Zafina Movelist & Combo thread
Starter df+2_uf+4_ws+2_trt 2_mnt ch 4,3_d+4,3
-1,1+2 B! f+2,3 scr 3+4 (oki)
-1,1,1+2 B! df+4,1_f+2,3_d+1,1
-1,3 f+2,3 scr 3+4 B! df+4,1_f+2,3_d+1,1
-1,2,3, SCR 1+2 B!, F+2,3,4_Df+4,1_d+1,1
-1,uf+1,f+2,3 scr 3+4 B! dash df+4,1
-1,uf+1,f+2,3,scr 3+4 B! df+4,1_f+2,3_d+1,1
-1,1,2,3,scr 3+4 B! df+4,1_f+2,3_d+1,1
-uf+1,df+1,uf+1,1+2 B! dash 3, scr 4
-df+2,df+1,f+2,3 scr 3+4 B!
- f+2,3,SCR 3+4~d B!, MNT 214 or MNT 1,4
- 1, ff+3~b B! f+2,3, SCR 3+4
- 1, f+2,3,SCR 3+4~b B! MNT uf+3
Starter df+2(BR only)
-uf+1,df+1,f+2,3,scr 3+4 B!
Starter b,b,ub(near wall and BR only)
-df+1,df+1,f+2,3 scr 3+4 B!
Starter CH ws+1_mnt df+2_ch 1+2_df+1+2
-f+2,3,scr 3+4 B! f+2,3_df+4,1_d+1,1
Starter mnt 4,3
-mnt 1,1_df+1,f+2,3 scr 3+4 B!(BR only)
CH 1+2
-4 df+1 f+2,3 SCR 3+4 B!
Starter df+1+2
-df+2,df+1,f+2,3 scr 3+4 B!
Starter db+1+2~d_trt d+1+2~d_scr df+3~d
-d+3,1,1,4
Starter scr df+3
-4,df+1,f+2,3 scr 3+4 B! (BR only)
-df+1,1,f+2,3 scr 3+4 b! df+4.1_f+2,3_d+1,1
Starter (2),(1),3
-mnt uf+3
Starter (d+2),(4),3_trt 4,3
-df+1,f+2,3 scr 3+4 b! df+4,1_f+2,3_d+1,1
Starter Ch scr 2
-1+2 B! f+2,3 scr 3+4
Starter scr df+3
-ws+4,df+4,1
Starter Ch scr 1+2
-1+2 B! f+2,3,4(double bounce?)
Starter scr d+4
-b+1+2
-d+2
Starter CH b+2_ch b+1_ch 1+2_ch (df+3),4
-f+2,3 scr 3+4 B! df+4,1_f+2,3_d+1,1
Starter SCR 4
-1,2,2 B! df+4,1_f+2,3,4(whiff?)_d+1,1
-1,1+2 B! f+2,3,4
-1,1+2 B! f+2,3,scr 4
-1,1,1+2 B! f+2,3,scr 3+4(oki)
-cc,df+1,df+1,f+2,3 scr 3+4 B!
Starter FC df+3
-b+3
-b+1+2
-D+2
Starter CH d/b+2
-d+2
-f+1+2
-b+1+2
Wall
-1,2,3 scr 4
-1+2 B! f+2,3,4
-1+2 B! f+2,3 scr 4
-ff+4 W! 3 scr 1+2, f+2,3 scr 4
Bound
-df+4,1
-d+1,1
-1+2(oki)
-mnt uf+3(scr 3+4~d only)
-f+1+2
-df+1,4
-f+2,3
-b+3
Low Parry
-df+1, f+2,3 SCR 3+4 B! d+1,1
-3, scr 1+2 B! f+2,3,4_f+2,3 SCR 3+4
ARCADIA VOLUME 58 COMBOS:
(Easy)Starter df+2
-f+2,3 scr,d,B! mnt 1,4
(Better)Starter df+2_uf+4_ws+2_d+2,4,3_2,1(ch)_Trt 4,3(ch)_
WR+4(lee,law`s d,df,d,df+3)after block
-df+1,f,f~df+1,f+2,3 scr 3+4 B! f,f~df+4,1
(Best)Starter df+2
-f+2,3 scr,f,scr 1+2 B! f+2,3 scr 3+4,d
(Best)Starter ws+2
-3 scr,f,scr,1+2 B! f,f~df+1,f+2,3 scr 3+4,d
(Best)Starter Fc df+3_f+4_scr 3+4_trt 1+2_(ch)db+2_(ch)df+1,2_df+4,1
-d+2
(Best)Starter FC df+3_1+2,4,4_scr 1+2_(ch)d+2_(ch)SS+1+2
-b+3
(Best)Starter db+1+2_(ch)mnt 3,1_(ch)scr df+3,d_scr 3,3,4~d_scr+3~d_mnt 4(ch)_mnt 3(ch)
-mnt d+3,1,mnt 1,4
(Hard)Starter f+2,b_scr d+4,4(ch)
-f,f,f+2,3~b,1+2 B! b+4,4
(Better)Starter (ch) scr d+4,3
-uf+1~f,1,uf+1,1+2 B! ~dash,uf+1,d+2
(Best)Starter df+1+2_uf+4_b+2(ch)_df+3,4(ch)_db+4,2(ch)_d+4,3(ch
)_trt 2
-uf+1,f,f,~df+1,f+2,3 scr 3+4 B! f,f+3
(Better)Starter 2,b,_f,f+3,b (ch)
-db+1,f,f~df+1,1+2 B! uf+1,1+2
(Best)Starter 1+2(ch)_f+2,3,b(ch)
-df+1,f+2,3 scr 3+4 d~ B! mnt uf+3
(Best)Starter scr 1+2(ch)
-f,f+3,b~B! f+2,3,4
(Better)Starter scr 4
-scr 1,scr 2,2 ~ B! f,f+3+4
Starter df+2_uf+4_ws+2_trt 2_mnt ch 4,3_d+4,3
-df+1,uf+1,f+2,3,scr 3+4 B! df+4,1_f+2,3
-df+1,1,2,3,scr 1+2 B! df+4,1_f+2,3
-1,1,1+2 B! df+4,1_f+2,3
-df+1,uf+1,f+2,3 scr 3+4 B! dash df+4,1
-1,3 f+2,3 scr 3+4 B! df+4,1_f+2,3
-2, delay 2, delay 1+2 - you do it fast and it will whiff
-1,2,3 SCR 1+2, f+2,3,4_df+4,1 - strict timing
Starter ws+1_mnt df+2_scr 1+2_ch 1+2
-f+2,3,scr 3+4 B! f+2,3_df+4,1
Starter db+1+2~d_trt 1+2~d_scr df+3~d
-d+3,1,1,4
Starter (2),(1),3 MNT
-mnt uf+3
Starter db+1+2_trt 1+2_scr df+3
-ws+4,df+4,1
Starter db+1+2
-1+2
Starter CH b+2_ch b+1_ch 1+2
-f+2,3 scr 3+4 B! df+4,1_f+2,3
Starter SCR 4
-1,2,2 B! df+4,1_f+2,3,4(whiff?)
-1,1+2 B! df+4,1
-1,1+2 B! f+2,3,scr 4
-1,1+2 B! f+2,3,scr 3+4(oki)
Starter FC df+3
-b+3
-b+1+2
-d2
Starter CH d/b+2
-d+2
-f+1+2
-b+1+2
Wall
-1+2 B! f+2,3,4
-1+2 B! f+2,3 scr 4
-1,2,3 scr 4
-1,1+2 B! f+2,3 scr 3+4 (oki)
-1,1,1+2 B! df+4,1_f+2,3_d+1,1
-1,3 f+2,3 scr 3+4 B! df+4,1_f+2,3_d+1,1
-1,2,3, SCR 1+2 B!, F+2,3,4_Df+4,1_d+1,1
-1,uf+1,f+2,3 scr 3+4 B! dash df+4,1
-1,uf+1,f+2,3,scr 3+4 B! df+4,1_f+2,3_d+1,1
-1,1,2,3,scr 3+4 B! df+4,1_f+2,3_d+1,1
-uf+1,df+1,uf+1,1+2 B! dash 3, scr 4
-df+2,df+1,f+2,3 scr 3+4 B!
- f+2,3,SCR 3+4~d B!, MNT 214 or MNT 1,4
- 1, ff+3~b B! f+2,3, SCR 3+4
- 1, f+2,3,SCR 3+4~b B! MNT uf+3
Starter df+2(BR only)
-uf+1,df+1,f+2,3,scr 3+4 B!
Starter b,b,ub(near wall and BR only)
-df+1,df+1,f+2,3 scr 3+4 B!
Starter CH ws+1_mnt df+2_ch 1+2_df+1+2
-f+2,3,scr 3+4 B! f+2,3_df+4,1_d+1,1
Starter mnt 4,3
-mnt 1,1_df+1,f+2,3 scr 3+4 B!(BR only)
CH 1+2
-4 df+1 f+2,3 SCR 3+4 B!
Starter df+1+2
-df+2,df+1,f+2,3 scr 3+4 B!
Starter db+1+2~d_trt d+1+2~d_scr df+3~d
-d+3,1,1,4
Starter scr df+3
-4,df+1,f+2,3 scr 3+4 B! (BR only)
-df+1,1,f+2,3 scr 3+4 b! df+4.1_f+2,3_d+1,1
Starter (2),(1),3
-mnt uf+3
Starter (d+2),(4),3_trt 4,3
-df+1,f+2,3 scr 3+4 b! df+4,1_f+2,3_d+1,1
Starter Ch scr 2
-1+2 B! f+2,3 scr 3+4
Starter scr df+3
-ws+4,df+4,1
Starter Ch scr 1+2
-1+2 B! f+2,3,4(double bounce?)
Starter scr d+4
-b+1+2
-d+2
Starter CH b+2_ch b+1_ch 1+2_ch (df+3),4
-f+2,3 scr 3+4 B! df+4,1_f+2,3_d+1,1
Starter SCR 4
-1,2,2 B! df+4,1_f+2,3,4(whiff?)_d+1,1
-1,1+2 B! f+2,3,4
-1,1+2 B! f+2,3,scr 4
-1,1,1+2 B! f+2,3,scr 3+4(oki)
-cc,df+1,df+1,f+2,3 scr 3+4 B!
Starter FC df+3
-b+3
-b+1+2
-D+2
Starter CH d/b+2
-d+2
-f+1+2
-b+1+2
Wall
-1,2,3 scr 4
-1+2 B! f+2,3,4
-1+2 B! f+2,3 scr 4
-ff+4 W! 3 scr 1+2, f+2,3 scr 4
Bound
-df+4,1
-d+1,1
-1+2(oki)
-mnt uf+3(scr 3+4~d only)
-f+1+2
-df+1,4
-f+2,3
-b+3
Low Parry
-df+1, f+2,3 SCR 3+4 B! d+1,1
-3, scr 1+2 B! f+2,3,4_f+2,3 SCR 3+4
ARCADIA VOLUME 58 COMBOS:
(Easy)Starter df+2
-f+2,3 scr,d,B! mnt 1,4
(Better)Starter df+2_uf+4_ws+2_d+2,4,3_2,1(ch)_Trt 4,3(ch)_
WR+4(lee,law`s d,df,d,df+3)after block
-df+1,f,f~df+1,f+2,3 scr 3+4 B! f,f~df+4,1
(Best)Starter df+2
-f+2,3 scr,f,scr 1+2 B! f+2,3 scr 3+4,d
(Best)Starter ws+2
-3 scr,f,scr,1+2 B! f,f~df+1,f+2,3 scr 3+4,d
(Best)Starter Fc df+3_f+4_scr 3+4_trt 1+2_(ch)db+2_(ch)df+1,2_df+4,1
-d+2
(Best)Starter FC df+3_1+2,4,4_scr 1+2_(ch)d+2_(ch)SS+1+2
-b+3
(Best)Starter db+1+2_(ch)mnt 3,1_(ch)scr df+3,d_scr 3,3,4~d_scr+3~d_mnt 4(ch)_mnt 3(ch)
-mnt d+3,1,mnt 1,4
(Hard)Starter f+2,b_scr d+4,4(ch)
-f,f,f+2,3~b,1+2 B! b+4,4
(Better)Starter (ch) scr d+4,3
-uf+1~f,1,uf+1,1+2 B! ~dash,uf+1,d+2
(Best)Starter df+1+2_uf+4_b+2(ch)_df+3,4(ch)_db+4,2(ch)_d+4,3(ch
)_trt 2
-uf+1,f,f,~df+1,f+2,3 scr 3+4 B! f,f+3
(Better)Starter 2,b,_f,f+3,b (ch)
-db+1,f,f~df+1,1+2 B! uf+1,1+2
(Best)Starter 1+2(ch)_f+2,3,b(ch)
-df+1,f+2,3 scr 3+4 d~ B! mnt uf+3
(Best)Starter scr 1+2(ch)
-f,f+3,b~B! f+2,3,4
(Better)Starter scr 4
-scr 1,scr 2,2 ~ B! f,f+3+4
Starter df+2_uf+4_ws+2_trt 2_mnt ch 4,3_d+4,3
-df+1,uf+1,f+2,3,scr 3+4 B! df+4,1_f+2,3
-df+1,1,2,3,scr 1+2 B! df+4,1_f+2,3
-1,1,1+2 B! df+4,1_f+2,3
-df+1,uf+1,f+2,3 scr 3+4 B! dash df+4,1
-1,3 f+2,3 scr 3+4 B! df+4,1_f+2,3
-2, delay 2, delay 1+2 - you do it fast and it will whiff
-1,2,3 SCR 1+2, f+2,3,4_df+4,1 - strict timing
Starter ws+1_mnt df+2_scr 1+2_ch 1+2
-f+2,3,scr 3+4 B! f+2,3_df+4,1
Starter db+1+2~d_trt 1+2~d_scr df+3~d
-d+3,1,1,4
Starter (2),(1),3 MNT
-mnt uf+3
Starter db+1+2_trt 1+2_scr df+3
-ws+4,df+4,1
Starter db+1+2
-1+2
Starter CH b+2_ch b+1_ch 1+2
-f+2,3 scr 3+4 B! df+4,1_f+2,3
Starter SCR 4
-1,2,2 B! df+4,1_f+2,3,4(whiff?)
-1,1+2 B! df+4,1
-1,1+2 B! f+2,3,scr 4
-1,1+2 B! f+2,3,scr 3+4(oki)
Starter FC df+3
-b+3
-b+1+2
-d2
Starter CH d/b+2
-d+2
-f+1+2
-b+1+2
Wall
-1+2 B! f+2,3,4
-1+2 B! f+2,3 scr 4
-1,2,3 scr 4
ZAFINA,S TOP MOVES
My top 10 move in any order
1.df+1,2-my main weapon
2.ws+2-pressing ~d if block for safe.
3.df+2-usually i use this for SS and whiff punishing
4.fc df+3-go0d mix up with ws+2
5.b+1+2-long range low move
6.scr 1+2-frame advantage.Good for wall game,IMO
7.d+2-catches back rollers
8.uf+4-low crusher and catches ducks
9.fff+3_wr+3-frame advantage
10.df+1,4-tracks well and wall carry
Hmm... my top 10 for now:
1. d/f+1_d/f+1,2
2. d/f+2
3. CH d/b+4,2
4. f+4
5. FC d/f+3
6. 1+2 (for oki)
7. ff+4
8. 1,2_1,3
9. ws+1
10. ws+2(~d)
1. d/f+2 - Obligatory
2. d/f+1 and maybe 2 or 4 - d/f+1 by itself is pretty handy. Has a lot of range, if you spam it enough 2 and 4 become more applicable
3. WS 2 + MM Cancel - Slow, but quite useful. Roll away is great, though you'll lose out on a combo if WS 2 hits
4. WS 1 - Very good WS attack, though unsafe...flip on normal hit, combo on counter, couldn't ask for more
5. f+4 - Great 14F punisher. Has lots of range...guarantees decent oki
6. FC d/f+3 - Comes out fairly fast...can go under a lot of moves
7. 1+2 - Post B! offers Zafina a lot of choices
8. d/b+4,2 - Can be interupted...but you can mix it with FC d/f+3 as they both look similar (this move coming out faster). Though if interupted, your combo won't be as good. Still a decent move
9. 1,2 - Forgot about generic jabs. You'll be needing these
10. b+1+2 - Keeps your opponent honest
1.df+1,2-my main weapon
2.ws+2-pressing ~d if block for safe.
3.df+2-usually i use this for SS and whiff punishing
4.fc df+3-go0d mix up with ws+2
5.b+1+2-long range low move
6.scr 1+2-frame advantage.Good for wall game,IMO
7.d+2-catches back rollers
8.uf+4-low crusher and catches ducks
9.fff+3_wr+3-frame advantage
10.df+1,4-tracks well and wall carry
Hmm... my top 10 for now:
1. d/f+1_d/f+1,2
2. d/f+2
3. CH d/b+4,2
4. f+4
5. FC d/f+3
6. 1+2 (for oki)
7. ff+4
8. 1,2_1,3
9. ws+1
10. ws+2(~d)
1. d/f+2 - Obligatory
2. d/f+1 and maybe 2 or 4 - d/f+1 by itself is pretty handy. Has a lot of range, if you spam it enough 2 and 4 become more applicable
3. WS 2 + MM Cancel - Slow, but quite useful. Roll away is great, though you'll lose out on a combo if WS 2 hits
4. WS 1 - Very good WS attack, though unsafe...flip on normal hit, combo on counter, couldn't ask for more
5. f+4 - Great 14F punisher. Has lots of range...guarantees decent oki
6. FC d/f+3 - Comes out fairly fast...can go under a lot of moves
7. 1+2 - Post B! offers Zafina a lot of choices
8. d/b+4,2 - Can be interupted...but you can mix it with FC d/f+3 as they both look similar (this move coming out faster). Though if interupted, your combo won't be as good. Still a decent move
9. 1,2 - Forgot about generic jabs. You'll be needing these
10. b+1+2 - Keeps your opponent honest
zafina combo video
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