Sunday, December 20, 2009

T6br Asuka kazama threads















Asuka combos

Combo 1: 1+2, 1+4, 2,1,1+2[b!], d/b+4,3

Combo 2: b+3,4, b+4,2[b!], u/f+3, 2,1,1+2

Combo 3: fc,d/f+2[ch], ws+1,4

Combo 4: u/f+3[ch], d/b+4,3, d+2[b!], f,f, d/b+4,3

Combo 5: f+2, u/f+3, d/f+1, 2,1,1+2~d[b!], ws+1,4

Combo 6: d/f+2, 2,3, 1+4, 2,1,1+2[b!], f,f, d/f+1,2[w!], f,f, b+2,1,4

does this work?
CH d/f+1+2 d/b+4,1+4 2,1,1+2 B! e1
or
CH d/f+1+2 d/b+4,1+4 2,1,1+2 B! d/b+4,3 W! b+2,1,4
just the same w/ wall xD

3~4, ws+4, dash 1+4, d/b+4,3

here's the combo config:

f+2, 2,1, 1, 2,1,1+2 B!, db+4,3, dash 1+4, 2,1,1+2 (won't bound)

df+2, uf+3, b+4,2 B!, db+4,3, dash, 1+4, 2,1,1+2

heres new combo..

d/f 1+2,f f, d/b 4 3, 2 1 1+2 (hold down) B!, ws 1 4~


d+3+4, d/f+1, 2,1, 2,1,1+2, B!, e1

CH 3, d/b+4, 1+4,2, 2,1,11+2, B!, d/b+4,3_f+1+2,

1. f+2, 2,3, 1+4, d+2B! (somehow when i use 2,1,1+2, the last hit whiffs)

2. f+2, uf+3, 2,3, 1+4, d+2B!

3. f+2, uf+3, 1+4, 2,3, b+1+4, d+2B! (can actually techroll after the 2,3...i think. but in my case all tries hit dead on since i played against cpu. not sure against human player)

4. f+2, 1,1,3, 2,3, dash 1+4, d+2B!

5. f+2, 1,1,3, 2,3, b+1+4, d+2B! (same case as no.3, except i nailed it 2 out of 3 tries)

If near wall after B!:
db4,3
1+4
df1,2

u/f+4, b+2,1, 1+4, d+2, B!, d/b+4,3_d/f+1,d+2_d/f+1, 2,3_b+4,2

1+2, iws4, dash 1+4, 2,1,1+2b! iws1,4_dash db4,3

b3,4,1+4_2,1,1+2b!_b2,4,3 (for wall carry)

df2,uf3,2,1,2,1,1+2b! iws1,4

ch uf3,b1+4,1+4,2,1,1+2b! dash b4,2 (oki)_ db4,3 (wall carry/splat)_iws 1,4 (damage)

CH B+4 , b+1+4, 1+4 , 2,1, 1+2 B! WS + 1, 4 does about 63 damage

here are some combos and their damages. tested on ps3

f+2, u+3, 2,1, 2,1,1+2, b! ws+1,4 - 75 dam
f+2, u+3, 1+4, b+2,4,3 - 59 dam
> w! 2,1,1+2, b!, b+4,2 - 95 dam
CH ws+1+2, f+2, u+3, 1+4, b+2,4,3, w!, 2,1,1+2, b! b+4,2 - 123 dam

d/f+2, u+3, 2,1, 2,1,1+2, b! ws+1,4 - 67 dam
d/f+2, u+3, 1+4, b+2,4,3 - 51 dam
> w! 2,1,1+2, b! b+4,2 - 87 dam

f+4, d/b+4,3 - 43 dam
f+4, 1+4, b+4,2, b! ws+1,4 - 63 dam

b+3,4,3, d+2, b! d/b+4,3 - 66 dam
b+3,4, 1+4, 2,1,1+2, b! ws+1,4 - 70 dam

CH d+3+4, d/f+1, 2,1, 2,1,1+2, b! ws+1,4 - 79 dam

CH d/b+4,3, u+3, 2,1, 2,1,1+2, b! ws+1,4 - 95 dam

CH b+4, 1+4,2, 2,1,1+2, b! ws+1,4 - 66 dam
CH b+4, iws+4, 2,1, 2,1,1+2, b! ws+1,4 - 73 dam

1+2, 1+4,2, 2,1,1+2, b! ws+1,4 - 69 dam
1+2, iws+4, 2,1, 2,1,1+2, b! ws+1,4 - 76 dam

u/f+4, 2,1, 2,1,1+2, b! ws+1,4 - 75 dam

CH u+3, d/b+4,3, d+2, b! d/b+4,3 - 64 dam

d/b+2, 2,1,1+2, b! b+2,4,3 - 68 dam
d/b+2, d/b+1, 1+4, 2,1,1+2, b! ws+1,4 - 71 dam

ws+3, 2,1,1+2, b! b+2,4,3 - 61 dam

d/f+3, W! bb d+3+4, w! b+4,2, b! b+2,1,4 - 81 dam

CH FC d/f+2, ws+1,4, W!, bb d+3+4, w! b+4,2, b!, b+2,1,4 - 116 dam

WALL 3+4, b+4,2, b! b+2,1,4 - 82 dam

3~4, ws+4, f+2 - 45 dam
3~4, ws+4, 1+4, d/b+4,3 - 56 dam

If you can't understand my post:

f+2 4 uf+3 2,1,1+2 B! WS1,4 (76 damage)

is stronger than

f+2 uf+3 2,1 2,1,1+2 b! WS1,4 (75 damage). Thought f+2 b+2,1,3 2,1,1+2 B! WS1,4 is still the strongest (78 damage).

And uf+4 2,1 b+4,2 B! b+2,4,3 (75 damage)

is stronger than

uf+4 2,1 2,1,1+2 B! db+4,3 (73 damage).


Asuka top moves to win matches

her top ten for me are:

1,3

d/f+2

b+4,2

d/b+1,2

f+4

d/b+4

FR

f+2~d cancels into mixups - she can do tons of mixups here

d/f+1

d/f+4

or

Not in any order

uf3
f2
magic 4
f4
ff2
df1
b3
db3
13
ws1+2

Other good moves are:
df4
31
df2
uf4
ws14
3~4
3+4
1+2
b42

My top ten in no particular order:

1. ss 2
2. df 1>2
3. 1,3
4. 1,2,4
5. 1+2
6. 2,1,1+2
7. b+4,2
8. db+1
9. db+3
10. df+2

-Asuka Kazama Tekken 6 Punishers-

Jab Punishers (-10 or greater):
1 (10 frames, 8 damage)
4 (11 frames, 18 damage)

Jab+ Punishers (-12 or greater):
db+1 (12 frames, 15 damage)
df+4 (12 frames, 16 damage) > Called for when out of reach for basic -12 punishers
2,1 (13 frames, ?? damage)

Launcher Punishers (-15 or greater):
df+2 (15 frames, 14 damage+juggle)
b+3,4,3 (16 frames, 20,14,21 damage+juggle)
1+2 (16 frames, 21 damage+juggle)
f+2 (17 frames, 21 damage+juggle)
f+1+2 (17 frames, 30 damage+followups)

Launcher+ Punishers (-19 or greater):
f+4 (19 frames, 21 damage+followups)
uf+4 (20 frames, 25 damage+juggle)
db+2 (24 frames, 16 damage+juggle)

Light FC/WS Punishers (-8 or greater):
FC 1 (10 frames, 5 damage)
FC 2 (11 frames, 8 damage)
WS+4 (11 frames, 15 damage)

Medium FC/WS Punishers (-13 or greater):
WS+f+3 (16 frames, 25 damage)

Heavy FC/WS Punishers (-18 or greater):
WS+3 (19 frames, 16 damage+juggle)

you will also notice that launcher starters punisher consist of just that juggle starters. not NC that are mabey 15 or something frames. stuff like that if u thing thats should make its way in here some how post up.

Asuka Kazama Frame Data

COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
1 h 10 -2 +9 +9
1,1 h,m -7 +4 +4
1,2 h,m -5 +6 +6
1,2,3 h,m -7 KMD KMD
1,2,3~f h,m,m -2~-1 KMD KMD
1,2,3(hold 1 sec) h,m,m +6 KMD KMD
1,2,3(hold 3 sec) h,m,m KMD KMD KMD
1,2,3~b h,m -19 -8 -8
1,2,4 h,m,m -11 ±0 KZD
1.3 h,L -10 +1 +1
1,4 h,L -10 +1 +5?
1,4~d h,L S -11? ±0 +4?
2 h 13 -11? ±0 ±0
2,1 h,h -3 +8 +8
2,1,1+2 h,h,m -S + TD
2,1,1+2~d h,h,m S -S + TD
2,1,1+2~b h,h -10? + +
2,3 h,m -17 TKD TKD
3 m 14 -5 +9 +9?
3,1 m,m -11 +2 +2
3~4 L 24~25S
(25~)
-17 KBD KBD
1+2 m 16~17 -8 KZD KZD
3+4 m,m 23 -6 TD TD
3+4~d m,m 23S -6 TD TD
- m 23 -13 -2S -2S
1+4 L 14 -19 -8 -8
1+4 L,h 14 -2 +9 +9
1+4,2 L,h,h -4 +7 +7
1+4,3 L,h,m -1~-2 KMD KMD
1+4,3,b L,h,m - - -
1+4,2,4 L,h,h,m -15 D D
1+4,2,d+4 L,h,h,L -26 KBD KBD
1+4,2,1 L,h,h,h -3 +8 +8
2+3 h 28 ±0 YKD YKD
f+2 m 17 -19 U U
f+2~d - S
f+1+2 h 17 -9 TD TD
f+3 m 29~30 -2~-1 KMD KMD
f+3(hold 1 sec) m 51 +6 KMD KMD
f+3(hold 3 sec) m 68 KMD KMD KMD
f+3~b -
f+4 h 19 +3 YKD YKD
d/f+1 m 13 -2 +9 +9
d/f+1,2 m,h -3 TD TD
d/f+2 m 15 -7? U(+4?) U
d/f+3 m 18 -11 UFD UFD
d/f+1+2 m,m 42 -11 D KZD
d+2 m 18 -4S +9?S TD
d+1+2 L 20 -17 UD UD
d+3+4 L 14 -25 - -
d+3+4 L,h 14 -6 U U
d/b+1 m 14 -7 +3 +3
d/b+1,2 m,L -13,14? +? UD
d/b+2 m 24 -10 TKU TKU
d/b+3 L 21 -12 +4S +4S
b+1 L 28~30S -11~-9 +7~+9 -
b+2 m 15 -4S +1S +1S
b+2,1 m,m -7 +4 +4
b+2,4 m,L -9 +2 +2
b+2,4~d m,L S -11? +2 +2
b+2,1+2 m,h -10 +1 +1
b+2,1+2,4 m,h,m -13 KMD KMD
b+3 m 16 -23 U U
b+3,2 m,m -20? U U
b+3,2~d m S
b+3,4 m,L -10 +1 KBD
b+3,4~d m,L S -9 +2 KBD
b+4 m 15 -8 +21G KZD
b+4,2 m,m -6 +5?S UTD
b+1+4 h,L 12 -8 +1 +1
b+1+4,4 h,L,m -14 YD YD
b+1+4,3 h,L,L -14? -2? UD
u/f+3 m 20 -7 +8 YKD
u/f+4 m 20 -10 FU FU
f,f+2 h (~) +? TD TD
f,f+3 m 20S(21~) -14 YKD YKD
f,f+4 h 22(23~) -10? YKD YKD
f,f,f+3 m (~) -3 D KFD
ws+1 m 15 -7 +4? +4?
ws+1,4 m,h -12 FD FD
ws+2 m 14 -7 +9 +9
ws+3 m 19 -20 TKU TKU
ws+1+2 m -2 +5 KZD(17t)
ws+1+2~d -
ws,f+3 h 16 -16 D D
fc,d/f+2 L 15~16(16~) -12~-11 -1~±0 +15~+16?
fc+3+4 m,m 21 -6 +5S UTD
fc+3+4,3 m,m 21S -6 +5S +5S
fc+3+4,3 m,m,m,m ±0 +14GS UTD
fc+3+4,3 m,m,m,m S ±0 +14GS UTD
ss+2 m 13(22?~) -12 YD KFD
ss+4 h 17(26~) -6 +7 YKD
WHIPLASH
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
f+1 m 20 -7 +4 +4
f+1,3 m,m -5 +6 TKD
f+1,3,1 m,m,h -8 +3 +3
f+1,4 m,L -25 - -
f+1,4 m,L,h -4 U U
f+1,d+4 m,L S -13 KBD KBD
LEG CUTTER
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
d/b+4 L 22 -11 +2? +5?
d/b+4~d L 22S -11 ±0 ±0?
d/b+4,4 L,L -9 +4 KBD
d/b+4,4~d L,L -11 +4 KBD
d/b+4,4,4 L,L,L -7 +4 KBD
d/b+4,4,4~d L,L,L S -9? +2? KBD
d/b+4,3 L,h - FU FU
d/b+4,1+4 L,L,h -2 +9 +9

Asuka combo video






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