Saturday, December 12, 2009

T6 BR Paul Phoenix threads













OOHOO NEW COMBOS

=========================
::: T6 PAUL JUGGLES & COMBOS :::
=========================

Just post the combos you've seen or done yourself and I'll update this 1st post regularly.
Also, let me know if there is something wrong with the list, I'll be sure to fix it ASAP.

Note:
I separate the bounce section for easy viewing.


=======
COMBOS
=======

d/f+2_u/f+4
----------------------
- d/f+1,1, d/f+1~b,1, [b!]
- qcf+1, ff1, ff1, f+1+2 [b!]
- 3,2, ff1, f+1+2 [b!]
- d/f+1,1, ff1, f+1+2 [b!]
- f+2, f2, ff1, f+1+2 [b!]

qcf+1
---------------
- b+3, 1, f+1+2 [b!]

b+3
-------------
- 3,2, ff1, f+1+2 [b!]

WS+2
---------------
- f+2, f+1, f+1+2 [b!] (more stable)
- ff1, qcb+1 [b!]
- d/f+1~b, 1 [b!]

- f+2, f+1, f+1+2 [b!] b! options below:
-----> ff d+4,2:1+2 for smalls
-----> ff+2,1_ff+2,2_ff+2:1
-----> ff, ws+2 oki (opp techroll, d/f+2, f+1+2, B! guaranteed)
-----> qcf+4, oki (qcf+1+3_2+4_3) *can result a back throw*

f,f+4
-------------
- FC+2, u~f, 1, 1, f+1+2 [b!]
- FC+1,1, f+1+2 [b!]
- WS+1, 1, 1, f+1+2 [b!]
- WS+4, d+1,4,2

qcb+1
---------------
- qcb+1
- SS+3
- d+2

qcb+1 CH
-------------------
-ff1, f+1+2 [b!]

u/f+3,4
----------------
- f+1+2 [b!] (more stable)
- ff1, f+1+2 [b!]
- ff1, ff1, f+1+2 [b!]

f,f+3,4
----------------
- ff1, f+1+2 [b!]

b+2 CH
----------------
- f+1+2 [b!]

b,f+1
--------------
- d+1+2

qcf+1+2
-----------------
- dash, qcb+1 [b!] *strict timing*
- dash d+4,2:1+2 (more stable)
- ff~n, 3,2, d1+2 (easy, but don't forget to neutralize the joystick after ff or you'll do ff+3)
- ff+4

SS+3 CH
------------------
- d+1+2

SS+1
--------------
- ff, 3,2, 1, f+1+2 [b!]

Post Low Parry
------------------------
- d/f+11, 1, f+1+2 [b!]
- d/f+11, d/f1~b,1 [b!]


=================
POST B! FOLLOW - UPS
=================

- d+4,2:1+2 (most used and most reliable follow-up)
- qcb+3,2,1
- f,f+2:1 or ff2,1 or ff,2,[1]
- d+1,4,2
- ff, 3,2 into wall
- deathfist


=====================
WALLSPLAT FOLLOW - UPS
=====================

- d+4,2:1+2
- d+1,4,2
- f+2,3,1
- d/f+1,1, d+1+2
- qcb+3,2,1
- f+1+2 b! to combos above.
- d/f+1~b,1 b! to combos above.

* remember that you can only use b! once in a juggle, so scenarios like: launch, juggle > bound > combo > wallsplat > f+1+2 won't bound.


======================
FLOORBREAK FOLLOW - UPS
======================

- ff, d+4,2:1+2
- ff, 3,2


u/f+3,4, f+1+2 B! is more stable than with f+1.
u/f+3,4, ff1, ff1, f+1+2 B! is possible too.

d/f+2, qcf+1, ff1, ff1, f+1+2 B!
d/f+2, 3,2, ff1, f+1+2 B!

b+3, 3,2, ff1, f+1+2 B!

ws+2, f+1, qcb+1 B!
ws+2, f+2, f+1, f+1+2 B! f+1+2
ws+2, f+2, f+1, f+1+2 B! ff, d+4,1;1+2 *for smalls
ws+2, f+2, f+1, f+1+2 B! ff+2,1_ff+2,2_ff+2;1
ws+2, f+2, f+1, f+1+2 B! ff,ws+2 oki (techroll, d/f+2, f+1+2, B! d+4,1;1+2)
ws+2, f+2, f+1, f+1+2 B! qcf+4, oki (qcf+1+3_2+4_3)
ws+2, d/f+1~b,1 B!

b,f+1, d+1+2

qcf+1+2, dash, qcf+1 B! *hard

ss+3 on CH, d+1+2

B! (ff), 3,2 onto a wall


PAUL T6 FRAME DATA
1 h 10 +1 +8 +8
1,2 h,h - -1 +7 +7
1,4 h,l S -10 +1 +1
2 h 10 ±0 +6 +6
2,3 h,h - -12 D KZD
2,D+3 h,l S -15 -1 -1
3 m 16? - + +
3,2 m,h - -1,2? + KZD
f+2 h 12 ±0 +6 +6
f+2,3 h,h - -12 + +?
f+2,3,1 h,h,m - -10,12? +(SM) +(SM)
f+1+2 m 20 ±0 ±0S
(+10GS) UTD
f+1+4 m 20? -14 D KFD
d/f+1 m 14 -2 +4 +4
d/f+1,1 m,h - -5 +2 +2
d/f+1,1,2 m,h,m - -9 KZD KZD
d/f+1,b m 14 +1 +7 +7
d/f+2 m 15 -7
d/f+3 m 16? -9 +2 +2
d/f+3,4 m,m - -12,13? + YRD(+)
d/f+4 m 23? -3 +10G YRD(+6)
d+1 m 14? -9? +2? +6?S
d+1,2(hold) m 14S -9? +2? +6?S
d+1,2 m,m - -17 D KFD
d+1,2 m,m - +20G D D
d+1,4 m,l - -31 +? +?
d+1,4,2 m,l,m - -14? D KFD
d+4 l 15 -33 KBD KBD
d+4 l 15 -33 -17? KBD
d+4,2 l,m - -28 D KFD
d+4:2 l,m - -18? -9?
d+4:2:1+2 l,m,m - -17 D D
d+1+2 m 12? -16 D D
d/b+2 m 13~15? -5? +6? +6?
d/b+3 l 16S -17 -3 -3
b+1 h 12 -3? +8 +8
b+1,2 h,m - -12 +4S TD
b+2 m 22 -7 YD KZD
b+3 h 14~15 -10 KZD KZD
b+4 l 21 -13 +1 +1
b+1+2 h - ±0? TD TD
u/f+2 m 39 +8 FD FD
u/b+3 m 15 -17 U U
u+3 m 15 -17 U U
u/f+3 m 15 -17 U U
u/f+3,4 m,m - -12? U U
f,f+2 m 15(16) -18 -5 -5
f,f+2,1 m,m - -12 UFD KFD
f,f+2,1,b(hold) m - -? -? -?
f,f+2,2 m,l - -19 TKU TKU
f,f+2,2,b(hold) m S -30 -16 -16
f,f+2:1 m,h - -4 D D
f,f+3 m 15(16) -16? U U
f,f+3,4 m,m - -13 U U
f,f+3,4,4 m,m,h - -5 KMD KMD
f,f+3,4,f+4 m,m,m - -14 D? D?
f,f+3,4,d+4 m,m,l S -17? -6 -6
f,f+4 m 27~31S(28) -2~+2 TD TD
b,b+1+2 ! 63 KFD KFD KFD
b,f+1 h 33(33) -12 FD FD
ws+2 m 15 -14 MU MU
fc,d/f+2 m 16(16~ -17 -6 -6
fc,d/f+2,1 m,m - -17? D KFD
fc,d/f+2,2 m,l - -19 TKU TKU
fc,d/f+2,2,b(hold) m S -26 -14 -14
fc,d/f+1+2 l (~ -14? KBD KBD
D(60frames) - - - - -
D(60frames), u+2+3+4 m,m 14(116D~ - FU FU
D(60frames), u+2+3+4 m,m 14(117D?~ - -S -S
ss+1 h 20(30~ +2? KMTD KMTD
ss+3 l 19(29~ -13 +2 +11
d+2(while opponent is grounded) l 18 -12 -1 -1

COMMAND HIT RANGE HIT FRAMES BLOCK ADV HIT ADV COUNTERHIT ADV
qcf - - - - -
qcf+1 h 17(19~ -7 YKU YKU
qcf+2 m 13(15~ -15 KFD KFD
qcf+2 m 13(15~ -17 KFD KFD
qcf+1+2 h (~ -14 KBD KBD
qcf+3 h 17(19~ -19? +1 KBD
qcf+3+4 m (~ -9? FU FU
COMMAND HIT RANGE HIT FRAMES BLOCK ADV HIT ADV COUNTERHIT ADV
qcb - - - - -
qcb+1 m 16(18~ -9 UTD TU
qcb+2 m 15(17~ -8 FD FD
qcb+3 l 18S(20~ -21 -10 KBD
qcb+3,2 l,m - -10? +2? +2?
qcb+3,2,1 l,m,h - -? KMD KFD


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