Saturday, December 12, 2009

T6 BR bryan Fury threads












BRYAN FURY

Since the old combo thread was primarily based on outdated 6.0 combos, here's a new thread dedicated to T6BR combos.

Check the legend below to refer to various filler options.

FILLER 1
u_uf+3
WS 3
f+3
1+2
db+2

FILLER 2
b+2,1~ss
f+3
1+2
db+2
2
1

FILLER 3
1+2
db+2
2
1

FILLER 4
db+2
2
1

---

COMBOS

df+3 or SS (2),3
FILLER 1, FILLER 4, f+1, b+1 B!
FILLER 1, FILLER 4, f+1, b+3~f,4,1,2

CH b+1 or d+1+2~2 or uf~N+4
FILLER 2, FILLER 4, f+1, b+1 B!
FILLER 4, 2, 1, b+3~f,4,1,2

uf+4
FILLER 3, FILLER 4, f+1, b+1 B!
FILLER 4, 2, 1, b+3~f,4,1,2

QCB+4
db+2, FILLER 4, f+1, b+1 B!
db+2, 2, 1, b+3~f,4,1,2

fb+2
f+1+2, FILLER 4, f+1, b+1 B!
dash b+3~f,3, f+1, b+1 B!
ff+4 B!, uf+3, 1, b+3~f,4,1,2
f+1+2, 2, 1, b+3~f,4,1,2
dash b+3~f,3, f+1, b+3~f,4,1,2

WS 1
b+3~f,3, f+1, b+1 B!
fb+2_FILLER 2, FILLER 4, f+1, b+1 B!
ff+4 B!, uf+3, 1, b+3~f,4,1,2
b+3~f,3, f+1, b+3~f,4,1,2

WS 2~f+2 or BT launch
ff+4_b+1 B!, db+2, db+2, ff+2
b+3,1+2 B! dash db+2, 1, ff+2
b+3,1+2 B!, dash d+3+4,2

CH 4
deep dash f+1, b+3~f~u~f+1, ff+4 B! uf+3, dash d+3,2_taunt/db+2 50/50 *
deep dash f+1, b+3,1+2 B!, b+3~f,4,1,2
ff+2

CH 3+4
uf+3, db+2, f+1, b+1 B!
uf+3, db+2, f+1, b+3~f,4,1,2

CH f+3
SSR, db+2, FILLER 4, f+1, b+1 B!
SSR, db+2, 2, 1, b+3~f,4,1,2

CH (d+2),3
dash db+2, FILLER 4, f+1, b+1 B!
dash db+2, 2, 1, b+3~f,4,1,2

CH WS 3
db+2, FILLER 4, f+1, b+1 B!
db+2, 2, 1, b+3~f,4,1,2

CH WS 3,4
db+2, 1+2, d+3,2
db+2, 1, ff+2

CH (1,2),1
df+2,1, f+1, b+1 B! d+3,2_db+1+2
df+2,1, f+1, b+3~f,4,1,2
b+1 B!, uf+3, 1, dash d+3,2

FUFT/FDFT 3
WS 3, db+2, f+1, b+1 B!
WS 3, db+2, f+1, b+3~f,4,1,2

low parry B!
u+3, db+2, f+1, b+3~f,4,1,2
db+2, 2, 1, b+3~f,4,1,2

---

B! moves
b+1
b+3,1+2 (second hit)
ff+4

POST-B!
uf+3, dash taunt/db+2 50/50 *
uf+3, 1, ff+2
uf+3, 1, dash d+3,2
uf+3, db+2
db+1+2
b+3~f,4,1,2 (after b+3,1+2 B!; after ff+4_b+1 B!, Kuma only)

Wall Carrying Strings
b+3~f,4,1,2
b+3~f>3>4
3,3,2
b+2,1,2
f+1,2,4
f+1,4

---

* taunt/db+2 50/50

This 50/50 setup deals more damage than the usual B! ender, but is dependent on your opponent's decision to techroll or not to techroll. Don't worry if you guess wrong, both options are safe.

If they don't tech
db+2, 2, 1, b+3~f,4,1,2

If they tech
taunt

---

WALL COMBOS

W!, b+3,1+2 B!
u+3, f+2,1,4 (Kuma only)
iWS 3,4
d+1+2~f,1+2
d+3,2
d+3+4,2
f+2,1,4

W!, ff+4 or b+1 B!
d+1+2~f,3,4
d+1+2,3
all options under W!, b+3,1+2 B!

W! without B!
b+3~f,3,4
d+1+2~f,3,4
1, f+2,1,4
1, d+3,2

fb+2 W!
ff+2, b+3,1+2 B!
ff+2, ff+4_b+1 B!
UF~N+4, b+3,1+2 B!
UF~N+4, ff+4_b+1 B!
4,3, b+3,1+2 B!
4,3, ff+4_b+1 B!

ff+2 W!
bb, db+2 W!, b+3,1+2 B!
bb, db+2 W!, ff+4_b+1 B!

---

Other misc. combos

launch, filler, 1, b+3,1+2 B!, b+3~f,4,1,2
launch, b+1 B!, uf+3, 1, b+3~f,4,1,2

Combo for Azazel/Newbie Combo to Intermediate :

CH 4, f~F~1 , ff1, ff1, ff1~B3~f, 4>2>1>2

New (Kuma only) wall combo added:

fb+2 W!, UF~N+4, b+3,1+2 B!, u+3, f+2,1,4

BRYAN JUGGLES & PUNISH ERS
: From standing:
-10: 1,4 for 21 points and +4, and 2,3 for 24 points and +1
-12: 4 for 15 points and +6
-13: d/f+2,1 for 22 points and +2
-14: f,b+2 for 17 points and a juggle, and ff+2 for 30 points and knockdown
-18: 3+4 for 20 points and knockdown

From crouching:
-10: FC 1 for 5 points and +6
-11: ws+4 for 16 points and +5
-12: ws+3 for 18 points and +4
-15: ws+1 for 18 points and a juggle
-19: ws+2~f+2_b+2 for 33 points, a back juggle, and side change

Q: What are Bryan's juggles?
A: http://www.tekkenzaibatsu.com/forum...mp;pagenumber=1

Q: What are my main options off of taunt?
A: There are options off taunt that are specific to the situation. In order by difficulty:
-f+1,4 is 21 damage, and pretty much ideal for chipping the last pixels away
-4 is 15 damage, and ideal for guaranteeing the match even further than f+1,4
-d/f+2,1 is 22 damage, and can be used to chip off as well. However, what separates this from the above two is the fact that it's a mid, so if you somehow miss the taunt hitting, this will catch people who for some reason ducked when they saw your taunt.
-f+2,1,4 is 42 damage, and is considered the easy option off of taunt if you want something a little more than just mere chip damage.
-b+4 is 18 damage, and has the potential to virtually secure the round if a wall is nearby, with a f,b+2 or ff+2 right after
-f,b+2 is 17 damage, and a launcher. Speaks for itself.

Q: What can Bryan get off of low parry?
A: http://www.tekkenzaibatsu.com/forum...threadid=113355
Q: Why am I losing with Bryan?
A: You suck.


TOP MOVES / MOST USE TO WIN TH E MATCH

1. 3+4 super range, safe, spammable, juggle on CH
2. f,f+2 i13 punisher, fast and safe but duckable
3. d,b+3_qcb+3_d+3 annoying chip lows
4. ch f+4 leads to juggle but sidesteppable
5. b+4 the poor man's DR 3+4
6. f,b+2 i14 high punisher
7. b+3~f mixups into COM, ws3, 412_41~u~whatever
8. ch4 leads to f,f +2
9. d,f+2,1 jails, 2nd hit not duckable on block
10. 1,4_1,2>1 punch strings...

14
-b1
-uf4
-df21
-qcb3
-taunt
-fb2
-db3
-qcb4
-ff1+2

for me my top 10 moves are:

df+2,1
uf+4
db+3
d+1
ws+3>4
b,f+2
taunt
f+1+4
df+1,1,1,1,2
3,2,1,2_4

Excluding block-punishers, combo fillers, etc.:
d/f+2,1
qcb+3
qcb+4
d/b+3
ws+3
f,b+2
1+3+4
u+4
ws+3
f+2,1,4

NAPS: You listed ws+3 twice.

My top 10:
3+4
1,4
qcb+4
df+2,1
db+3
qcb+3
Taunt
df+1,1,1,1,2
b+1
JU

Honorable mention:
3,2,1,2_4
uf+4
CoM
ws+3
d+4
b+4 (wall)








BRYAN COMBO VIDEO


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