Alisa Combos/ Staple Juggles
Juggles
df2, 1, 1, u/f 4,4 B! (easiest I guess)
df2, b+1, ws 1,2 f+1, b+4,3 B! (suggested bound ender is ff+2,3 since f+2,3,3 is a little hard to hit afterwards) - STAPLE
u/f+4,4 (or b+3+4,3+4) f+2, f+1, f+2,3,3
u/f+4,4 (or b+3+4,3+4) f+2, f+1, f+2, d+4,1+2
d+3+4, d/b+3, ws 1,2 b+2,1 B!
ff+1+2, d+1, ws 1,2 b+2,1 B!
df2, b+1, ws 1,2 f+1, d/b+2,2 W!
ws+2~3+4 FLY 1,2,1,3+4
ws+2~3+4 FLY 3, ws+4, b+2,1 B!
Bound Enders
f+2,3,3
ff+2,3
f+3+4,1,2,1,3+4
Wall Enders (after bound)
ff+3,4,4
3,2 (to DES)
f+3+4,1,2,1,3+4
DES d+2 (hold)
Combos after low parry: (mix and match stuff from here for more experimentation)
d/f+1, 1,1 d+4,1+2
WS 1,2, 1, f+2,3,3
WS 1,2, 1, d+4,1+2
d/f+2,2 (for wall carry)
Wall Juice:
2,3,3 (hard to connect but relatively good damage, especially at stages with breakable walls)
DES d+1
Combos:
FUFT 1+2,3+4 near wall but not enough for wall splat, dash u/f+4,4 B!
DES 2, DES u/f+1+2,1+2 (Alisa takes off her saws) B! f+2,3,3
ff+3,4 W! b+2,1 B!
WS 2 HighW! 4 u/f+4,4 B!
Launchers
df2
uf4,4, b!
b3+4,3+4, b!
b+3+4
ff1+2
ws2,3+4
ws+1,2,3 ((1),2,3 ncc's)
(2),3,3
f+3+4, 4
d+3+4
Bound enders
Ff+2,3
f+2,3,3
Running 3,4 (oki)
b+4,3 (oki)
d/b+2,2 (carry)
b+2,4 (carry)
d+4,1+2
f+3+4, 1,2,1,3+4
u/f+3,2
Juggles
df2
- b+1, WS+1,2, f+1, b+4,3, B!, [staple]
- b+1, ws 1,2, f+1, f+1, b,f+2 (carry)
- b+1, ws 1,2, f+1, d/b+2,2 (carry)
- d/f+1,1, f+2, b+2,1 B!
- df1,1, b4,3 b!
- df11, b21, b!,
- 1, df1, b2,1, b!
- 1, uf4,4, b!
off axis combos:
- df+1, df+1, f+1, b+4,3 b!
- f+1, f+1, b+4,3 b!
uf4,4 B!_b+3+4,3+4 B!
- SSR b+1, ws 1,2, d+4, 1+2 (ONLY off b+3+4,3+4 launcher. Very inconsistent of u/f+4,4)
- f+2,f+1,f+2, d+4,1+2
- f+2, f+1,1, d+4, 1+2
- iws+1,2, f+1, f+233 (inconsistent if SSR'd)
- f+2,f+1,f+2,3,3_ff+2,3
- f+2, f+1, db+2,2 (wall carry)
ff1+2
- d+1, ws 1,2, 1, b+4,3 B!
- d+1, ws1,2, b2,1, B!
- iWS 1,2, 1, dash 1, b+4,3 B! (Marduk only)
ws2
- 3+4~3, ws+4, b+2,1B! f+2, d+4,1+2_d/f+1, b+2,4
- f3+4,2
- 3+4, 1,2,1, 3+4
NC (2),3,3
- dash d/f+1, 1,1, b+2,1 B!
- dash d/f+1, f+1, iWS 1,2, b+2,1 B!
- dash b+4,3 B! iws 1,2, d+4, 1+2
- ff+2,3
- b,f +2
1+2_FLY 4 (f+3+4, 4)
- b+1, ws 1,2, 1, b+4,3 B!
- iws 1+2, ws 1,2, 1, b+4,3 B!
- U/F, n, 4, 1,2, 1 b+4,3 B!
- 4, f+2, f+1, b+4,3 B!
- u/f+4,4 B! f+2, 1, d+4, 1+2
- b+4,3 b! f+2,3,3_ ff+2,3_ f+2,f+1,d+4,1+2
d+3+4
- iws 1,2 f+1, b+4,3 b!
- iws+1,2, b+2,1 B!
- f+2, f+1, f+2, d+4,1+2
- f+2, f+1, f+2,3,3
- d/b+3, ws1,2 b+2,1 B! (claimed by 1 or 2 alisa players, disproven by most, try at your own risk)
- (when next to the wall) d+3,3,3
b+3+4
- f+2, f+1, iWS 1,2, b+2,1 B!
- f+2, f+1,1, b+2,1 B!
- f+2,f+1, f+1, b+4,3 B!
fff+2
- f+1+2
- b+3+4
ch knd3
- ws 1,2, 1, 1, b+4,3 B!
- ws 1,2, b+2,1 B!
NCc ws (1),2,3,
1, b2, 1 B! ff+3,4,4
f+1,f+1,f+1, b+4,3 b! ff+2,3_b+4,3
CH FLY 3 (f+3+4,3)
(if you don't go through)
- cc b+1, ws 1,2, f+1, b+4,3 B!
- ws 1,2, 1,1, b+4,3 B!
(if you go through)
- ws 1,2, d+4, 1+2
BT 3+4
- d+4, ws 1,2, 1, b+4,3 B!
- d+4, ws 1,2, b+2,1 B!
CH (b+4),3
-b+1_d+1,WS 1,2, f+1, b+4,3 B!
(b+1)1+2
-4,b+2,1 B!
-4, f+1,1, b+2,1 B!
b+1+3_b+2+4 (successful high counter)
u/f+3+4
DES 2
- W!, des f+2, des f+2, des u/f+1+2 B! des 1+2_d+2*_f+1+2
- DES 1+2 W!, DES uf+1+2B!, DES 1+2_d+2*_f+1+2
if near wall, DES 1+2 W! DES u/f+1+2, DES 1+2_d+2*
d/b+4 ONLY when opponent's back is at the wall.
cc d+2,4
low parry
b+1, WS 1,2, f+1, ff+2<3
f+2,d/f+1, f+1,1, d+4,1+2
b+1, ws 1,2, d+4, 1+2
d/f+1, f+1, f+2,3,3
f+2, f+1, f+2, d+4, 1+2
f+2, f+1, f+2,3,3
Wall Juice
At the wall without b! use-
b4,3, b!, 3,2 into des mixups
b+4,3, 1+2 b! des 1+2_d+2* into des mixups
b+2,1 b! 3,2 (des mixups)
u/f+4,4 B! 2,3,3
after b! then w!
Ff+2<3
1,2, f+1+2
ff+3,4,4, 1+2 (des mixups)
b+4,3 1+2 (des mixups)
3,2 (des mixups)
f+3+4, 1,2,1, 3+4
ere are some combos i know:
df+2
-1,1,1,b+4,3 B!
b+3+4
-f+2,3,3_f+3+4,1,2,1,3+4(?)
b+3+4,3+4
-df+1,1,uf+4,4 B!
1+2
-df+1,1,uf+4,4 B!
d+3+4
-db+4
-db+3
ws+2
-f+3+4,3,ws+1,b+2,1 B!
f,f+2,1(not sure)
-df+1,1,b+2,1 B!
another Bound move option
-uf+3,2(oki)
df2
uf4,4, b!
b3+4,3+4, b!
b+3+4
ff1+2
ws2,3+4
ws+1,2,3 ((1),2,3 ncc's)
(2),3,3
f+3+4, 4
d+3+4
Bound enders
Ff+2,3
f+2,3,3
Running 3,4 (oki)
b+4,3 (oki)
d/b+2,2 (carry)
b+2,4 (carry)
d+4,1+2
f+3+4, 1,2,1,3+4
u/f+3,2
Juggles
df2
- b+1, WS+1,2, f+1, b+4,3, B!, [staple]
- b+1, ws 1,2, f+1, f+1, b,f+2 (carry)
- b+1, ws 1,2, f+1, d/b+2,2 (carry)
- d/f+1,1, f+2, b+2,1 B!
- df1,1, b4,3 b!
- df11, b21, b!,
- 1, df1, b2,1, b!
- 1, uf4,4, b!
off axis combos:
- df+1, df+1, f+1, b+4,3 b!
- f+1, f+1, b+4,3 b!
uf4,4 B!_b+3+4,3+4 B!
- SSR b+1, ws 1,2, d+4, 1+2 (ONLY off b+3+4,3+4 launcher. Very inconsistent of u/f+4,4)
- f+2,f+1,f+2, d+4,1+2
- f+2, f+1,1, d+4, 1+2
- iws+1,2, f+1, f+233 (inconsistent if SSR'd)
- f+2,f+1,f+2,3,3_ff+2,3
- f+2, f+1, db+2,2 (wall carry)
ff1+2
- d+1, ws 1,2, 1, b+4,3 B!
- d+1, ws1,2, b2,1, B!
- iWS 1,2, 1, dash 1, b+4,3 B! (Marduk only)
ws2
- 3+4~3, ws+4, b+2,1B! f+2, d+4,1+2_d/f+1, b+2,4
- f3+4,2
- 3+4, 1,2,1, 3+4
NC (2),3,3
- dash d/f+1, 1,1, b+2,1 B!
- dash d/f+1, f+1, iWS 1,2, b+2,1 B!
- dash b+4,3 B! iws 1,2, d+4, 1+2
- ff+2,3
- b,f +2
1+2_FLY 4 (f+3+4, 4)
- b+1, ws 1,2, 1, b+4,3 B!
- iws 1+2, ws 1,2, 1, b+4,3 B!
- U/F, n, 4, 1,2, 1 b+4,3 B!
- 4, f+2, f+1, b+4,3 B!
- u/f+4,4 B! f+2, 1, d+4, 1+2
- b+4,3 b! f+2,3,3_ ff+2,3_ f+2,f+1,d+4,1+2
d+3+4
- iws 1,2 f+1, b+4,3 b!
- iws+1,2, b+2,1 B!
- f+2, f+1, f+2, d+4,1+2
- f+2, f+1, f+2,3,3
- d/b+3, ws1,2 b+2,1 B! (claimed by 1 or 2 alisa players, disproven by most, try at your own risk)
- (when next to the wall) d+3,3,3
b+3+4
- f+2, f+1, iWS 1,2, b+2,1 B!
- f+2, f+1,1, b+2,1 B!
- f+2,f+1, f+1, b+4,3 B!
fff+2
- f+1+2
- b+3+4
ch knd3
- ws 1,2, 1, 1, b+4,3 B!
- ws 1,2, b+2,1 B!
NCc ws (1),2,3,
1, b2, 1 B! ff+3,4,4
f+1,f+1,f+1, b+4,3 b! ff+2,3_b+4,3
CH FLY 3 (f+3+4,3)
(if you don't go through)
- cc b+1, ws 1,2, f+1, b+4,3 B!
- ws 1,2, 1,1, b+4,3 B!
(if you go through)
- ws 1,2, d+4, 1+2
BT 3+4
- d+4, ws 1,2, 1, b+4,3 B!
- d+4, ws 1,2, b+2,1 B!
CH (b+4),3
-b+1_d+1,WS 1,2, f+1, b+4,3 B!
(b+1)1+2
-4,b+2,1 B!
-4, f+1,1, b+2,1 B!
b+1+3_b+2+4 (successful high counter)
u/f+3+4
DES 2
- W!, des f+2, des f+2, des u/f+1+2 B! des 1+2_d+2*_f+1+2
- DES 1+2 W!, DES uf+1+2B!, DES 1+2_d+2*_f+1+2
if near wall, DES 1+2 W! DES u/f+1+2, DES 1+2_d+2*
d/b+4 ONLY when opponent's back is at the wall.
cc d+2,4
low parry
b+1, WS 1,2, f+1, ff+2<3
f+2,d/f+1, f+1,1, d+4,1+2
b+1, ws 1,2, d+4, 1+2
d/f+1, f+1, f+2,3,3
f+2, f+1, f+2, d+4, 1+2
f+2, f+1, f+2,3,3
Wall Juice
At the wall without b! use-
b4,3, b!, 3,2 into des mixups
b+4,3, 1+2 b! des 1+2_d+2* into des mixups
b+2,1 b! 3,2 (des mixups)
u/f+4,4 B! 2,3,3
after b! then w!
Ff+2<3
1,2, f+1+2
ff+3,4,4, 1+2 (des mixups)
b+4,3 1+2 (des mixups)
3,2 (des mixups)
f+3+4, 1,2,1, 3+4
ere are some combos i know:
df+2
-1,1,1,b+4,3 B!
b+3+4
-f+2,3,3_f+3+4,1,2,1,3+4(?)
b+3+4,3+4
-df+1,1,uf+4,4 B!
1+2
-df+1,1,uf+4,4 B!
d+3+4
-db+4
-db+3
ws+2
-f+3+4,3,ws+1,b+2,1 B!
f,f+2,1(not sure)
-df+1,1,b+2,1 B!
another Bound move option
-uf+3,2(oki)
TOP MOVES OF ALISA
i sure that you USE these move ....... the match is yours ............. you use these moves,,,, you win the easly ha ha ha .........
Mine is
3,2
1,2,2
d/f 4
df/3,3
df/2 who doesn't love launchers?
db/4
db/3
All moves in DES
FLY 3
HEAD BOMB!!
I think you got this interchanged
1. 1,1
2. 3,2
3. ff2,3
4. df1,4
5. df2
6. SS 4, 1+2
7. db1~1
8. db3
9. b2,4
10. uf3,2
1,1
d/f2
d/b3
d/b4
b2,4
ws 1,2,3
u/f4,4
d/f1,4
1+2 (tech trap )
SS 4 1+2 (is this open?)
Mine is
3,2
1,2,2
d/f 4
df/3,3
df/2 who doesn't love launchers?
db/4
db/3
All moves in DES
FLY 3
HEAD BOMB!!
I think you got this interchanged
1. 1,1
2. 3,2
3. ff2,3
4. df1,4
5. df2
6. SS 4, 1+2
7. db1~1
8. db3
9. b2,4
10. uf3,2
1,1
d/f2
d/b3
d/b4
b2,4
ws 1,2,3
u/f4,4
d/f1,4
1+2 (tech trap )
SS 4 1+2 (is this open?)
0 comments:
Post a Comment