Sunday, December 13, 2009

T6 BR Kazuya mishima threads






Kazuya BR Combos
ss+3, dash d/b+2, B! d/f+3,2,1

EWGF EWGF db+2 B! df32<1>

WS12, 314, d/b+2 B!, 31, f+3
d/f+14, d/b+2 B!, d/f+321
d/f+14, 1, d/f+12 B!, f+4

W! f+4 B!, f+4, stomp if they stay there or u/f+3 if they stand up to crouch

Off low parry
314, 1, E
314, 1, f+3

EWGF, EWGF, d/b+2 B! dash 3,1,4, DEWGF

and

EWGF, d/f+3,2 d/f+1,2 B! d/f+3,2 delay 1


EWGF EWGF d/f 12, DEWGF

d/f2, 314, f~1, d/b 2, B! d/f 12, b24, d/b2, B! EWGF..

ewgf, ewgf, 1, db+2 B! df+321

df+14, db+2 B! df+3, ewgf

ewgf, ewgf, 1, 1, 12, W! f+4 B! b+3143

uf+3 W! ff+3 B! df+321

you can also do something like...

ewgf, ewgf, 1, 1, 1, 1,2, w!, f,f+3, b!, (1),2,4,3.

Just not...

ewgf, ewgf, f+4, b!, d/f+3,2, w! 1,2,4,3 like we used to be able to.

Kazuya's Top 10 BR Moves

Top 10:

1. EWGF
2. TP
3. f+3
4. d/f+2
5. f,f+3
6. d/b+4
7. f+4
8. d/f+3<2>

Top 10 moves in theory -
1. EWGF
2. FF+3
3. d/b+4
4. d/f+2
5. TP
6. b+1,2
7. u/f+3
8. f+3
9. fff+3
10. f+4

My top 10 most used moves

1. d/f+1,4
2. Hellsweep
3. d/f+2
4. 2,2
5. b+1,2
6. d/f+1,2
7. d/b+4
8. ff+3
9. f+3
10. d/f+4>4

1.ewgf
2.twin piston
3.f3
4.hellsweep
5.ws4
6.f4
7.generic d4
8.db4
9.ff3
10.b1,2

Kazuya Mishima Frame Data


COMMAND

HIT RANGE HIT FRAMES BLOCK ADV HIT ADV

COUNTERHIT ADV

1 h 10 +1 +8 +8
1,1 h,h - -1 +8 +8
1,1,2 h,h,m - -17 SBD SBD
1,2 h,h - ±0 +8 +8
1,2,2 h,h,h - -12 +1 +1
1,2,4 h,h,L - -14 +2(-14) +2(-14)
1,2,4,3 h,h,L,m - -9? +3? KZD
2 h 12 -3 +8 +8
2,2 h,m - -10 +6 +6
2,4 h,h - -9? +5? +5?
3 h 14 -7 +5 +5
3,1 h,h - -1 +7 +7
3,1,4 h,h,m - -6 +5? KZD
4~3 m 31D(32~) -9 D D
u/f+4~3 m 30D(31~) -9 D D
1+2 m,m 12 -14 KZD KZD
f+2 m 20 -11 D D
f+3 m 19 -13 +5 KZD
f+4 m 19 +3 +6?S
(UTD)
UTD
f+1+2 m 25 -16 KZD KZD
f+1+2,2 m,m - -10 D D
d/f+1 m 16 -10? +6 +6
d/f+1,2 m,h - +1S +2S +5(B)
d/f+1,4 m,h - -7? +2(KMU) +2(KMU)
d/f+1,f+2 m,m - -12 D D
d/f+2 m 14 -12 +5 KZD
d/f+3 m 18 -7 +9 +9
d/f+3,2 m,m - -11 +5 +5
d/f+3,2,1 m,m,m - -19 D D
d/f+4 m 13~14 -9 +2 +2
d/f+4,4 m,m - -15~-14 -4~-3S -4~-3S
d/b+2 m 18S ±0~+1S -1~±0S +4~+5
d/b+3 L 19S -14 ±0 ±0
d/b+4 L 20 -11 +2 +2
b+1 h 11 -? ±0 ±0
b+1,2 h,m - -14 D D
b+2 m 14 -2 +2 +2
b+2,4 m,h - -9? +? +?
b+2,4,1 m,h,m - -14 KZD D
b+3 h 18 -8 +3 +3
b+3,1 h,h - ±0 +6 +6
b+3,1,4 h,h,L - -10 +7 +7
b+3,1,4,1 h,h,L,m - -8 KMD KMD
b+3,1,4,3 h,h,L,L - -13 +9S +9S
b+4 h 12 -10 -1 KZD
b+1+2 m - -9? D KZD
b+1+4 m 43 FU FU FU
b~1+4 m 63 FU FU FU
b+3 m 19 -9 D D
u/f+3 m 19 -9 D D
u+4 m 25 -11 ±0? ±0?
u/f+4 m 25 -12 -1? -1?
u/f+4,4 m,L - -18 KBD KBD
u/f+4,4,4 m,L,L - -18? KBD KBD
u/f+4,4,4,4 m,L,L,m - -10 D D
f,f+2 m 18(19~) -10 MU MU
f,f+3 m 19(20~) ±0S TD TD
b,b+2 h 17(18~) -3 +3 +3
b,b+2,2 h,L - -13,14? KBD KBD
f,f,f+3 m 22(25~) +17G D D
ws+1 m 12 -5 +7 +7
ws+1,2 m,m - -13 U U
ws+2 m 16 -18 KZD KZD
ws+3 m 21 -9 KMD KMD
ws+4 m 11 -3 +2? +2?
ws+4,4 m,m - -15~-14 -3~-4?S -3~-4?S
fc,d/f+3+4 m 22~23S -11S~-10S TD TD
ss+3 m (~) - KZD KZD
ss+1+2 h 17(25~) -6 YKD YKD
d+3+4 L 23 -12 -1 -1
WAVEDASH

COMMAND

HIT RANGE HIT FRAMES BLOCK ADV HIT ADV

COUNTERHIT ADV

f,n,d/f~2 h 11(14~) -10 U U
f,n,d/f+2 h 11(13~) +5 U U
f,n,d/f+LP m 22(25~) -15 FU FU
f,n,d/f~LP m 23(26~) -14 +3 +3
f,n,d/f+3 h 20(22~) -10 D D
f,n,d/f+4 L 16(19~) -27 KBD KBD
WAVEDASH

COMMAND

HIT RANGE HIT FRAMES BLOCK ADV HIT ADV

COUNTERHIT ADV

f,n,d,d/f~ - - - - -
f,n,d,d/f~2 h 11?(15?~) -10 U U
f,n,d,d/f+2 h 11?(14?~) +5 U U
f,n,d,d/f+3 m 22(26~) -15 FU FU
f,n,d,d/f~3 m 23(27~) -14 +3 +3
f,n,d,d/f+1,3 m,m - -14 D D
f,n,d,d/f+1,4 m,L - -14 KBD KBD
f,n,d,d/f+3 h 20(23~) -10 D D
f,n,d,d/f+4 L 16(19~) -27 -3S KBD
f,n,d,d/f+4 L 16(19~) -27 KBD? KBD
f,n,d,d/f+4,4 L,L - -27 KBD KBD
f,n,d,d/f+4,d+4 L,L - -27 KBD KBD
f,n,d,d/f+4,1 L,m - -15 KMD KMD



KAZUYA COMBO VEDIOS


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