Lei Combos
Legends:
SNA Snake Stance
DRG Dragon Stance
PAN Panther Stance
DRU Drunken Stance
CRN Crane Stance
TGR Tiger Stance
SLD Sleeping position with Lei's head towards opponent facing down
PLD Sleeping position with Lei's head towards opponent facing up
KND Sleeping position with Lei's head away from enemy facing up
FCD Sleeping position with Lei's head away from the enemy facing down
PHX Phoenix Stance
B! bound
W! wall splat
Launchers:
ff+3~b_ff+3(mid)
u/f+4 (mid)
d/f+2 (mid)
[WS+2], CH1 (mid)
d/b+4 (low)
BT d+1 (low)
BT 4,3 (mid)
CH ff+2 (mid)
CH TGR 1 (mid)
TGR 4 (low)
CH u/f+3 (mid)
DRU 4 (mid)
PLD 4 (mid)
KND 3 (low)
f,n,3(blocked), d+4 (low)
f,n,1,2,1,2, CH 3 (low)
PAN 2 (mid)
CH DRG 2 (mid)
DRU b+1+2 (mid)
PHX 2 (mid)
CH 4 (high)
PLD 3 (low)
CH ss+2~B_DRU 2~B (mid)
u/f+3+4 (mid)
BT 2 (mid) <>u/f+4_PAN 2_d/f+2_CH ff+2_CH TGR 1_ff+3_WS 2(block/whiff), CH 1_CH DRG 2_ BT u/f+4
-f,n,4,1, f,n,2 ,ff+2,b! (can't be regularly done after CH ff+2)
-f+2,f+2,f+2, ff+2, b!
-f+2,f+2,fn2, ff+2, b!
-u/f+1, fn2, fn2, ff+2, b! (unconfirmed for other launchers except u/f+4)
-f+2, 1+2,1, 1+2,2 -> props to [Tobi]
(note: ff+3,4 can be replaced by Razor Rush for wall carry or stance setup or another ff+2 for another type of setup as well)
CH PAN 2
-f+2,f+2,f+2,fn2,ff+2 b! (thanks to ~[DTC]~ for pointing it out)
BT 2
-f+1, fn2, ff+2, b!
CH ff+2
f+1, fn4,1, ff+2, b! (thanks to Symbo)
d/f+2~F SNA
-SNA 1, f+2, ff+2 b!
-SNA 1,1, f+2 ff+2 b!
CH TGR 1
-U/F+4, f+1, ff+2, b! (can anyone confirm if this still works on T6)
ff+3,~b
-BT u/f+4, f+2_fn2, ff+2, b!
-BT U/F+4, f+1, b! (this one's better IMO, if you hit the opponent from a disance, it still promises a juggle, unlike the first, but it deals around 10 less damage)
-BT u/f+4, f+2, 1+2~1, 3 (thanks to Guylon)
-u/f+3, f+2, f,N+2, f,f+2, B! (silencer017)(must be near like u/f+4 and must be aligned)
-BT u/f+4, f+2, f,N+2, f,f+2, B!(silencer017)
-BT U/F+4, 1, f,N+2, f,f+2, B!(silencer017)
-f,2,1,3+4,ff+2 b!
d/b+4
-SSL~SNA~SSR~PAN 2, f+2, fn2, ff+2, B!
-WS 2, f+2, fn2, ff+2, b!
-d/f+1, 1, fn2, ff+2, b! (zachdarvin)
BT d+1
-iWS 2, 2, fn2, ff+2, b!,
-BT d+1 d+1 d+1, 3_iWS 3
-iWS+2,1, d+4~D, W!, SNA 1+2 (thanks to Battousai)
-BT d+1 X 4 (thanks to ~DTC)
TGR 4
-iWS 2, 2_f+2, fn2, ff+2, b!
-uf+1, 2 ,f~2, f,f+2 B! (thanks to Chongibears)
CH u/f+3
-CRN 3, f+2, f+2, ff+2, B!,
CH 4
-CH 4, f~2, f~2 f,f+2 B! (three f~2 can be done when near,.just estimate the distance where you hit CH 4.) (thanks to chongibears for this one)
PLD 4
-u/f+3 CRN, 3, ff+2 b!, (timing is really strict for this one or I might be wrong)
-2+3(item move)(thanks to Battousai for confirming)
-u/f+4, f+2_fn2, ff+2, b!
PLD 3
-WS+2, f+2, f~2, f,f+2 B! (thanks to chongibears for this one)
KND 3
-if KND is CH, d/f+1 can pickup into almost standard juggle
-if KND is CH or not, d/f+1+2, b! ff+3,4
-df1+2 B! f,f+3~b BT d+1 BT 3 (chongibears)
-df1+2 B! WS+2, f,f+3,4 (the timing for this is pretty tight after WS+2)
-d/f+1+2, TGR 3~f W! 1+2 (~DTC~)
DRU 4
-1, f+2, f,N+2, f,f+2. (this one just came from Battousai)
-DRU 4, dash 1, dash 1, ff+2(Opponent gets b! backwards), ff+3,4
DRU 4, 1 ,2 df1+2 B! f,f+3,4 (from Chongibears, almost the father of unusual launchers' follow ups)^_^
DRU b+1+2
-SLD, 1+2~DRU, DRU u/f+1+2, (optional/not guaranteed), SLD d+3+4 (thanks to chongibears for pointing this guaranteed sexy combo)
-SLD, 4~3
-SLD d+3+4 (silencer017)
-SLD 1+2,u,4(iWS4), f+1, fn2, ff+2 b!
fn3(blocked/whiff), d+4
-iWS 2, f+2, fn2, ff+2, b!,
-ff+3~b, BT d+1, iWS 3 (been available since Tekken 5)
-d/f+1+2,b! (chongibears pointed out that you can follow a d/f+1+2 b!)
Razor Rush to CH 3 (low)
-4~4~3,3
PHX 2
-u/f+3~CRN, CRN 3, ff+2, b!,
-2+3(if you have a gun/item move. this looks cool)
BT 4,3
-FC 1, F+1 f,f+2 B!(timing for FC 1 is tough and requires practice)( thanks to chongibears)
-BT 4,3, FC+1, FC,d/f+2,1,4, PHX mixups (silencer017)
CH ss+2~B_DRU 2~B
-BT d+1, d+1, d+1, iWS 3_3
u/f+3+4
-BT d+1, d+1, d+1, iWS 3_3
-iWS 2, f+2, fn2, ff+2, b! (thanks to chongibears)
-BT 1,1,(3),2~DRU (Battousai)
DRG 1+2
-u/f+1, 2, fn2, ff+2, b!(thanks for telling me, chongibears)
FCD 3[b]
-d+4
-WS 3(if opponent is close when hit)
-3~4 (first kick will hit, thanks to Chongi)
-b+4 (hits grounded, thanks to Chongibears)
[b]CH TGR 2
-dash in d/f+1, fn2, ff+2 b! (Aleicard)
THINGS to do after W!:
without b! yet:
d/f+1+2~F b! TGR 1, WS 3 (there's a way to avoid the last hit, but I'm not telling.)
d/f+1+2 b! d/f+1+2 WS 3 (not guaranteed)
d/f+1+2 b! WS 3 (guaranteed, but not as damaging as the ones above)
d/f+1+2, B!, 2+3 (item move) (credits go to Battousai)
f,f+2, B!, u/f+3, CRA 3,4,2,3 (the last three hits are techrollable)
after b!:
ff+2 (if your from a distance)
dash in d+4,4 (if from a great distance,99% opponents get hit, but its not guaranteed.)
fn1,2,1,2,3_4 (razor rush to any animal stance+setup optional)
3~4,4,4,4 (not guaranteed unless opponent doesn't move)
fn4,1,2,2 (timing is strict on this one. Leaves you in PAN)
f+3 (been here since T4)
2+3 (item move, just for flash. HEADSHOT)(not guaranteed all the time)(thanks to Battousai for reminding me)
TGR 4, uf+1, 2 ,f~2, f,f+2 B!
PLD 3, WS+2, f+2, f~2, f,f+2 B!
CH 4, f~2, f~2 f,f+2 B! (three f~2 can be done when near,.just estimate the distance where you hit CH 4.)
KND 3 , df1+2 B! f,f+3~b BT d+1 BT 3
KND 3 , df1+2 B! WS+2, f,f+3,4
and you forgot a very important combo too.,
BT 4,3 FC 1, F+1 f,f+2 B!
without b! yet:
1. d/f+1+2, B!, 2+3 (item move)
2. f,f+2, B!, u/f+3, CRA 3,4,2,3 (the last three hits are techrollable)
3. u/f+4, f+2, 1+2,1, 1+2,2 -> props to [Tobi]
4. low parry, u/f+1, 1_2, f,N+2, f,f+2, B!
5. low parry, f,N+4,1, f,N+2, f,f+2, B!
6. (PLD 4)_(PHX 2), 2+3 (item move)
7. BT d+1, iWS+2,1, d+4~D, W!, SNA 1+2
CH PAN 2 f+2,f+2,f+2,fn2, ff+2 b! ff+3,4
CH 4 f+3,Delay1 ff+2 B! ff+3,4 for 67 pt
d/f+2 f+3,1 f,n+2 ff+2 B! ff+3,4 for 62 pt
u/f+4 f+3,1 f,n+2 ff+2 B! ff+3,4 for 63 pt
DRU b+1+2 D/F+2,1,4 PHX 2 B! ff+3,4 for 75 pt After headbut Lei is on the ground. Holding D/F cancel and stand up in Crounch
CH f+4,1 f+3,1 f,n+2 ff+2 B! ff+3,4 for 89 pt
CH u/f+3 CRA 3 f+3,1 ff+2 B! ff+3,4 fr 85 pt
CRA 1+2 d/f+1+2 B! ff+3,b BT d+1 BT 3 for 66 Easy
CRA 1+2 D/F+2,1,3 PHX 2 B! ff+3,4 for 75 pt Hard
ff+3,b BT U/F+4 f+3,1 f,n+2 ff+2 B! ff+3,4 for 73 pt
LOW PARRY f+3,1 ff+3,4 Just 34 There isn't B! from Low Parry I don't know if there are most powerful combo
BT d+4_d+2+3 (I don't know the name of old Playdead) delay D/F+2,1,4 PHX 2 B! ff+3,4 for 59 pt Very easy
BT d+4_d+2+3 u (for cancel) f,n+1 f+3,1 ff+2 B! ff+3,4 for 60 pt the most poverful
Finally connect ff+3,4 at the end of the juggle is very easy... hehehe
low parry f N+4,1, f N+4,1,2,3 I think that does about 37 pts
low parry 1+2,1, BT d+1, 3 I think that does 37 pts as well.
DRU b+1+2, U~FC~d/f+2,1,4~b, PHX 2, b+4,1 76 damage
DRU b+1+2, FC d/f+2,1,4 PHX 2 B! ff+3,4!!!
DRU b+1+2; SLDs D/F; FC d/f+2,1,4; PHX 2 B!; f,f+3,4
from "standard" launchers (d/f+2, hopkick etc.)
- f+2, f+2, f+2, f+3>1
- fn4,1, fn2, f+3>1
- f+3,1, ff+3,4
- f+3>1, fn2, fn2,1
- 4, fn2, f+3>1
f,n+1,2,1,2,3 CH= ff+4,3+4
d/b+4,4= d+4,4
SNK 2 CH to DRG then DRG 1+2, u/f+1, f+2, ff+2 B! ff+3,4
u/f,n+4, f,n+4,1, f+3,1 W!, f,f+2 B!, d/f+1,1<1>
u/f,n+4, f,n+4,1, f+3,1 W!, d/f+1,1<1>CH SNA 2~f DRG 1+2 f31 fn2 fn2 ff2 *Mokujin
CH SNA 2~f DRG 1+2 f31 f31 ff2 *Marduk
u/f,n+4, f,+3,1, 1+2,1 W!, BT 3+4 B!, BT 1,1,3,2
10 hits, 93 damage
f,f+3, 1+2,1, BT 1+2, BT 3 W!, f,f+2 B!, f+3,1, u/b+4
9 hits, 92 damage
u/f,n+4, f,+3,1, 1+2,2 W!, f,f+2 B!, f,+3,1, u/b+4
9 hits, 104 damage
DRU b+1+2, SLDs 1 (roll left), PLDs 4, d+4,4 W!, f,f+2 B!, f+3,1, u/b+4
8 hits, 95 damage
DRU b+1+2, SLDs 1, PLDs 3,4 W!, f,f+2 B!, f+3,1, u/b+4
7 hits, 90 damage
u/f+3+4, BT 1,1, BT d+1, BT 3 W!, f,f+2 B!, f+3,1, u/b+4
10 hits, 98 damage
SNA Snake Stance
DRG Dragon Stance
PAN Panther Stance
DRU Drunken Stance
CRN Crane Stance
TGR Tiger Stance
SLD Sleeping position with Lei's head towards opponent facing down
PLD Sleeping position with Lei's head towards opponent facing up
KND Sleeping position with Lei's head away from enemy facing up
FCD Sleeping position with Lei's head away from the enemy facing down
PHX Phoenix Stance
B! bound
W! wall splat
Launchers:
ff+3~b_ff+3(mid)
u/f+4 (mid)
d/f+2 (mid)
[WS+2], CH1 (mid)
d/b+4 (low)
BT d+1 (low)
BT 4,3 (mid)
CH ff+2 (mid)
CH TGR 1 (mid)
TGR 4 (low)
CH u/f+3 (mid)
DRU 4 (mid)
PLD 4 (mid)
KND 3 (low)
f,n,3(blocked), d+4 (low)
f,n,1,2,1,2, CH 3 (low)
PAN 2 (mid)
CH DRG 2 (mid)
DRU b+1+2 (mid)
PHX 2 (mid)
CH 4 (high)
PLD 3 (low)
CH ss+2~B_DRU 2~B (mid)
u/f+3+4 (mid)
BT 2 (mid) <>u/f+4_PAN 2_d/f+2_CH ff+2_CH TGR 1_ff+3_WS 2(block/whiff), CH 1_CH DRG 2_ BT u/f+4
-f,n,4,1, f,n,2 ,ff+2,b! (can't be regularly done after CH ff+2)
-f+2,f+2,f+2, ff+2, b!
-f+2,f+2,fn2, ff+2, b!
-u/f+1, fn2, fn2, ff+2, b! (unconfirmed for other launchers except u/f+4)
-f+2, 1+2,1, 1+2,2 -> props to [Tobi]
(note: ff+3,4 can be replaced by Razor Rush for wall carry or stance setup or another ff+2 for another type of setup as well)
CH PAN 2
-f+2,f+2,f+2,fn2,ff+2 b! (thanks to ~[DTC]~ for pointing it out)
BT 2
-f+1, fn2, ff+2, b!
CH ff+2
f+1, fn4,1, ff+2, b! (thanks to Symbo)
d/f+2~F SNA
-SNA 1, f+2, ff+2 b!
-SNA 1,1, f+2 ff+2 b!
CH TGR 1
-U/F+4, f+1, ff+2, b! (can anyone confirm if this still works on T6)
ff+3,~b
-BT u/f+4, f+2_fn2, ff+2, b!
-BT U/F+4, f+1, b! (this one's better IMO, if you hit the opponent from a disance, it still promises a juggle, unlike the first, but it deals around 10 less damage)
-BT u/f+4, f+2, 1+2~1, 3 (thanks to Guylon)
-u/f+3, f+2, f,N+2, f,f+2, B! (silencer017)(must be near like u/f+4 and must be aligned)
-BT u/f+4, f+2, f,N+2, f,f+2, B!(silencer017)
-BT U/F+4, 1, f,N+2, f,f+2, B!(silencer017)
-f,2,1,3+4,ff+2 b!
d/b+4
-SSL~SNA~SSR~PAN 2, f+2, fn2, ff+2, B!
-WS 2, f+2, fn2, ff+2, b!
-d/f+1, 1, fn2, ff+2, b! (zachdarvin)
BT d+1
-iWS 2, 2, fn2, ff+2, b!,
-BT d+1 d+1 d+1, 3_iWS 3
-iWS+2,1, d+4~D, W!, SNA 1+2 (thanks to Battousai)
-BT d+1 X 4 (thanks to ~DTC)
TGR 4
-iWS 2, 2_f+2, fn2, ff+2, b!
-uf+1, 2 ,f~2, f,f+2 B! (thanks to Chongibears)
CH u/f+3
-CRN 3, f+2, f+2, ff+2, B!,
CH 4
-CH 4, f~2, f~2 f,f+2 B! (three f~2 can be done when near,.just estimate the distance where you hit CH 4.) (thanks to chongibears for this one)
PLD 4
-u/f+3 CRN, 3, ff+2 b!, (timing is really strict for this one or I might be wrong)
-2+3(item move)(thanks to Battousai for confirming)
-u/f+4, f+2_fn2, ff+2, b!
PLD 3
-WS+2, f+2, f~2, f,f+2 B! (thanks to chongibears for this one)
KND 3
-if KND is CH, d/f+1 can pickup into almost standard juggle
-if KND is CH or not, d/f+1+2, b! ff+3,4
-df1+2 B! f,f+3~b BT d+1 BT 3 (chongibears)
-df1+2 B! WS+2, f,f+3,4 (the timing for this is pretty tight after WS+2)
-d/f+1+2, TGR 3~f W! 1+2 (~DTC~)
DRU 4
-1, f+2, f,N+2, f,f+2. (this one just came from Battousai)
-DRU 4, dash 1, dash 1, ff+2(Opponent gets b! backwards), ff+3,4
DRU 4, 1 ,2 df1+2 B! f,f+3,4 (from Chongibears, almost the father of unusual launchers' follow ups)^_^
DRU b+1+2
-SLD, 1+2~DRU, DRU u/f+1+2, (optional/not guaranteed), SLD d+3+4 (thanks to chongibears for pointing this guaranteed sexy combo)
-SLD, 4~3
-SLD d+3+4 (silencer017)
-SLD 1+2,u,4(iWS4), f+1, fn2, ff+2 b!
fn3(blocked/whiff), d+4
-iWS 2, f+2, fn2, ff+2, b!,
-ff+3~b, BT d+1, iWS 3 (been available since Tekken 5)
-d/f+1+2,b! (chongibears pointed out that you can follow a d/f+1+2 b!)
Razor Rush to CH 3 (low)
-4~4~3,3
PHX 2
-u/f+3~CRN, CRN 3, ff+2, b!,
-2+3(if you have a gun/item move. this looks cool)
BT 4,3
-FC 1, F+1 f,f+2 B!(timing for FC 1 is tough and requires practice)( thanks to chongibears)
-BT 4,3, FC+1, FC,d/f+2,1,4, PHX mixups (silencer017)
CH ss+2~B_DRU 2~B
-BT d+1, d+1, d+1, iWS 3_3
u/f+3+4
-BT d+1, d+1, d+1, iWS 3_3
-iWS 2, f+2, fn2, ff+2, b! (thanks to chongibears)
-BT 1,1,(3),2~DRU (Battousai)
DRG 1+2
-u/f+1, 2, fn2, ff+2, b!(thanks for telling me, chongibears)
FCD 3[b]
-d+4
-WS 3(if opponent is close when hit)
-3~4 (first kick will hit, thanks to Chongi)
-b+4 (hits grounded, thanks to Chongibears)
[b]CH TGR 2
-dash in d/f+1, fn2, ff+2 b! (Aleicard)
THINGS to do after W!:
without b! yet:
d/f+1+2~F b! TGR 1, WS 3 (there's a way to avoid the last hit, but I'm not telling.)
d/f+1+2 b! d/f+1+2 WS 3 (not guaranteed)
d/f+1+2 b! WS 3 (guaranteed, but not as damaging as the ones above)
d/f+1+2, B!, 2+3 (item move) (credits go to Battousai)
f,f+2, B!, u/f+3, CRA 3,4,2,3 (the last three hits are techrollable)
after b!:
ff+2 (if your from a distance)
dash in d+4,4 (if from a great distance,99% opponents get hit, but its not guaranteed.)
fn1,2,1,2,3_4 (razor rush to any animal stance+setup optional)
3~4,4,4,4 (not guaranteed unless opponent doesn't move)
fn4,1,2,2 (timing is strict on this one. Leaves you in PAN)
f+3 (been here since T4)
2+3 (item move, just for flash. HEADSHOT)(not guaranteed all the time)(thanks to Battousai for reminding me)
TGR 4, uf+1, 2 ,f~2, f,f+2 B!
PLD 3, WS+2, f+2, f~2, f,f+2 B!
CH 4, f~2, f~2 f,f+2 B! (three f~2 can be done when near,.just estimate the distance where you hit CH 4.)
KND 3 , df1+2 B! f,f+3~b BT d+1 BT 3
KND 3 , df1+2 B! WS+2, f,f+3,4
and you forgot a very important combo too.,
BT 4,3 FC 1, F+1 f,f+2 B!
without b! yet:
1. d/f+1+2, B!, 2+3 (item move)
2. f,f+2, B!, u/f+3, CRA 3,4,2,3 (the last three hits are techrollable)
3. u/f+4, f+2, 1+2,1, 1+2,2 -> props to [Tobi]
4. low parry, u/f+1, 1_2, f,N+2, f,f+2, B!
5. low parry, f,N+4,1, f,N+2, f,f+2, B!
6. (PLD 4)_(PHX 2), 2+3 (item move)
7. BT d+1, iWS+2,1, d+4~D, W!, SNA 1+2
CH PAN 2 f+2,f+2,f+2,fn2, ff+2 b! ff+3,4
CH 4 f+3,Delay1 ff+2 B! ff+3,4 for 67 pt
d/f+2 f+3,1 f,n+2 ff+2 B! ff+3,4 for 62 pt
u/f+4 f+3,1 f,n+2 ff+2 B! ff+3,4 for 63 pt
DRU b+1+2 D/F+2,1,4 PHX 2 B! ff+3,4 for 75 pt After headbut Lei is on the ground. Holding D/F cancel and stand up in Crounch
CH f+4,1 f+3,1 f,n+2 ff+2 B! ff+3,4 for 89 pt
CH u/f+3 CRA 3 f+3,1 ff+2 B! ff+3,4 fr 85 pt
CRA 1+2 d/f+1+2 B! ff+3,b BT d+1 BT 3 for 66 Easy
CRA 1+2 D/F+2,1,3 PHX 2 B! ff+3,4 for 75 pt Hard
ff+3,b BT U/F+4 f+3,1 f,n+2 ff+2 B! ff+3,4 for 73 pt
LOW PARRY f+3,1 ff+3,4 Just 34 There isn't B! from Low Parry I don't know if there are most powerful combo
BT d+4_d+2+3 (I don't know the name of old Playdead) delay D/F+2,1,4 PHX 2 B! ff+3,4 for 59 pt Very easy
BT d+4_d+2+3 u (for cancel) f,n+1 f+3,1 ff+2 B! ff+3,4 for 60 pt the most poverful
Finally connect ff+3,4 at the end of the juggle is very easy... hehehe
low parry f N+4,1, f N+4,1,2,3 I think that does about 37 pts
low parry 1+2,1, BT d+1, 3 I think that does 37 pts as well.
DRU b+1+2, U~FC~d/f+2,1,4~b, PHX 2, b+4,1 76 damage
DRU b+1+2, FC d/f+2,1,4 PHX 2 B! ff+3,4!!!
DRU b+1+2; SLDs D/F; FC d/f+2,1,4; PHX 2 B!; f,f+3,4
from "standard" launchers (d/f+2, hopkick etc.)
- f+2, f+2, f+2, f+3>1
- fn4,1, fn2, f+3>1
- f+3,1, ff+3,4
- f+3>1, fn2, fn2,1
- 4, fn2, f+3>1
f,n+1,2,1,2,3 CH= ff+4,3+4
d/b+4,4= d+4,4
SNK 2 CH to DRG then DRG 1+2, u/f+1, f+2, ff+2 B! ff+3,4
u/f,n+4, f,n+4,1, f+3,1 W!, f,f+2 B!, d/f+1,1<1>
u/f,n+4, f,n+4,1, f+3,1 W!, d/f+1,1<1>CH SNA 2~f DRG 1+2 f31 fn2 fn2 ff2 *Mokujin
CH SNA 2~f DRG 1+2 f31 f31 ff2 *Marduk
u/f,n+4, f,+3,1, 1+2,1 W!, BT 3+4 B!, BT 1,1,3,2
10 hits, 93 damage
f,f+3, 1+2,1, BT 1+2, BT 3 W!, f,f+2 B!, f+3,1, u/b+4
9 hits, 92 damage
u/f,n+4, f,+3,1, 1+2,2 W!, f,f+2 B!, f,+3,1, u/b+4
9 hits, 104 damage
DRU b+1+2, SLDs 1 (roll left), PLDs 4, d+4,4 W!, f,f+2 B!, f+3,1, u/b+4
8 hits, 95 damage
DRU b+1+2, SLDs 1, PLDs 3,4 W!, f,f+2 B!, f+3,1, u/b+4
7 hits, 90 damage
u/f+3+4, BT 1,1, BT d+1, BT 3 W!, f,f+2 B!, f+3,1, u/b+4
10 hits, 98 damage
Lei wulong top moves to win match
1. R!A!Z!O!R R!U!S!H!!!
2. d+4~d to PAN
3. ff3~b
4. BT d+1
5. DRU_SS,2~b
or
u/f+4 (easy juggle launcher to punish and safe on block...[?])
Razor Rush (duh)
d+3+4 (the mind games and the moves you have at your arsenal is nuts!)
DRK~f or ~b (I love that they gave this style mobility now!)
f,f+2 (strong, solid hitting strike that bounds in a juggle...not that it's perfect though.
Panther twin slice(pnt 2,1)
Crane kick(uf4)
Super kick(f,f+3)
Enter the tiger (df1+2, f)
1. R!A!Z!O!R R!U!S!H!!!
2. d+4~d to PAN
3. ff3~b
4. BT d+1
5. DRU_SS,2~b
u/f+4 (easy juggle launcher to punish and safe on block...[?])
Razor Rush (duh)
d+3+4 (the mind games and the moves you have at your arsenal is nuts!)
DRK~f or ~b (I love that they gave this style mobility now!)
f,f+2 (strong, solid hitting strike that bounds in a juggle...not that it's perfect though.
Panther twin slice(pnt 2,1)
Crane kick(uf4)
Super kick(f,f+3)
Enter the tiger (df1+2, f)
T6BR Lei Frame Data
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LEI COMBO VIDEOS
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