Ling Xiaoyu Combos
Launcher: d/f+2~1
df+2, f+3,1, RDS 2~2 B!, d+1+4, f+3,1,1+2
f+3,1, RDS 2~2 B!, d+1+4, f+3,1,1+2 *
f+3,1, RDS 2~2 B!, RDS 1,4 *
1,d+2, 2, 2,1, ff+1~d B!, ff, AOP uf+3,3
1, d+2, 2, 2,1, ff+1 B!, 4~3~AOP, AOP 3
Launcher: RDS f+3+4, 3+4 (Roo Kick)
RDS f+3+4, 3+4, RDS 2, 2, 2, 2~2 B!, ff, RDS 1,4
RDS f+3+4, 3+4, RDS 2, 2, 2~2 B!, d+1+4, f+3,1,1+2
Launcher: u/f+3
b+2, RDS 2, 2, 2~2 B!, d+1+4, f+3,1,1+2
Also. df+2,1, 1, ff+1~aop B! aop f+3+4 ws+2, 2,1, ff+1+2~1+2 works pretty well.
df+2~1, df+2 , f+3,1,RDS 2,2 B!, d+1+4, f+3,1,1+2
EDITED to avoid further confusion: These combos are WALL combos
aop u/f+3, 1(jab not the 2nd hit of aop u/f+3,1) , ff+1~d, b+3+4, 2 2 221 aop4
aop u/f+3,1 aop u/f+3,1 aop 4
rds4_aop d+1+2, b+3, 2,2,221 aop4
db+1_d/f+2~1_rds u/f+4_ch u/f+4 ff+1~d b+3+4, 2 2 221 aop 4
ch 4~3, cc ff+1, aop, b+3+4, 2,2, 221 aop4
did i miss anything?
roo kick combo
RK, RK, 2, 2,1 ff+1~d, B! aop u/f+3,3 or any B! ender of choice
RK, RK, 2, 2, 2~2 B! d+1+4, f+3, 1, 1+2 or any bt B! ender of choice
df+2, f+3,1, RDS 2~2 B!, d+1+4, f+3,1,1+2
f+3,1, RDS 2~2 B!, d+1+4, f+3,1,1+2 *
f+3,1, RDS 2~2 B!, RDS 1,4 *
1,d+2, 2, 2,1, ff+1~d B!, ff, AOP uf+3,3
1, d+2, 2, 2,1, ff+1 B!, 4~3~AOP, AOP 3
Launcher: RDS f+3+4, 3+4 (Roo Kick)
RDS f+3+4, 3+4, RDS 2, 2, 2, 2~2 B!, ff, RDS 1,4
RDS f+3+4, 3+4, RDS 2, 2, 2~2 B!, d+1+4, f+3,1,1+2
Launcher: u/f+3
b+2, RDS 2, 2, 2~2 B!, d+1+4, f+3,1,1+2
Also. df+2,1, 1, ff+1~aop B! aop f+3+4 ws+2, 2,1, ff+1+2~1+2 works pretty well.
df+2~1, df+2 , f+3,1,RDS 2,2 B!, d+1+4, f+3,1,1+2
EDITED to avoid further confusion: These combos are WALL combos
aop u/f+3, 1(jab not the 2nd hit of aop u/f+3,1) , ff+1~d, b+3+4, 2 2 221 aop4
aop u/f+3,1 aop u/f+3,1 aop 4
rds4_aop d+1+2, b+3, 2,2,221 aop4
db+1_d/f+2~1_rds u/f+4_ch u/f+4 ff+1~d b+3+4, 2 2 221 aop 4
ch 4~3, cc ff+1, aop, b+3+4, 2,2, 221 aop4
did i miss anything?
roo kick combo
RK, RK, 2, 2,1 ff+1~d, B! aop u/f+3,3 or any B! ender of choice
RK, RK, 2, 2, 2~2 B! d+1+4, f+3, 1, 1+2 or any bt B! ender of choice
ling top moves
Top 10:
1. df+2~1 - Range. Whiff punishment.
2. f+1+2 - i12(?) punisher, KNDs.
3. ff+3 - has range, on CH gives free RDS 4 if opponent is close enough, mixups.
4. b+4, 4 - good punisher, whiff punishment. But sometimes, I'm not lovin' it. Hate it when they duck it and launch me.
5. RDS 4 - fast, has range, full juggle. Can be used in tech traps, wall splats and a bunch of other stuff.
6. ff+1, 3_4 - I spam this. It's safe(?), fast, fair damage, wall splat.
7. ss+4 - just for little damage. Launches on CH. Few people can see it coming. If it's blocked, its rarely punished.
8. RDS 2, 2, 1 - i12(?) NC. Huge damage. Pressure near the wall. RDS 2, 2, 1~d gives mixups but I guess it's punishable by some hopkicks. Although some of you might disagree with this being on the TOP 10.
9. fff+3 - (Previous posts)
10. 1, d+2 - Good punisher. You can mix it up with a bunch of stuff. Kiru uses it a lot.
Some moves you might want to include:
ff+4:4
XMTS
ff+2, 1_ff+2, 1~b
df+4
1. df+2~1 - Range. Whiff punishment.
2. f+1+2 - i12(?) punisher, KNDs.
3. ff+3 - has range, on CH gives free RDS 4 if opponent is close enough, mixups.
4. b+4, 4 - good punisher, whiff punishment. But sometimes, I'm not lovin' it. Hate it when they duck it and launch me.
5. RDS 4 - fast, has range, full juggle. Can be used in tech traps, wall splats and a bunch of other stuff.
6. ff+1, 3_4 - I spam this. It's safe(?), fast, fair damage, wall splat.
7. ss+4 - just for little damage. Launches on CH. Few people can see it coming. If it's blocked, its rarely punished.
8. RDS 2, 2, 1 - i12(?) NC. Huge damage. Pressure near the wall. RDS 2, 2, 1~d gives mixups but I guess it's punishable by some hopkicks. Although some of you might disagree with this being on the TOP 10.
9. fff+3 - (Previous posts)
10. 1, d+2 - Good punisher. You can mix it up with a bunch of stuff. Kiru uses it a lot.
Some moves you might want to include:
ff+4:4
XMTS
ff+2, 1_ff+2, 1~b
df+4
db+4
or
1. d/f+1
2. 1, d+2
3. SS4
4. ss 4~3 or ss 1+2
5. ff3
6. XMTS
7. WS2(f)
8. d/f2~1
9. ff+4
10. AOP u/f 3
or
1. d/f+1
2. 1, d+2
3. SS4
4. ss 4~3 or ss 1+2
5. ff3
6. XMTS
7. WS2(f)
8. d/f2~1
9. ff+4
10. AOP u/f 3
Ling wiaoyu frame data
Ling combo video
code:
Name Input H,M,L Damage Execution On Block On Hit On CH Notes
1 H 7 10 +1 +7 +7
2 H 8 10 -2 +6 +7
3 H 20 15 -12 KND KND
4 H 15 11 -4 +7 JGL
b+1 M 10 8~12 -- +1 +1
b+2 M 16 14 -6 +4 +4 To RDS
b+3 H 21 18 -4 +7 +7 Opp wc
b+4 M 14 -- + +
f+1 H 7 10 +1 +7 +7
f+2 H 8 10 -2 +6 +7
f+3 M 14 16 -9 +2 +2
f+4 H 16 16 -7 -1 -1
ff+1 M 19 15 -11 0 0
ff+2 M 12 15 -5 +6 +6
ff+3 M 13 14 -5 +6 +7 To RDS
ff+4 M 25 24 + KNB +7
d/b+1 M 25~37 18 -6 0 KND
d+1 M,M,M 7, 7, 7 17 (17) -9 (-3) +3 (+9) +3 (+9)
db_d+2 SM 5 11 -4 +7 +7
db+1+2 L 5 10 _5 +6 +6
db+3 L 0 15 +3 +3 +3
d+3 L 11 21~23 12~14 +5~+7 +5~+7
db+4 L 10 18 -12 +6 DOWN
d+4 L 7 12 -13 -2 -2
ws+1 M 12 10 -4 +7 +7
ws+2 M 12 13 -3 +7 JGL
ws+3 M 22 22 +1 +6 +6
ws+b3 H 26 16 -16 CS CS
ws+4 M 18 11 -10 KND KND
d/f+1 M 15 14 -1 +10 +10 To RDS
d/f+2 M 15 15 -6 +5 +5
d/f+3 M ? ? ? +? +?
d/f+4 M ? 12 -4 +7 +7
Combos
1,2 HH 7,8 -2 +6 +6
1,2,1 HHM 7,8,17 -7 KNB KNB
1, d+2 HM 7,10 -3 +8 +8
1, D+2 HM 7,10 -2 +9 +9
1,d+2,1+2 HMM 7,10,24 -12 KND KND
2,1 HM 8,10 -3 +8 +8 RDS
2,d/f+1 HM 8,10 -5 +6 +6
4~3 M 25 -1 +3 KND Recover Croucing
4~3~d+1+2 M 25 -1 +3 KND Recover AoP
1+2 M 24 20 -5 KND KND
f+3,1 MM 14,7 -5 +6 +6 Recover RDS
f+3,1,1+2 MMM 14,7,6,20 -12 +7 +7
f+4 H 16 16 -6 -1 -1
f+4,4 HL 16,15 -13 -2 KND
f+1+2 M 12 -16 KND KND
d/f2~1 MM 8,12 15 -12 JGL JGL
d/f3 M -? +? +?
d/f3,4 MM -11 KND KND
b2,2 ML 16,8 -9 +2 +2
b4,4 MH ? ? ? ?
u1+2 MM 5,5 16 -2 -7 0
u1+2, 2 MMM 5,5,12 -4 +5 +5
u1+2,2,1 MMMM 5,5,12,21 -10 KND KND
u+1+2~3+4 MM 5,5 16 -6 +4 +4
u/f1+2 M 23 32 +1 +3 JGL
u/f3+4 MHH 8,10,12 16 -3 KND KND
ff1,3 MH 19,20 -4 KND KND
ff1,4 MM 19,20 -12 KND KND
ff2,1 MM 12,21 -10 KND KND
XMTS MM 12,21 (12) -5 -3
ffF3 M 20 +9 JGL JGL
Hypnotist
2 M 25 42 +1 KND KND 1 step
2 M 30 72 +5 KND KND 2 steps
2 M 35 102 +24 KND KND 3 steps
4 H 20 34 -1 +1 KND 1 step
3+4 H 26 45 -6 KND KND 1 step
2+3 ! 40 81 KND KND KND 1 step
2+3 ! 40, 10 111 KND KND KND 2 steps
2+3 ! 40,40 141 KND KND KND 3 steps
Rain Dance
1 M 18 18 -7 +? STUN
1,4 MH 18,26 ? KND KND
2 H 8 12 0 +14 +14
2,1 HH 8,8 0 +5 +9
2,1,4 HHM 8,8,15 -15 JGL JGL
2,2 HM 8,12 -7 +4 +4 Bound
2,2~1 HMMM 8,12,7,7,7 -11 +1 +1
2,2~1~D HMMM 8,12,7,7,7 -13 +3 +3
3 M 20 22 -18 KND KND
4 M 16 14 -18 JGL JGL
1+2 MM 6,6 16 -5 +6 +6
1+2,1+2 MMMM 6,6,6,6 -12 -1 -1
f+1+2 M 23 35 -6 +5 +7 STUN on punches
f+3+4,3+4 M 22 25 -11 JGL JGL
d+3 L 14 17 -12 +7 KND
ff+3 M 16 16 -5 +?0 KND
ff+1 L ? ? ? ? ?
Ling combo video
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