Thursday, December 17, 2009

T6 BR king threads









King details every thing

Homing moves

With white stripes
- ff+1
- f+4
- ub+1

Other tracking moves
- df+2
- df+1
- df+3
- b+1+2 (both sides)
- db+3
- FC df+2
- Standing 4
- JGS df+4
- JGS 4

Bound moves

- db+2
- b+2, 1+2
- JGS 2
- f+2,2,2

Unblockables

- F+1+2
- BT 1+2
- UF+1+2
- JGS 4 (2nd spin)
- BT 1+4
- 1+4

Wall breaking moves

- b+3
- f+[2],[2],1
- b+4
- f+4
- ff+4
- ws+3
- ff+1
- [1+2],1
- [1+2],3
- JGS 4
- JGS df+4
- JGS 3
- JGS 1

Ground breaking moves

  • For stages such as Cemetery and Fallen Colony

    Standing
    After the slash indicated the opponents position

    - MB / BT PLD
    - TS / PLD
    - d+1+3 / SLD
    - RB (?)
    - Opponent BT b,f1+2 / Face Up, showing right side
    - Low parry / KND
    - b+1+3 / PLD
    - ch ffn+2, 1+2,u,d,3+4 / PLD
    - BT 3:1+2 / SLD
    - b+1+2,3+4 / PLD
    - qcf+1 / KND
    - qcf+1,1+2 / SLD
    - FC db,d,db+1+2 / KND


    Opp must be hit in air
    stuns included

    - b+1,4
    - db+2
    - f+2,2,2
    - b+2,1+2
    - 3+4,2
    - df+1
    - u+1_uf+1
    - GS / KND
    - iSW / KND
    - uf+1+2
    - ff+2

    Opp must be hit while moving on the ground or during B!

    - cd+1+2
    - uf+3
    - d+1+2
    - df+3+4

    - FAFT DB+1+3


    JUGGLES

  • uf+4

    - df+2,1; 1; b+2,1+2 B! (jab can be substituted with 2)
    - f+2,2; 1; b+2,1+2 B!
    - f+3, 1, f+2,2,2B!

    wall carry without B!

    - ssr+1,2; f+2,2,1; d/f+4,3
    - 4; ff d/f+4,3; 1; ff d/f+4,3
    - df+2,1; 1; f+2,2,1

  • ws 1+2

    - df+2,1; 1; b+2,1+2 B! (strict timing with df2,1)
    - f+2,2,2 B!

  • FC df+2

    - df+4,3; b+2,1+2 B!
    - db+2 B!
    --- [2],1; f+2,2; GS
    --- [2],1; f+2,2,1; b+3_df+1,2_d+3+4,2_df+4,3
    --- df+4,3; 1; iSW_b+1,4
    - df+4,3; f+2,2,2 B! (large chars only)

  • FC df+1

    - ws+1; 1; b+2,1+2 B! (range dependent)
    - d+1; f+1; b+2,1+2 B! (range dependent)
    - ws+4; df+4,3; b+1,4
    - f+3; df+4,3; GS
    - cc df+4,3; 1; iSW
    - d+1; f+1; f+2,2,2 B!

  • CH b+1

    - f+2; 1; f+2,2,2 B!
    - df+4,3; 1; b+2,1+2 B!
    - f+2,2; 1; b+2,1+2 B! (inconsistent, requires ssr CH b+1)
    - f+1+2; df+4,3; f+1; iSW - (Credit: DK)
    - f+2, f+1, f+2,2,2B! iSW (long legs)

  • CH db+3

    - ws+4; df+4,3; b+1,4
    - ws+4; df+4,3; d+3+4, 2
    - cc df+4,3; 1; iSW_b+1,4
    - d+1; f+1; f+2,2,2B!_ b+2,1+2 B! (long legs and up. Credit: Snap)

  • CH 4
    - b+1,2
    - b+1; df4,3; b+1,4
    - b+1; d+3+4,2
    - b+1; GS

  • CH BT 3

    - u+2
    - df+4,3; 1; b+1,4
    - df+4,3; 1; iSW
    - df+4,3; b+2,1+2 B!
    - f+3; df+4,3; 1; iSW

  • CH CD+1+2

    - df+2,1; 1; b+2,1+2 B!
    - f+2,2; 1; b+2,1+2 B!

  • db+2_uf1+2_[b+2],1+2

    - df+4,3; 1; iSW
    - df+4,3; 2; b+1,4

  • KND Juggles

    - FUFT CH 3; d+3+4,2
    - FUFT CH 3; FC df+1
    - FDFT 3; ws+4; df+4,3; b+1,4
    - FDFT 3, d+1, F+1, f+2,2,2B! iSW (long legs)
    - FDFT 3, cc, df+4,3, 1, iSW
    - FDFA CH 3; FC df+1

    Post B!

    Damage

    - iSW
    - f+2+3

    Oki

    - d+1+2
    - CD 1+2
    - d+1+3_d+2+4

    Wall Carry

    - df+4,3
    - df+2,1
    - d+3+4,2


    WALL COMBOS

  • Wall hit pre B!

    - db+2_JGS 2 B! [2],1, GT
    - db+2_JGS 2 B! [2],1, d+2, ws+4 (on mid and big sizes only)
    - db+2_JGS 2 B! f+2,2,1
    - db+2_ JGS 2 B! df+4,3,d+4
    - f+2,2,2 B! [2],1, GT
    - f+2,2,2 B! df+1,2
    - f+2,2,2 B! GS
    - db+2_f+2,2,2, iSW
    -


  • Wall hit post B!

    - f+2,2,1
    - iSW_GS_JGS 1+4_JGS 2+3 i.e. wall throw
    - 1,2,d+2+4
    - f+1,2, db+1+3_2+4
    - df+4,3,4~B, BT 1+4 (bigs)


    On Kuma

    - [2],1 GS
    - High wall splat, f+1,2 GS



  • Moves that give wallsplat

    - b+3
    - 1+2,1
    - 1+2,3
    - ff+1
    - f+4
    - b1+2
    - CH f+1+4
    - JGS df+4
    - JGS 4
    - f+2+3
    - ff+4
    - cd+1+2
    - u+1+2
    - b+1+2


    LOW PARRY COMBOS

    - LP, df+4,3, f+1, b+1,4 - 32
    - LP, iws+1, f+1, f+221, b+3 - 42
    - LP, df+4,3, f+1, iSW - 46 (Best Kuma LP juggle)
    - LP, df+4,3, f+1, 1, iSW - 49
    - LP, f+2,2, 1, 1, 1, iSW - 53 (confirmed on Wang/girls, undoable on Kuma)

    MINI COMBOS/ GUARANTEED STUFF

  • BTW there's already , but I'll include those guaranteed stuff that i've tested myself first. Credit to everyone who provided info.

    - df+2,1
    --- cd+1+2_FC df+1_d+3+4,4,2
    --- df+4,3; d+3+4,2 (mid to large sized chars only)

    - CH [1],[2],1
    --- 2,1 and other jab strings
    --- GS

    - CH ff,n+1+2
    --- b+3
    --- b+1,2

    - Knee breaker (Side grab)
    --- d+1+2
    --- db+4
    --- GT

    - Back breaker (Side grab)
    --- uf+2
    --- GT
    --- FC,df+1

    - b+2+4 reversal
    --- 2 GT attempts
    --- d+1+2


    - b+1+2, 1+3
    --- b+1,2 (normals and up)
    - b+1+2, 2+4
    --- uf+2
    --- 2 GT attempts
    --- FC df+1

    - b+1+2, 3+4
    --- FC df+1
    --- 2 GT attempts
    FC df+2, df+4,3, f+2,2,2 b!, iSW_f+2+3 (mids/bigs)

    FC df+2, db+2 b!, df+2,1_df+3,4, f+1, iSW

    CH db+3_FC df+1, cc df+4,3 (f+1) db+2 b! iSW_f+2+3

    CH b+1, f+1+2, df+4,3 (f+1) db+2 b! iSW_f+2+3

  • [uf+4, d/f+2,1, 1, b+2,1+2 B! f+2+3 or fff+2+4]

    my top 10 moves of KING

    1. 2,1, buffer GS_GS2_TS
    2. d/f+1,2 (delayed 2)
    3. d+1,n,2
    4. 1,2,(when hit by 1,2 i do the d/f+4 or d/f+3)
    5. d/f+1 buffer the iSW
    6. ff,n,1+2 buffer the iSW either blocked,NH,CH (this is better back in DR)
    7. ub+1 homing anti ss users
    8. b+1+2, GT_d+1+2
    9. uf+3 finisher
    10. NH db+3, Clothesline Press(db,b,db+1+2 while crouching grab)


    King Frame Data

    COMMAND
    HIT RANGE
    HIT FRAMES
    BLOCK ADV
    HIT ADV
    COUNTERHIT ADV
    1
    h
    10
    +1
    +8
    +8
    1,2
    h,h
    -
    -1
    +6
    +6
    1,2,2+4
    h,h,h
    -
    -
    -
    -
    1,2,d+2+4
    h,h,L
    -
    -
    -
    -
    1,2,1
    h,h,m
    -
    -4
    +5
    +10
    1,2,1,2+4
    h,h,m,h
    -
    -
    -
    -
    1,2,1,d+2+4
    h,h,m,L
    -
    -
    -
    -
    2
    h
    10
    ±0
    +6
    +6
    2,1
    h,m
    -
    ±0
    +6
    +6
    1+2
    m
    19?B
    -11?
    -2?
    ±0?
    1+2,1
    m,m
    -
    -13
    D
    KFD
    1+2,3
    m,h
    -
    -3
    KMD
    KMD
    1+4
    !
    52D
    TD
    TD
    TD
    1+4
    !
    41D
    TD
    TD
    TD
    f+2
    h
    15
    -3
    +3
    +3
    f+2,2
    h,h
    -
    -3
    +6
    +6
    f+2,2,1
    h,h,h
    -
    -7
    TD
    TD
    f+2,2,2
    h,h,m
    -
    -12S
    +5S
    UTD
    f+2,2,2~b
    h,h
    -
    -13
    -4
    -4
    f+3
    m
    15
    -9?
    +1
    +9?
    f+4
    m
    18
    -9
    D
    D
    f+1+2
    h
    19~21
    -1~+1
    UTD
    UTD
    f+1+2
    !
    29
    UTD
    UTD
    UTD
    f+3+4
    h
    38
    +8
    FD
    FD
    f,f+3+4
    h
    28(29~)
    +8
    FD
    FD
    f+1+4
    m
    17
    +3
    +5
    SBD
    f+2+3
    m
    25~31
    -10?~-6
    D
    KFD
    d/f+1
    m
    14
    -1
    +3
    +3
    d/f+1,2
    m,m
    -
    -11~-9
    +2~+4
    +2~+4
    d/f+2
    m
    13
    -6
    +3
    +3
    d/f+2,1
    m,h
    -
    -4?
    YKD
    YKD
    d/f+3
    m
    14
    -9
    +2
    +2
    d/f+3,4
    m,h
    D
    ±0
    YKD
    YKD
    d/f+4
    L
    14
    -13
    -3
    -3
    d/f+4,3
    L,h
    -
    -
    +
    +
    d/f+4,3,4
    L,h,m
    -
    -14
    D
    KZD
    d/f+4,3,4~b
    L,h,m
    B
    -14
    D
    KZD
    d/f+4,3,d+4
    L,h,L
    -
    -15
    KBD
    KBD
    d/f+3+4
    -
    28D
    -15
    -4S
    -4S
    d/f+3+4
    -
    29~33D
    -14
    -3S
    -3S
    d+1
    m
    10S
    -5
    +6
    +6
    d+1,n~2
    m,m
    -
    -10~-11
    ±0
    ±0
    d+1+2
    m
    30A
    -4
    -5S
    -5S
    d+3+4
    L
    16S
    -29
    -13
    -13
    wr+4
    L
    14S
    -29
    -13
    -13
    d+3+4,4
    L,L
    S
    -35
    -19
    -19
    d+3+4,4,4
    L,L,L
    S
    -35
    +6
    +6
    d+3+4,4,4,4
    L,L,L,L
    S
    -35
    +9?
    +9?
    d+3+4,4,4,4,4
    L,L,L,L,L
    S
    -35
    +15
    +15
    d+3+4,2
    L,m
    -
    -15
    D
    D
    d/b+2
    m
    20~?
    -5S
    TD
    TD
    d/b+3
    L
    23S
    -16
    +2S
    KBD
    d/b+4
    L
    27S
    -15
    UD
    UD
    b+1
    h
    12
    -6
    +5
    KZD
    b+1,2
    h,h
    -
    -11?
    +5
    +5
    b+1,4
    h,m
    D
    -
    +S(TD)
    TD
    b+2
    h
    14
    -
    +1
    +1?
    b+2,1+2
    h.h
    -
    ±0,+1?S
    TD
    TD
    b+2,4
    h,m
    -
    -9?
    +
    打投
    b+3
    h
    16
    -10
    D
    D
    b+4
    h
    15B
    -6
    TD
    TD
    b+4
    h
    15~21B
    -7~-16
    D
    KFD
    u/b+1
    h
    20
    -5
    +5
    +5
    u/f+2
    m
    46D
    -18
    ±0~-2S
    UTD
    u/f+3
    m
    21?D
    +2?
    TD
    TD
    u/f+3
    m
    22D
    -S
    -S
    TD
    u/b+4
    m
    15
    -19?
    -8?
    D
    u+4
    m
    15
    -12
    D
    U
    u/f+4
    m
    15
    -12
    U
    U
    u/f+1+2
    m
    35~60
    +2?S
    TD
    TD
    u/f+1+2
    !
    88~89
    TD
    TD
    TD
    u/f+3+4
    h
    23JS,D
    -16
    YKD
    YKD
    f,f+1
    m
    21?(22?~)
    -5
    D
    D
    f,f+2
    m
    31(32~)
    +2S
    +4S
    +4S
    f,f+2~f
    -
    -
    -
    -
    -
    f,f+2,1
    h
    -
    +2
    UTD
    UTD
    f,f+4
    m
    15(16~)
    -15
    D
    TD(打投)
    f,f+1+2
    h
    20~(21~)
    -5~+12
    D
    D
    f,f+1+2
    L
    43(44~)
    -25
    D
    D
    f,f+2+3
    m
    21D~
    (22~)
    -13
    TD
    TD
    f,f+2+3
    m
    ~42D
    (22~)
    ±0?
    -?S
    -?S
    f,f,n~2
    L
    18(20~)
    -14
    -3
    YRD(-3)
    f,f,n~1+2
    m
    9(11~)
    +2
    +5
    +16
    f,f,f+3+4
    m
    23D(25~)
    +18G
    FD
    FD
    ws+2
    m
    15
    -9?
    +9?
    KZD
    ws+1+2
    m
    18
    -10
    TKU
    TKU
    fc,d/f+1
    L
    30S(30~)
    -9
    KBD
    KBD
    fc,d/f+2
    m
    15(15~)
    -14
    KZD
    KZD
    ss+2
    h
    (~)
    -6?
    TD
    TD
    ss+3+4
    h
    32D(~)
    -
    TD
    TD
    bt,1+2
    !
    27
    TD
    TD
    TD
    bt,3
    m
    13
    -20
    +7
    KZD
    bt,d+4
    L
    27S
    -15
    UD
    UD
    COMMAND
    HIT RANGE
    HIT FRAMES
    BLOCK ADV
    HIT ADV
    COUNTERHIT ADV
    3+4 - A - - -
    3+4,1 h 32? -5 KZD KZD
    3+4,1(two spins) h - -5 KZD KZD
    3+4,1(three spins) h - -5 KZD KZD
    3+4,1(four spins) h - -5 KZD KZD
    3+4,1(five spins) h - -5 KZD KZD
    3+4,2 m 11(35) -1,2? +7S
    (+13S)
    +13S
    3+4,2 m 11(67) -2 +7S
    (+13S)
    +13S
    3+4,2 m 11(99) -2 +7S
    (+13S)
    +13S
    3+4,2 m 11(131) -2 +7S
    (+13S)
    +13S
    3+4,2 m 11(163) -2 +7S
    (+13S)
    +13S
    3+4,3 m - -5 KMD KMD
    3+4,3 m - -5 KMD KMD
    3+4,3 m - -5 KMD KMD
    3+4,3 m - -5 KMD KMD
    3+4,3 m - -5 KMD KMD
    3+4,3,2+3 m D -13 TD TD
    3+4,3,2+3 m D ±0? -?S -?S
    3+4,4 m 40 -5 KMD KMD
    3+4,4 ! 72 KMD KMD KMD
    3+4,4 ! 104 KMD KMD KMD
    3+4,4 ! 136 KMD KMD KMD
    3+4,4 ! 168 KMD KMD KMD
    3+4,d/f+4 m 40 -16 D KFD
    3+4,d/f+4 m 72 +8 D KFD
    3+4,d/f+4 m 104 +8 D KFD
    3+4,d/f+4 m 136 +8 D KFD
    3+4,d/f+4 m 168 +8 D KFD
    COMMAND
    HIT RANGE
    HIT FRAMES
    BLOCK ADV
    HIT ADV
    COUNTERHIT ADV
    f,n,d,d/f~ - S - - -
    f,n,d,d/f~1 m 10~11
    (13~)
    -4~-3 +7~+8 +7~+8
    f,n,d,d/f+1 L 30S(34~) -9 KBD KBD
    f,n,d,d/f+2 m 15(18~) -13 +(ND) U
    f,n,d,d/f~4 m 11(14~) -6 +5 +5
    f,n,d,d/f+4 m 17(20~) -9 +(SM) +(SM)
    f,n,d,d/f+1+2 m 18(21~) -10 TKU TKU
    f,n,d,d/f+1+2 m 15?(19~) -12S TD TU
    f,n,d,d/f+2+3 - - - - -
    f,n,d,d/f+1+4 - - - - -











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