Wednesday, December 30, 2009

T6 BR Nina williams threads

























































BR Nina Combos


Bound Enders

d+2,3

SS1~B~1+2 (It comes out as SS1 iWS1+2)

iWS1 ff+3

iWS1,1+2

1+4


Wall Combo Pre-Bound

W! d/f+3,2 1+4 B!

W! d/f+1 1+4 B!

W! 1+4



B! SSR d/f+1,2,f+1+2

B! SS1~b~u~f+1,2,f+1+2

B! SS1~b~u/f+3

B! d/f+3,2 u/f+3 (Must be B! off Med/High W!)

B! d/f+3,2 1+4 (Must be B! off Med/High W!)

B! d/f+3,2 1,2,f+1+2 (Big only)

B! d/f+3,2 d/f+1,2,f+1+2 (Big only and must B! off Med/Hugh W! )

B! d+3,4,3 (The bound must have been from a high or mid wall splat. Also you need to be centered or just barely slightly off axis the opponent. You have time for a slight side step to increase your chance for the full thing to hit. If you're too far off axis or start late either the second or third hit is avoidable)



Wall Combo Post Bound

W! 1 d/f+1,2,1+1+2

W! d,f+1,2,f+1+2

W! f+1,2,f+1+2

W! f+1,4,3

For the majority of the launchers I have used iWS1 ff+3 for post bound ender. Damage will vary for different enders.


Low Parry

SSR1~b~u/f+4 iWS1x6 ff+3 - 65 damage

SSR1~b~u/f+4 iWS1x5 ff+3 - 60 damage

SSR1~f iWS1 (x6) ff3 - 56 damage

SSR iWS1(x7) ff3 - 55 damage

SSR u/f+3 d+4,1 iWS1(x4) ff3 - 53 damage

d/f+3,2 SSR1 iWS1(x4) ff3 - 53 damage

d/f+3,2, SSL1~b u/f+4 f+1 f,f+3 - 44 damage

d/f+3,2 SSR1~f WS+1 d/f+1 f,f+3 - 42 damage

WS 2

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 85 Damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 82 Damage

iWS1x7 1+4 B! iWS1 ff+3 - 79 Damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 77 Damage

CH 4

ffn iWS1x7 1+4 B! iWS1 ff+3 - 82 Damage (Big only)

ffn d+4,1 iWS1x5 1+4 B! iWS1 ff+3 - 80 damage

u/f2,1 B! SSR iWS1x5 ff+3 - 76 damage (Med/Big Only)

ffn 1 d/f3,2 f+4,3,4 B! iWS1 ff+3 - 72 damage

CH WS b+1

CH WS, b+1, u/f+2,1B! SSR 1~b, u/f+4, WS+1x5, f,f+3 - 80 damage (Med/Big Only and must have deep SSR1)

CH WS, b+1, u/f+2,1B! SSR 1~b, u/f+4, WS+1x4, f,f+3 - 76 damage

CH ws b+1 uf+2,1 !B SSR iWS1x5 ff+3 - 73 damage

CH SS 4 (Must SSL)

SSL d/f+1,2 iWS1x5 1+4 !b iWS1 ff+3 - 81 damage

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 85 damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 81 damage

QCF+1

u/f+2,1 B! SSR1~b u/f+4 WS+1x4 f,f+3 - 89 damage

u/f+2,1 !b SSR iWS1x5 ff+3 - 80 damage


CH d/b+2


d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 95 damage (Med/Big Only)

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 91 damage (Med/Big Only)

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 87 damage


CH [d+2,] 3

SSR1~b u/f+4 iWS1x5 1+4 B! iWS1 ff+3 - 98 damage

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 95 damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 91 damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 87 damage

CH [f+1,] 4

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 88 damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 84 damage

SSR iWS1x7 1+4 B! iWS1 ff+3 - 82 damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 80 damage

CH [d/f+3,] 4


d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 88 damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 84 damage

SSR iWS1x7 1+4 B! iWS1 ff+3 - 82 damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 80 damage

d/b+3+4

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 92 damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 89 damage

iWS1x7 1+4 B! iWS1 ff+3 - 86 damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 84 damage


CH d/b+4,3

SSR1~b u/f+4 iWS1x5 1+4 B! iWS1 ff+1 - 102 damage

u/f+4 iWS1x6 1+4 B! iWS1 ff+3 - 102 damage

u/f+4 d/f+3,2 iWS1x4 1+4 B! iWS+1, f,f+3 - 100 damage

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 B! iWS1 ff+3 - 99 damage

d/f+3,2 SSR1~f iWS1x4 1+4 B! iWS1 ff+3 - 96 damage

iWS1x7 1+4 B! iWS1 ff+3 - 93 damage

d+4,1 iWS1x5 1+4 B! iWS1 ff+3 - 91 damage


CH [d/f+3] 2,3

u/f+4 iWS1x6 1+4 B! iWS1 ff+3 - 112 damage

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 108 damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 105 damage

iWS1x7 1+4 B! iWS1 ff+3 - 102 damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 100 damage


QCF+2

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 95 damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 92 damage

iWS1x7 1+4 B! iWS1 ff+3 - 89 damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 87 damage

CH f+3

SSR1~b u/f+4 iWS1x5 1+4 B! iWS1 ff+1 - 108 damage

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 103 damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 102 damage

iWS1x7 1+4 B! iWS1 ff+3 - 99 damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 97 damage


b+1+4


u/f+4 iWS1x6 1+4 B! iWS1 ff+3 - 90 damage

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 87 damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 83 damage

iWS1x7 1+4 B! iWS1 ff+3 - 81 damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 79 damage

CH b+4

b+1+4 u/f+4 iWS1x6 1+4 B! iWS1 ff+3 - 111 damage

b+1+4 d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 108 damage

b+1+4 u/f+4 d/f+1 iWS1x4 1+4 B! iWS+1 f,f+3 - 106 damage

b+1+4 u/f+4 d+4,1 iWS1x4 1+4 B! iWS1 ff+3 - 105 damage

b+1+4 d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 104 damage

b+1+4 iWS1x7 1+4 B! iWS1 ff+3 - 102 damage

b+1+4 d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 100 damage


u/f+1

CC d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 88 damage

CC d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 84 damage

SSR iWS1x7 1+4 B! - 82 damage

SSR d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 80 damage

[f+4,] 3

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3 - 82 Damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 79 Damage

iWS1x7 1+4 B! iWS1 ff+3 - 76 Damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 74 Damage

QCB+4

u/f+4 iWS1x6 1+4 !b iWS1 ff+3 - 96 damage

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3- 93 damage

u/f+4 d+4,1 iWS1x4 1+4 !b iWS1 ff+3 - 90 Damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 89 Dmage

iWS1x7 1+4 B! iWS1 ff+3 - 87 Damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 85 Damage

SS 2

u/f+4 iWS1x6 1+4 !b iWS1 ff+3 - 88 damage

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 !b iWS1 ff+3- 85 damage

u/f+4 d+4,1 iWS1x4 1+4 !b iWS1 ff+3 - 82 Damage

d/f+3,2 SSR1~f iWS1x4 1+4 !b iWS1 ff+3 - 81 Dmage

iWS1x7 1+4 B! iWS1 ff+3 - 79 Damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 77 Damage

d/b+1+2

iWS1x7 1+4 B! iWS1 ff+3 - 139 Damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 137 Damage

CH [u/f+2] 1

iWS1x7 1+4 B! iWS1 ff+3 - 87 Damage

d+4,1 iWS1x5 1+4 !b iWS1 ff+3 - 85 Damage

CH ff+3

u/f+4,3,4~u_d d+4,1 iws1x4, 1+4, B! iWS1 ff+3 - 107 Dmage (Must SSR from u/f+4,3,4~u_d)


SS1+2

ffn d+3,2 ffn 1+4 B! iWS1x4 ff+3 - 81 damage (Must have done SSR)

ffn d+3,4 ff+3 - 54 damage

ffn d+3,4,3 - 52 damage

ff+3 - 41 damage

ff+1+2 - 41 damage


d/f+2

SSR1~b~u/f+4 iWS1x5 1+2 B! iWS1 ff+3 - 84 damage

u/f+4 iWS1x6 1+4 B! iWS1 ff+3 - 84 damage

d/f+3,2 SSR1~b u/f+4 iWS1x3 1+4 B! iWS1 ff+3 - 81 damage

u/f+4 d+4,1 iWS1x4 1+4 B! iWS1 ff+3 - 78 damage

d/f+3,2 SSR1~f iWS1x4 1+4 B! iWS1 ff+3 - 77 damage

iWS1x7 1+4 !b iWS1 ff+3 - 75 damage

d+4,1 iWS1x5 1+4 B! iWS1 ff+3 - 73 damage

u/f+2,1 B!

SSR1~b u/f+4 iWS1x5 ff+3 - 80 damage (Big only)

u/f+2,1 B! SSR1~f iWS1x6 ff+3 - 76 damage (Big only)

SSR iWS1x7 ff+3 - 76 damage (Big only)

SSR1~b u/f+4 iWS1x4 ff+3 - 75 damage

SSR d/f3,2 iWS1x4 ff3 - 74 damage

u/f+2,1 B! SSR1~f iWS1x5 ff+3 - 71 damage

SSR iWS1x6 ff+3- 71 damage

SSR d+4,1 iWS1x5 ff+3 - 70 damage (Big only)

SSR d+4,1 iWS1x4 ff+3 - 65 damage


More combos
d/f+2

d/f+2, d/f+3,2,~SS+1~b, u/f+4, 1, 1+4B! WS+1, f,f+3 dmg 71
d/f+2, d/f+3,2,~SS+1~f, WS+1, 1+4B! d+2,3 dmg 64
d/f+2, d/f+3,2, d/f+3,2, 1+4B! d+2,3 dmg 62
d/f+2, d/f+3,2,~SS+1~f, WS+1, 1, 1+4B! d+2,3 dmg 66
d/f+2, d/f+1, d/f+3,2, u/f+2,1B! d/f+3,2, f,f+3 dmg 64
d/f+2, d/f+3,2~SS+1~b, u/f+4, WS+1x3, 1+4B! WS+1, f,f+3 dmg 81


qcf+2

qcf+2, d+4,1, u/f+2,1B! d/f+3,2,3 dmg 68
qcf+2, d/f+3,2~SS+1~f WS+1, 1+4B! WS+1, 1+2 dmg 76
qcf+2, d/f+1, d/f+3,2, 1, 1+4, WS+1, f,f+3 dmg 75
qcf+2, d/f+3,2, d/f+3,2, 1+4B!, WS+1, f,f+3 dmg 77





u/f+1

u/f+1, ws+1, d/f+1, d/f+3,2, 1, 1+4B! WS+1,1+2 dmg 68
u/f+1, ws+1, d/f+1, d/f+3,2, 1+4B! WS+1, f,f+3 dmg 71
u/f+1, ws+1, u/f+3, d+4,1, 1+4B! WS+1, 1+2 dmg 68

CH f,f+3

CH f,f+3, d+4,1, d/f+3,2, 1+4B! WS+1,1+2 dmg 78
CH f,f+3, u/f+4,3,4~SS, d+4,1, 1+4B! d/f+3,2, 1, ff+3 dmg79

SS+2

SS+2, d/f+3,2,~SS+1~B, uf+4, 1, 1+4B! WS+1, 1+2 dmg 70
SS+2, u/f+4, d+4,1, 1+4B! WS+1, f,f+3 dmg 65

b+1+4

b+1+4, d/f+3,2,~SS+1~f WS+1, 1, 1+4B! WS+1, 1+2 dmg 68
b+1+4, d/f+3,2~SS+1~b, u/f+4, 1, 1+4B! WS+1, f,f+3 dmg 77
b+1+4, u/f+4, d/f+1, d/f+3,2, 1+4B! WS+4,3 dmg 75
b+1+4, d/f+3,2, u/f+2,1 B! WS+1, 1+2 dmg dmg 59

d/b+3+4 Geyser Cannon (Divine Cannon)

d/b+3+4, d/f+3,2~SS+1~f WS+1, 1, 1+4B! WS+1, 1+2 dmg 73
d/b+3+4, d/f+3,2~SS+1~b, u/f+4, 1, 1+4B! WS+1, f,f+3 dmg 82
d/b+3+4, d/f+3,2, u/f+2,1B! d/f+3,2, f,f+3 dmg 71
d/b+3+4, d/f+3,2, d/f+3,2, 1+4B! d+2,3 dmg 73
d/b+3+4, d/f+3,2, d+4,1, 1+4B! WS+1, 1+2 dmg 67
d/b+3+4, d/f+3,2~SS+1~f, WS+1x4, 1+4 B! WS+1, f,f+3 dmg 88

qcf+1

qcf+1, u/f+2,1B! SS+1~b, uf+4, 1, f,f+3 dmg 71
qcf+1, u/f+2,1 B! SS+1~b, u/f+4, WS+1x3, 1+4 dmg 83
qcf+1, u/f+2,1 B! SS+1~b, u/f+1, WS+1x4, f,f+3 dmg 89

CH WS, b+1

CH WS, b+1, u/f+2,1B! SS+1~b, u/f+4, WS+1x4, f,f+3 dmg 76

qcb+4

qcb+4, d/f+3,2~SS+1~f, WS+1, 1, 1+4B! WS+1, 1+2 dmg 74
qcb+4, d/f+3,2~SS+1~b, u/f+4, 1, 1+4B! WS+1, f,f+3 dmg 83
qcb+4, d/f+3,2, d/f+3,2, 1+4B! d+2,3 dmg 74

CH SS+4
CH SS+4, d/f+1,2, d/f+3,2, 1+4B! WS+1, f,f+3
CH SS+4, d/f+1,2, 1+4B! WS+1, f,f+3
CH SS+4, d/f+3,2, d/f+3,2, 1+4B! WS+1, f,f+3 dmg 68

CH d/b+4,3

CH d/b+4,3, u/f+1, d/f+3,2, WS+1x4, 1+4 B! WS+1, f,f+3 dmg 100

Bound Enders

1. WS+1, f,f+3
2. WS+1, 1+2
3. d/f+3,2, 1, f,f+3 (If use u/f+2,1 on bound)
4. SS+1~b u/f+4, 1, f,f+3
5. d+2,3
6. d/f+3,2, 1,4,1 (If use u/f+2,1 on bound)
7. WS+1, 1, qcf+3
8. SS+1~b, u/f+4, WS+1x4, f,f+3 (If use u/f+2,1 on bound)

Bound Wall Combos

1. d/f+1,2, f+1+2
2. d/f+3,2, f+1+2
3. d+3,4,3
4. SS+1~b, u/f+3
Wall Carrier Combos

1.launcher, d/f+3,2~SS+1~f, WS+1, 1,2 ,f+1+2




Low Parry Combos

1. d/f+3,2, d/f+3,2, f,f+3

Examples of moves that transition into a side step/side walk are...

Step
b+2,2,2~u_d (last hit will cancel)
d,f+3,2~u_d
d+4,1~u_d (last hit will cancel)
u/f+4,3,4~u_d (last hit will cancel)
d/f+3,1~u_d (last hit will cancel)

Walk
b+2,2,2~u,U_d,D (last hit will cancel)
d,f+3,2~u,U_d,D
d+4,1~u,U_d,D (last hit will cancel)
u/f+4,3,4~u,U_d,D (last hit will cancel)
d/f+3,1~u,U_d,D (last hit will cancel)

I got 2 new combos.

CH d/b+4,3, u/f+4, d/f+3,2, WS+1x4, 1+4 B! WS+1, f,f+3 dmg 100
CH b+4, b+1+4, u/f+4, d/f+1, WS+1x4 1+4 B! WS+1 f,f+3 dmg 106

qcf+1, u/f+2,1 B! SS+1~b, u/f+4, WS+1x4, f,f+3 dmg 89


NINA BR tech traps, guaranteed

alright, i just got back to playing tekken again since i got my copy earlier today and discovered and remembered a lot of stuff!!

i made this thread to compile the setups, guaranteed moves, tech traps and mixups i have learned throughout my playing because i think that a majority of the new people here dont know these stuff because it rarely gets talked about in the strat thread, and hence to make it easier for everybody, i wanna compile these things

*this is not a combo thread* (the combos posted here are used for special situations only) i posted the strongest juggles i use or discovered in the combo thread so please do check it out there

well, let's start with this..

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GUARANTEED STUFF AND MIXUPS - it surprises me that some nina players dont even know whats guaranteed after a specific move. some of these stuff may be very old for some guys, but lets compile this for the benefit of the newer players =)

ss+1+2
-ff+1+2 is guaranteed

ch qcf+3
-d+2 is clearly the best option youve got right here because it is guaranteed. it hits stayers, siderollers and picks up backrollers and those trying to stand up
-if they know this already and almost never stands up, you can now put in more damaging moves for stayers like ff+1+2

WTF options

-wtf, wtf is guaranteed (but the opponent could lessen the damage by trying to move)

-if that's the case, you could relaunch them using d+4,1, df+3,2, 1, 1+4, B!, ws+1, ff+3 if they try to stand up or backroll

you can also use cc, d+2 into juggle for backrollers and d+2 also hits stayers. its up to you what to use, but i personally prefer using d+4,1 over cc, d+2 because d+4,1 is hit confirmable (you can choose not to hit 1 if the 4 wont hit making you safer) and has triple purpose (hits siderollers, launches both backrollers and those standing up

-finally, ff+1+2 for massive damage for stayers. also safe if you guessed wrong

d+3,d+4 wall tech trap

BASIC: when you hit an opponent with wtf (d,df+4) against the wall, d+3,d+4 is guaranteed

ADVANCED: after wtf, d+3,d+4, you can do a tech catch by doing UF+n+4. What will happen is that you will hit the opponent with the UF+n+4 leaving you both in BT position. after this, you may do a throw from BT position to back throw the opponent. =)

Spike Ender Mixups

BASIC: when you hit an opponent with uf+2,1 against the wall, d+3,4,3 is guaranteed

ADVANCED: since d+3,4,3 spikes the opponent in the ground (no techroll), we can mixup after that. what i do is either do an uf+3 or d+3,d+4 (other options would be db+3 or uf+1+2 or d,df+4). let me explain why i choose this mixups. after a spike ender on the wall, majority of the opponents like to sideroll. uf+3, wtf, and d+3,d+4 all hits siderollers in any direction while db+3 is safer, it only tracks sideroll left but still leaves you safe if they sideroll the right way. and so, the siderollers are left with the option to stand up, or to stay down. this is where it gets fun. if they stay down or sideroll, d+3,d+4 will hit them. and whats the good thing about hitting the d+3,d+4 other than it being guaranteed? the possibility of a tech trap of course (read d+3,d+4 wall tech trap). lets go to if the opponent chooses to stand up. the options here are very rewarding, if they choose to stand up and and block high, wtf will hit them, then another guaranteed d+3,d+4, into tech trap option again. uf+1+2 is kinda self explanatory. uf+3 gets them re-walled for some awesome damage if they choose to duck after standing up.

kick~roll wall techtrap

BASIC: if you get to have a wall splat, you can tech catch them with a 3~roll and have them BT for you to enjoy. for example, juggle, B! then end with ws+1,1+2, W!.. hit them with a 3~roll. when the opponent techs, they leave their back towards you allowing you to get a free df+3,1,2,f+1+2 after the tech catch to get them to another wall and cause larger amounts of damage.

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THROW OKIZEME - for those who dont know, okizeme is "the art of damaging your opponent while he is getting up off the ground" and quite commonly called "wakeup games"

1+3 / df+1+3 followups

f+1+2 - huge damage for siderollers and backrollers

ss, wtf - hits stayers and siderollers. (the ss part allows wtf to hit siderollers becuse ss realigns your character to the opponent)

db+3 - safer alternative to ss, wtf

d+4,1 - picks up opponents trying to stand and backrollers into pickup d+4,1, df+3,2, 1+4, B!, d+2,3

*2+4~,1,2,1,2,1,3 and df,df+1has no okizeme options, the opponent could just stand up safely*

df+2+4 followups

same options with df+1+3 and 1+3, but better, because:

-d+4,1 hits the opponent backturned if they try to standup
-f+throw will backthrow opponents trying to stand up


Well, that's it for today. ill try to update some other important stuff soon!

just leave your comments / questions / violent reactions here.. =)

additions are also welcome to improve the compilation


Nina top moves use to win

F,F+3

1,2

D/F+1,2

D/B+4

D/B+3

1+4

B+1

D+4,1~SSR

WS+1

D/F+3,2

I'm a beginner Nina and trying to learn her usage effectively so I think my list is ok. Although some veteran Ninas are probably like "Da fuck is that?", LOL.

or change ha ha ..........


Fav moves with follow-ups:

In no order:

M 4
1,2 --->(on hit) d/f+2
d/f+1 --->(on hit) d/f+2
d/f+1,2
d/f+2
d+4
d/f+4
b+4
ssl+1~b~u/f+1+2
ssl+1~f~1 --->(on hit) d/f+2
u/f+1 or ssl+1~b~u/f+1 --->(on block) WTF
d/b+3 --->(on hit) d/f+1+2
1+4 and (b+1+4 for whiff)
After a wall combo: ff+4,tech --->(on block) u/f+1+2


nina william frame data

soom i post full

Nina Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compiled this!

Notes Convention

JG = Juggle RC = Recover Crouching
KND = Knockdown OC = Opponent Recover Crouching
FCD = Facedown OS = Opponent Turned to Side
FS = Fall Stun SWYF = Sway Forward
CS = Crumple Stun SWYB = Sway Back

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 4 8 +1 +2 +2
2 h 10 10 +1 +7 +7
3 h 18 14 -16 -5 -5
4 h 15 10 -4 +7 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 5 10 +2 +3 +3
f+2 h 12 12 +1 +7 +7
f+3 hh 14,16 14 +6 KND FS
f+4 h 14 16 -12 -1 -1

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 5 10(11~) +2 +3 +3
f,f+2 h 15,(21) 19(20~) -10 CS CS
f,f+3 m 25 15(16~) -16 +7 CS
f,f+4 M 20(30) 28(29~) Nina KND Nina KND Nina KND

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 13 13 +1 +5 +5
d/f+2 m 12 15 -7 JG (+5?) JG
d/f+3 m 13 14 -14 -3 -3
d/f+4 m 15 12 -4 +7 +7

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 or d+1 Sm 5 10 -5 RC +6 RC +6 RC
d/b+2 m 20(30) 24 -17 -6 (CS) -6 (CS)
d+2 Sm 8 11 -4 RC +7 RC +7 RC
d/b+3 or d+3 L 12 16 -17 RC -3 RC -3 RC
d/b+4 L 5 16 Nina FCD Nina FCD Nina FCD
d+4 l 7 12 -13 RC -2 RC -2 RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -17 RC -3 RC -3 RC
FC+4 l 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 12 12 -2 +7? +7?
WS+2 m 15 15 -11 JG JG
WS+3 m 15 18 -14 -3 -3
WS+4 m 15 11 -4 +7 +7
WS+3+4 h 25 16 -16 KND KND

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1 m 12 18 -8 +3 +3
u/f+1 m 18 26S -3 +3 JG
u/b+2 or u/f+2 M 18 42 -23 -12 -12
u+2 M 18 42 -23 -12 -12
u/b+3 m 20 13 -10 ±0? KND
u+3 or u/f+3 m 20 13 -10 KND KND
U/B+4 or U+4 or U/F+4 m 23 23~28 -11 +3 OC KND
u/f+4 h 20 18 -17 -3 -3

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 m 15 14(23~) -7 +3 +3
SS+2 m 15 13(22~) -12 JG JG
SS+3 h 18 14(15~) -16 -5 -5
SS+4 L 14 20(29~) -23 +6 KND

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 4 8 +1 +2 +2
1,2 hh 4,10 - -5 +6 +6
1,2,1 hhh 4,10,6 - -2 +2 +2
1,2,1,4 hhhL 4,10,6,8 - -15 RC +1 RC +1 RC
1,2,3 hhm 4,10,15 - -14 -3 -3?
1,2,3:1+2 hhm,throw 4,10,15,10 - -14 -3 Throw
1,2,4 hhh 4,10,22 - -10 KND KND
1,2,1,2 hhhh 4,10,6,6 - -10 -1 -1
1,2,1,2,f+1+2 hhhhm 4,10,6,6,20 - -17 KND KND
1,2,f+1+2 hhm 4,10,20 - -17 KND KND
1,4 hh 4,18 - -6 -6 KND
1,4,1 hhm 4,18,24 - -12 +2 CS
1,4,3 hhL 4,18,21 - -26 -1 KND
2 h 10 10 +1 +7 +7
2,1 hh 10,6 - -2 +2 +2
2,1,4 hhm 10,6,8 - -15 RC +1 RC +1 RC
2,f+1+2 hm 10,20 - -17 KND KND
2,3 hm 10,15 - -14 -3 -3?
2,3:1+2 hm,throw 10,15,10 - -14 -3 Throw
2,4 hh 10,22 - -10 KND KND
3 h 18 14 -16 -5 -5
3~SSR h 18 14 - - -
3~SSR,1+2 hm 18,22 - -10 KND KND
3,4 hh 18,15 - -10 KND KND
3,3 hL 18,10 - -26 -15 -15
3,3,2 hLm 18,10,10 - -10 JG JG
3,3,4 hLh 18,10,20 - -6 +5 +10 (KND)
3,3,d+4 hLL 18,10,7 - -16 ±0 ±0
4 h 15 10 -4 +7 JG
4~SSL h 15 10 - - -
4~SSL,1+2 hm 15,22 - -10 KND KND
4,3 hL 15,13 - -17 -3 -3
4,3,2 hLm 15,13,10 - -10 JG JG
4,3,4 hLh 15,13,20 - -6 +5 +10 (KND)
4,3,d+4 hLL 15,13,7 - -16 ±0 ±0
1+4 mm 6,18 15 -7 OC +3 OC +6 OC
f+3 hh 14,16 14 +6 KND FS
f+4 h 14 16 -12 -1 -1
f+4,4 hh 14,16 - +1 -1 OS +? OS
f+4,3+4 hh 14,18 - -15 +? +?
f+4,3+4,4 hhm 14,18,21 - -17 KND KND
f+1+2 m 24 19 -17 KND KND
f,f+1+2 m 30(45) 19(20~) -17 KND KND
d/f+1 m 13 13 -1 +5 +5
d/f+1,2 mh 13,10 - -3 +2 +9
d/f+1,2,1 mhh 13,10,6 - -2 +2 +2
d/f+1,2,1,4 mhhL 13,10,6,8 - -15 RC +1 RC +1 RC
d/f+1,2,3 hhm 13,10,15 - -14 -3 -3?
d/f+1,2,3:1+2 hhm,throw 13,10,15,10 - -14 -3 Throw
d/f+1,2,4 mhh 13,10,22 - -10 KND KND
d/f+1,2,1,2 mhhh 13,10,6,6 - -10 -1 -1
d/f+1,2,1,2,f+1+2 mhhhm 13,10,6,6,20 - -17 KND KND
d/f+1,2,f+1+2 mhm 13,10,20 - -17 KND KND
d/f+3 m 13 14 -14 -3 -3
d/f+3,1 mh 13,10 - -8 +1 +1
d/f+3,1~SS m 13 - -18? -7? -7?
d/f+3,1,2 mhh 13,10,6 - -10 +1 +1
d/f+3,1,2,F+1+2 mhhm 13,10,6,24 - -17 KND KND
d/f+3,3 mh 13,6 - -14 -3 -3
d/f+3,3,3 mhh 13,6,8 - -14 -3 -3
d/f+3,3,3,4 mhhh 13,6,8,15 - -10 KND KND
d/f+3,2 mh 13,12 - +1 +2 +12
d/f+3,2,1 mhh 13,12,6 - -2 +2 +2
d/f+3,2,1,4 mhhL 13,12,6,8 - -14 +1 +1
d/f+3,2,3 mhm 13,12,21 - -19 JG JG
d/f+3,2,4 mhh 13,12,22 - -10 KND KND
d/f+3,2,d+3 mhL 13,12,10 - -14 -3 -3
d/f+3,2,d+3,2 mhLm 13,12,10,10 - -10 JG JG
d/f+3,2,d+3,4 mhLh 13,12,10,20 - -6 +5 +10 (KND)
d/f+3,2~ss mh 13,12 - ±0 +1 +11
d/f+3,4 mh 13,15 - -10 KND KND
d/f+1+2 mm 4,6 16 -4 +7 +7? (CS)
d+1 or FC+1 Sm 5 10 -5 RC +6 RC +6 RC
d+1,2 or FC+1,2 Sm,Sm 5,8 - -6 RC +5 RC +5 RC
d+1,2,4 or FC+1,2,4 Sm,Sm,m 5,8,10 - -5 +6 +6
d+1,n+4 or FC+1,4 Sm,m 5,10 - -12 +3 +3
d+2 or FC+2 Sm 8 11 -4 RC +7 RC +7 RC
d+2,4 or FC+2,4 Sm,m 8,10 - -9 +6 +6
d+3 or FC+3 L 12 16 -17 RC -3 RC -3 RC
d+3,2 or FC+3,2 Lm 12,10 - -15 JG JG
d+3,4 or FC+3,4 Lh 12,20 - -6 +5 +10 (KND)
d+3,D+4 or FC+3,D+4 LL 12,7 - -19 RC ±0 RC ±0 RC
d+4 or FC+4 l 7 12 -13 RC -2 RC -2 RC
d+4,1 or FC+4,1 lh 7,10 - ±0 +5 +11
d+4,1~SS or FC+4,1~SS l 7 12 -13 -2 -2
d/b+2 m 20 24 -17 -6 CS
d/b+4 L 5 16 Nina FCD Nina FCD Nina FCD
d/b+4,3 Lm 5,21 - -16 JG JG
d/b+1+2 m 65 65 KND KND KND
d/b+3+4 m 21 19 -17 JG JG
d,d/b+3 m 21 19(20~) -17 JG JG
b+1 m 15 20 -18 KND KND
b+2 h 15 15 -11 -3 -?
b+2,2 hh 15,18 - -26 KND KND
b+3 m 12 13 -10 +1 +1
b+3,4 hm 12,21 - ±0 KND KND
b+3,4,4 hmL 12,21,18 - -16 KND KND
b+3,4,3+4 mhmM 12,21,8,21 - -11 KND KND
b+4 h 18 14 -7 +11 +18
b+1+2 m 6,26 18 -11 CS CS
b+1+4 mm 4,14 16 -17 JG JG
u/f+1 M 18 26 -3 OC RC +3 OC RC JG RC
u/b+3 m 20 13 -10 ±0? KND
u+3 or u/f+3 m 20 13 -10 KND KND
u/f+4 h 20 18 -17 -3 -3
u/f+4,3 hL 20,10 - -19 -8 -8
u/f+4,3,4 hLh 20,10,14 - -6 +5 +10 (KND)
u/f+4,3,4~SS hL 20,10 - -5 +6 +6
U/F+4 or u/b+4 or u+4 m 23 23~28 -11~-8 +3 KND
f,f+2 h 15,21 19(20~) -10 CS CS
f,f+3 or QCF+3 or SWYF 3 m 25 15(16~) -16 +7 CS
f,f+4 or QCF+4 or SWYF 4 M 20(30) 28(29~) Nina KND Nina KND Nina KND
f,f+4~techroll or QCF+4~techroll M 20(30) 28(29~) +19(-16) -6 -6
d,d/f+2 M 24 20(22~) -10 JG JG
d,d/f+4 or FC,d/f+4 L 22(12?) 26(28~) -40 KND KND
u/f,n,d+3 L 15 44 -24 RC +? RC +? RC
u/f,n,d+3,2 Lm 15,10 - -10 JG JG
u/f,n,d+3,3 Lm 15,15 - -14 -3 -3
u/f,n,d+3,4 Lh 15,20 - -6 +5 +10 (KND)
QCF+1 m 21 20(22) -10 JG JG
QCB+4 or SWYB 4 m 22 29~ -14 JG JG
d/b,d,d/f,f,n,d/b+2+3 h 0 41(46~) +33 +33 +33
f,f,f+3 or Running 3 or u/f+3+4 m 20(,20) 23(26~) Nina KND Throw Throw
WS+1 m 12 12 -2 +7? +7?
WS+1,2 mh 12,10 - -3 +2 +9
WS+1,2,1 mhh 12,10,6 - -2 +2 +2
WS+1,2,1,4 mhhL 12,10,6,8 - -15 RC +1 RC +1 RC
WS+1,2,3 mhm 12,10,15 - -14 -3 -3?
WS+1,2,3:1+2 mhm,throw 12,10,15,10 - -14 -3 Throw
WS+1,2,4 mhh 12,10,22 - -10 KND KND
WS+1,2,1,2 mhhh 12,10,6,6 - -10 -1 -1
WS+1,2,1,2,f+1+2 mhhhm 12,10,6,6,20 - -17 KND KND
WS+1,2,f+1+2 mhm 12,10,20 - -17 KND KND
WS+1+2 m 24 19 -17 KND KND
WS,b+1 m 15 14 -3 +4(+8) +8
WS+3 or b,f+3 m 15 18 -14 -3 -3?
SS+1 m 15 14(23~) -7 +3 +3
SS+1~f m 15 14(23~) +12 SWYF +23 SWYF +23 SWYF
SS+1~b m 15 14(23~) +12 SWYB +23 SWYB +23 SWYB
SS+1,2 mm 15,15 - -6 ±0 ±0
SS+2 m 15 13(22~) -12 JG JG
SS+4 L 14 20(29~) -23 +6 JG
SS+1+2 m 22 19(28~) -10 KND KND
Opponent Down d+3+4 L 16 17 -17 -8 -8


Nina william combo video







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