mid poke for hwo, gives +1 on block.

    b+4 - nice tracking mid at 16f and has fairly good distance. KND on CH and wall splats.


    u/f+3+4 - probably his best new move at 14f and safe. a safer option as a whiff punisher at long distances or when you think a b+3 might be too slow. also uf+3+4,4 is guaranteed after a lfs d/f+3 hits crouchers. definitely improves hwo's punishment.

    b+3 - 17f launcher and is still great for catching whiffs as it has pretty good distance. though try not to get too spammy with this move as it is unsafe (-15?).

    ws+4,4 - his fastest ws punisher at 11f and puts you in RFF to start your mixups. (+2?) on hit.

    ff+3 - gives +frames on block + gives stagger and puts you in RFF to start your mixups, also a good option to use on grounded opponents now that it hits them consistently

    jfsr - definitely a useful tool if you can master this move as it grants you great damage potential for your juggles. Also, it can now be done in RFF so its a nice mixup option after a ws+4,4 or a ff+3.

    RFS d/f+4 - mid and juggles, no longer puts opponent in fc on block. still safe though.

    LFS d/f+3 - on crouchers gives a free u/f3+4,4, on ch knds for free rff ff+3, on block is +0

    ss+4 - good low that puts you in RFF to start your mixups and on CH gives you a juggle. -11 on block.

    ssl b+2 - great panic move that can dodge alot of things when your opponent is bulldogging. Also, now gives a free juggle on CH.

    RFS f+4,4 / LFS f+3,3 - added launcher to hwo's pb kicks and is NCc. Nice to use after a blocked d/b+4~f as it will interupt ppl who try to do a ws move. Really awesome when you're baiting a CH. Though keep in mind that the last hit is duckable.

    RFF b+4 / RFF 2,b+4- nice high crush move off RFF. rff 2,b+4 is NC and is guaranteed after rff ff+4,3 on block if your opponent doesnt duck the second hit and also wall splats. nice to use when you have your opponent at the wall

    flamingo jabs lfs 1 / rfs 2 - gives +5 on block, use this to start the pressure on your opponent

    rff d/f+4~f - hwo's fastest mid from RFF and puts you into flamingo to start your mixups. on CH rfs 4 is guaranteed and will wall splat. rfs f+4 is also guaranteed after CH.

    rff 2,4~f / 4~f - another fast move from RFF and puts you into flamingo. (2),4~f or 4~f on CH will give a free rfs f+4 or rfs 4.

    f+1+2 - ass stun on crouchers (free launcher if they dont tech), on ch inescapable stun for juggle, also safe on block now

    lfs b+4 - ass stun on ch (free launcher if they don't tech)

    lfs d/b+4 - hard to see, relatively safe on block -12, +2 on hit, ch knd for free rff ff+3 / rff d+4?

    *WS 4,4
    *12...(12, 123, 124, 12f3)
    *d/f+1
    *d/f+2
    *JFSR
    *b+4
    *d/b+3
    *RFF-RFS (2)4~f
    *LFS d/f+3-RFS d/f+4
    *b+3


    T6BR Hworang Frame Data
    HWOARANG FRAME DATA TEKKEN 6 BLODDLINE REBELLION

    LFF


    COMMAND RANGE DAMAGE SPEED BLOCK HIT CH
    1 h 8 10 +1 +8 +8
    1,1 h, h 8,9 - -2 +9 +9
    1,1,3 h, h, l 8,9,12 - -10 +1 +1
    1,1,3,3 h, h, l, h 8,9,12,21 - -15 -4 -4
    1,2 h, h 8,12 - 0 +8 +8
    1,2,3 h, h 8,12 - +3 LFS +11 +11
    1,2,4 h, h 8,12 - +3 RFS +11 +11
    1,2,f+3 h, h, m 8,12,20 - -8 +3 +3
    1,2,f+4 h, h, h 8,12,44 - +8 KND KND
    2 h 10 10 0 +8 +8
    2,3 h 10 - +4 LFS +12 +13
    2,4 h 10 - +4 RFS +12 +13
    2,f+3 h, m 10,20 - -8 +3 +3
    2,f+4 h, h 10,44 - +8 KND KND
    3 h 18 14 -7 +4 +4
    3,3 h, h 18,14 - -14 -3 -3
    3,3 ~ f h, h 18,14 - +2 LFS +13 +13
    3,3,3 h, ,h, m 18,14,18 - - SLD SLD
    3,3,4 h, h, h 18,14,24 - +9 RFS +20 +20
    3,3,f+4 h, h, h 18,14,30 - +5 ~ +6? PLD PLD
    3,3,d+3 h, h, l 18,14,12 - -11 0 0
    3,3,d+3,4 h, h, l, h 18,14,12,12 - +7 RFS +18 +18
    3 ~ 4 m, m 13,25 21(22~) -5 KND KND
    4 h 16 11 -4 +7 +7
    4,3 h, m 16,14? - -6 RFF +5 +5
    4,f+3 h, m 16,14 - -6 +5 +5
    4,4 h, h 16,12 - -9 +2 +2
    4,f+4 h, h 16,12 - -5 +6 +6
    4,4,3 h, h, m 16,12,25 - - SLD SLD
    4,4,4 h, h, h 16,12,12 - -1 RFS +9 +9
    4,4,b+4 h, h, h 16,12,12 - -6 +5 +5
    4,4,f+4 h, h, h 16,12,30 - -6 RFF +5 +5
    4,4,4,4 h, h, h, m 16,12,12,24 - -4 RFF KND KND
    4,4,4,3 h, h, h, l 16,12,12,12 - -23 PLD PLD
    f+2 m 18 15~16 -6 ~ -5 RFF +5 ~ +6 +5 ~ +6
    F+2 m 18 15~16 -12 ~ -11 -1 ~ 0 +5 ~ +6
    f+3 - - - LFS LFS LFS
    f+3 ~ 3 m 33 22(23~) -21 KND KND
    f, n, 4 - - - RFS RFS RFS
    f+4 h 25 17 +9 RFS +19 +9
    f+4,4 h, m 25,18 - -7 RFF PLD PLD
    f+1+2 m 20 15 ~ 16 -9? +23 CS
    d/f+3 m 16 14 -14 -3 -3
    d/f+3,3 m, m 16,18 - -14 SLD SLD
    d/f+3,4 h, h 16,24 - +? RFS +? +?
    d/f+3,f+4 h, h 16,30 - +5 ~ +6? PLD PLD
    d/f+1+2 m 14 13 -1? +6 +6
    d/f+3+4 m 9(5,10) 15 ~ 16 -11 0 0
    d+3 l 14 17 -13 -2 -2
    d+3,3 l, h, h 14,9,12 - +3? LFS +? +?
    d+3,4 l, h 14,12 - +8 RFS +19 19
    d+4 l 8 19 -17 -6 -6
    d+4,4 l, h 8,26 - -8 JG JG
    d+3+4 l 8 12 -13 -3 -3
    d/b+3 l 14 19 -13 0? 0?
    d/b+4 l 14 16 -12 -8 -1
    d/b+4 ~ f l 14 16 -1? RFS +3 +10?
    d/f+4,4 l 14,25 - -3 PLD PLD
    d/f+3+4 M 48 61 SLD SLD SLD
    d/f+3+4 ~ f, f - - - LFS LFS LFS
    b+2 h 21 13 -4 +4 CS
    b+3 m 18 17 -15 JG JG
    b+4 m 24 16 -8? RFF +8 KND
    u/b+4 m 21 17 -13 +1 +1
    u+3 h 30 20 +3 LFS CS CS
    u+4 m 21 16 0 RFS +11 +11
    u+3+4 m 21 25 -9 SLD SLD
    u/f+2 m 26 26 +7 +6 +6
    u/f+3 m 15 28 -5 KND KND
    u/f+3,4 m, m 18.16 - -8 JG JG
    u/f+3,4,3 m, m, m 18,16,25 - - SLD -
    u/f+4 h 14 22 -16 -5 -5
    u/f+4,4 h, m 14,14 - -13 -2 -2
    u/f+4,4,4 h, m, l 14,14,18 - -1? +6? KND
    u/f+4 ~ f h 14 22 -2 RFS +9 -5
    u/f+4,4 ~ f h, m 14,14 - 0 RFS +11 +9
    u/f+4,4,4 ~ f h, m, l 14,14,18 - 0 RFS +6? +11
    u/f+3+4 m, h 12,9 14 -9 +2 +2
    u/f+3+4.4 m, h, m 12,9,15 - -13 -2 -2
    f, f+3 m 28 22(23~) +5 ~ +6? RFF +4 ~ +5 +4 ~ +5
    f, f+4 h 33 18(19~) -13 +8 BT +8 BT
    b+4 h 25 30(31~) -7? +2? CS
    b+4,3 h, m 25,33 - -15 SLD SLD
    b+4,4 h, h 25,16 - -7? PLD PLD
    b+4,4,4 h, h, h 25,16,16 - -7? PLD PLD
    b+4,4,3 h, h, m 25,16,33 - -15 SLD SLD
    CD+3 m 32 18(21~) +1 LFS SLD SLD
    CD+4 m 25 16(19~) -17 JG JG
    JSFR m 27 16(18~) -12 JG JG
    CD+3+4 m 19 20(23~) -9 +2 +2
    CD3+4,3 m, m 19,24 - -5 +6? SLD
    f, f, f+3 m 26 23?(26~) +9? SLD SLD
    WS+3 m 24 15 ~ 16 -1 SLD SLD
    WS+4 m 14 11 -3 +8 +8
    WS+4,4 m, m 14,15 - -5 ~ 4? RFF +2 ~ +3 +2 ~ +3
    WS+3+4 m 19 20(23~) -9 +2 +2
    WS+3+4,3 m, m 19,24 - -5 +6? SLD
    SS+3 m 18 18(28~) -22 -11 -8
    SS+3,3 m, m 18,21 - +3 +14 +14
    SS+4 l 22 19(29~) -11 +6 KND
    LFF BT 4 m 24 14 -13 JG JG

    RFF


    COMMAND RANGE DAMAGE SPEED BLOCK HIT CH
    RFF 1 h 12 10 +1 +9 +9
    RFF 1,1 h, m 12,14 - -7 +4? +4?
    RFF 2 h 7 10 +4 +15 +15
    RFF 2,1 h, h 7,12 - +1 +12 +9
    RFF 2,1,1 h, h m 7,12,14 - -7 +4? +4?
    RFF 2,3 h, h 7,27 - -7 +4 +3
    RFF 2,4 h, h 7,14 - -8 +3 +3?
    RFF 2,4 ~ f o b h, h 7,14 - +6 RFS +17 +?
    RFF 2,4 ~ u o d h, h 7,14 - +3? RFS +8? +?
    RFF 2,4,3 h, h, m 7,14,28 - -14 SLD SLD
    RFF 2,4,4 h, h, h 7,14,25 - -9 KND KND
    RFF 2,b+4 h, h 7,32 - -10? KND KND
    RFF 3 m 14 16 -4 +7 +7
    RFF 3,4 m, h 16,19 - +13 RFS +24 +14
    RFF 3,f+4 m, h 16,19 - -7 +4 +6
    RFF 3 ~ 4 h 50 27 ~ 28 +5 ~ +6 KND KND
    RFF 3 ~ 4 f o b h 32 27 ~ 28 +15 ~ +16 PLD PLD
    RFF 4 h 14 12 -8 +3 +3
    RFF 4 f o b h 14 12 +6 RFS +17 +?
    RFF 4 u o d h 14 12 +3? RFS +8 +?
    RFF 4,3 h, m 14,28 - -14 SLD SLD
    RFF 4,4 h, h 14,25 - -9 KND KND
    RFF f+4 - - - RFS RFS RFS
    RFF f+4 ~ 4 m 21 19 -12 JG JG
    RFF f+3 h 24 14 +12 LFS +23 +23
    RFF f+3 ~ b h 24 14 -16 ~ -15 BT -5 ~ -4 -5~ -4
    RFF f+3,4 h, l 24,24 - -10 ~ -11 +3~+4 KND
    RFF d/f+3 m 30 20 -11 KND KND
    RFF d/f+4 m 14 13 -7 +4 +4
    RFF d/f+4 f o b m 14 13 +7 RFS +15 +15
    RFF d/f+4 u o d m 14 13 +2? RFS +9? +9?
    RFF d+4 l 24 ? -11 +5? +5
    RFF d/b+3 l 18 17 -9 +1 +6?
    RFF d/b+3,3 l, h 18,48 - -2 PLD PLD
    RFF b+2 m 18 16 0 +6 SLD
    RFF b+3 l 27 12 ~ 13 -7 +4 +24
    RFF b+4 l 32 ? -10 KND KND
    RFF ff+3 m 26 22(23~) -5? SLD SLD
    RFF ff+4 m 21 22(23~) -17 -6 -6
    RFF ff+4,3 m, h 21,24 - +14 KND KND
    RFF CD+4 m 25 16(19~) -17 JG JG
    RFF JSFR m 27 16(18~) -12 JG JG
    RFF BT 3 m 24 14 -13 JG JG
    RFF BT 4 m 19 20 BT -7? +2? +2?
    RFF BT 4,3 m, m 19,24 - -5 +6 SLD
    RFF BT d+3 l 24 - -13? +? KND

    LEFT FLAMINGO STANCE (LFS)


    COMMAND RANGE DAMAGE SPEED BLOCK HIT CH
    LFS 1 h 8 13 +5 +7 +7
    LFS 2 h 18 16 -4 +7 +7
    LFS 3 m 14 14 -15 -4 -4
    LFS 3,3 m, m 14,18 - -14 SLD SLD
    LFS 3 ~ f m 14 - +2 +13 +13
    LFS 3,4 m, h 14,24 - +? +? +?
    LFS 3,f+4 m, h 14,30 - +5 ~ +6 KND KND
    LFS 4 h 14,28 14 -2 RFS KND KND
    LFS 1+4 M 96 67 ~ 68 SLD SLD SLD
    LFS 1+4 ff - - - RFS RFS RFS
    LFS f+3 h, h 9,12 8? +1 LFS +? +?
    LFS f+3,3 h, h, h 9,12,14 8? -9 JG JG
    LFS f+4 m 22 16 -10 +1 +1
    LFS f+4,3 m, h 22,31 - +2 KND KND
    LFS d/f+3 m 20 17 0 +8?(+19-+14) SLD
    LFS d+3 l 12 14 -22 -11 -11
    LFS d+3,4 l, h 12,12 - +7 RFS +18 +18
    LFS d+4 l 18 25 -23? SLD SLD
    LFS d/b+3 l 16 18 -11 0 KND
    LFS d/b+4 l 20 18 -12 +1 SLD
    LFS b+3 m 22 18,19? -10? KND KND
    LFS b+4 m 21 17 -9? +? +?
    LFS u/f+3 M 15 28 -6 KND KND
    LFS u/f+3,4 m, m 15,14 - -8 JG JG
    LFS u/f+3,4,3 m,m,h 15,14,26 - - KND -
    LFS u/f+4 m 21 - -13 JG JG

    RIGHT FLAMINGO STANCE (RFS)


    COMMAND RANGE DAMAGE SPEED BLOCK HIT CH
    RFS 1 m 18 16 -4 +7 +7
    RFS 2 h 8 13 +5 +7? +7?
    RFS 2,1 h, h 8,12 - +1 +12 +9
    RFS 2,1,1 h, h, m 8,12,14 - -7 +4? +4?
    RFS 2,3 h,h 8,27 - -7 +4 +3
    RFS 2,4 h,h 8,14 - -8 +3 +3?
    RFS 2,4 ~ f o b h,h 8,14 - +6 RFS +17 +?
    RFS 2,4 ~ u o d h,h 8,14 - +3? RFS +8? +?
    RFS 2,4,3 h,h,m 8,14,25 - -15 SLD SLD
    RFS 2,4,4 h,h,h 8,14,28 - -9 KND KND
    RFS 2,b+4 h,h 8,32 - -10? KND KND
    RFS 3 h 28 14 -7 LFS KND KND
    RFS 4 m 24 14 -14 KND CS
    RFS f+3 m 22 16 -10 +1 +1
    RFS f+3,4 m,h 22,31 - +2 KND KND
    RFS f+4 h,h 9,12 8? +1 RFS +? +?
    RFS f+4,4 h,h,h 9,12,14 - - JG JG
    RFS d/f+4 m 16 17 0 SLD SLD
    RFS d+4 l 12 - -? +? +?
    RFS d+4,3 l,h 12,12 - +7? LFS +18? +18?
    RFS d/b+3 l 18 28 -23? CS CS
    RFS d/b+4 l 16 18 -11 0 KND
    RFS b+3 m 25 16 -16 JG JG
    RFS b+4 m 26 18 ~ 19 -10? KND KND


    Hwoarang combo video


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