Saturday, December 19, 2009

T6BR Lei Wulong threads















Lei Combos
Legends:
SNA Snake Stance
DRG Dragon Stance
PAN Panther Stance
DRU Drunken Stance
CRN Crane Stance
TGR Tiger Stance
SLD Sleeping position with Lei's head towards opponent facing down
PLD Sleeping position with Lei's head towards opponent facing up
KND Sleeping position with Lei's head away from enemy facing up
FCD Sleeping position with Lei's head away from the enemy facing down
PHX Phoenix Stance
B! bound
W! wall splat


Launchers:
ff+3~b_ff+3(mid)
u/f+4 (mid)
d/f+2 (mid)
[WS+2], CH1 (mid)
d/b+4 (low)
BT d+1 (low)
BT 4,3 (mid)
CH ff+2 (mid)
CH TGR 1 (mid)
TGR 4 (low)
CH u/f+3 (mid)
DRU 4 (mid)
PLD 4 (mid)
KND 3 (low)
f,n,3(blocked), d+4 (low)
f,n,1,2,1,2, CH 3 (low)
PAN 2 (mid)
CH DRG 2 (mid)
DRU b+1+2 (mid)
PHX 2 (mid)
CH 4 (high)
PLD 3 (low)
CH ss+2~B_DRU 2~B (mid)
u/f+3+4 (mid)
BT 2 (mid) <>u/f+4_PAN 2_d/f+2_CH ff+2_CH TGR 1_ff+3_WS 2(block/whiff), CH 1_CH DRG 2_ BT u/f+4

-f,n,4,1, f,n,2 ,ff+2,b! (can't be regularly done after CH ff+2)
-f+2,f+2,f+2, ff+2, b!
-f+2,f+2,fn2, ff+2, b!
-u/f+1, fn2, fn2, ff+2, b! (unconfirmed for other launchers except u/f+4)
-f+2, 1+2,1, 1+2,2 -> props to [Tobi]
(note: ff+3,4 can be replaced by Razor Rush for wall carry or stance setup or another ff+2 for another type of setup as well)

CH PAN 2
-f+2,f+2,f+2,fn2,ff+2 b! (thanks to ~[DTC]~ for pointing it out)

BT 2
-f+1, fn2, ff+2, b!

CH ff+2
f+1, fn4,1, ff+2, b! (thanks to Symbo)

d/f+2~F SNA

-SNA 1, f+2, ff+2 b!
-SNA 1,1, f+2 ff+2 b!


CH TGR 1

-U/F+4, f+1, ff+2, b! (can anyone confirm if this still works on T6)

ff+3,~b

-BT u/f+4, f+2_fn2, ff+2, b!
-BT U/F+4, f+1, b! (this one's better IMO, if you hit the opponent from a disance, it still promises a juggle, unlike the first, but it deals around 10 less damage)
-BT u/f+4, f+2, 1+2~1, 3 (thanks to Guylon)
-u/f+3, f+2, f,N+2, f,f+2, B! (silencer017)(must be near like u/f+4 and must be aligned)
-BT u/f+4, f+2, f,N+2, f,f+2, B!(silencer017)
-BT U/F+4, 1, f,N+2, f,f+2, B!(silencer017)
-f,2,1,3+4,ff+2 b!

d/b+4

-SSL~SNA~SSR~PAN 2, f+2, fn2, ff+2, B!
-WS 2, f+2, fn2, ff+2, b!
-d/f+1, 1, fn2, ff+2, b! (zachdarvin)

BT d+1

-iWS 2, 2, fn2, ff+2, b!,
-BT d+1 d+1 d+1, 3_iWS 3
-iWS+2,1, d+4~D, W!, SNA 1+2 (thanks to Battousai)
-BT d+1 X 4 (thanks to ~DTC)



TGR 4

-iWS 2, 2_f+2, fn2, ff+2, b!
-uf+1, 2 ,f~2, f,f+2 B! (thanks to Chongibears)


CH u/f+3

-CRN 3, f+2, f+2, ff+2, B!,

CH 4
-CH 4, f~2, f~2 f,f+2 B! (three f~2 can be done when near,.just estimate the distance where you hit CH 4.) (thanks to chongibears for this one)

PLD 4

-u/f+3 CRN, 3, ff+2 b!, (timing is really strict for this one or I might be wrong)
-2+3(item move)(thanks to Battousai for confirming)
-u/f+4, f+2_fn2, ff+2, b!

PLD 3
-WS+2, f+2, f~2, f,f+2 B! (thanks to chongibears for this one)

KND 3

-if KND is CH, d/f+1 can pickup into almost standard juggle
-if KND is CH or not, d/f+1+2, b! ff+3,4
-df1+2 B! f,f+3~b BT d+1 BT 3 (chongibears)
-df1+2 B! WS+2, f,f+3,4 (the timing for this is pretty tight after WS+2)
-d/f+1+2, TGR 3~f W! 1+2 (~DTC~)


DRU 4

-1, f+2, f,N+2, f,f+2. (this one just came from Battousai)
-DRU 4, dash 1, dash 1, ff+2(Opponent gets b! backwards), ff+3,4
DRU 4, 1 ,2 df1+2 B! f,f+3,4 (from Chongibears, almost the father of unusual launchers' follow ups)^_^

DRU b+1+2

-SLD, 1+2~DRU, DRU u/f+1+2, (optional/not guaranteed), SLD d+3+4 (thanks to chongibears for pointing this guaranteed sexy combo)
-SLD, 4~3
-SLD d+3+4 (silencer017)
-SLD 1+2,u,4(iWS4), f+1, fn2, ff+2 b!

fn3(blocked/whiff), d+4

-iWS 2, f+2, fn2, ff+2, b!,
-ff+3~b, BT d+1, iWS 3 (been available since Tekken 5)
-d/f+1+2,b! (chongibears pointed out that you can follow a d/f+1+2 b!)


Razor Rush to CH 3 (low)

-4~4~3,3

PHX 2

-u/f+3~CRN, CRN 3, ff+2, b!,
-2+3(if you have a gun/item move. this looks cool)


BT 4,3

-FC 1, F+1 f,f+2 B!(timing for FC 1 is tough and requires practice)( thanks to chongibears)
-BT 4,3, FC+1, FC,d/f+2,1,4, PHX mixups (silencer017)

CH ss+2~B_DRU 2~B

-BT d+1, d+1, d+1, iWS 3_3

u/f+3+4

-BT d+1, d+1, d+1, iWS 3_3
-iWS 2, f+2, fn2, ff+2, b! (thanks to chongibears)
-BT 1,1,(3),2~DRU (Battousai)

DRG 1+2

-u/f+1, 2, fn2, ff+2, b!(thanks for telling me, chongibears)

FCD 3[b]
-d+4
-WS 3(if opponent is close when hit)
-3~4 (first kick will hit, thanks to Chongi)
-b+4 (hits grounded, thanks to Chongibears)

[b]CH TGR 2

-dash in d/f+1, fn2, ff+2 b! (Aleicard)

THINGS to do after W!:

without b! yet:
d/f+1+2~F b! TGR 1, WS 3 (there's a way to avoid the last hit, but I'm not telling.)
d/f+1+2 b! d/f+1+2 WS 3 (not guaranteed)
d/f+1+2 b! WS 3 (guaranteed, but not as damaging as the ones above)
d/f+1+2, B!, 2+3 (item move) (credits go to Battousai)
f,f+2, B!, u/f+3, CRA 3,4,2,3 (the last three hits are techrollable)

after b!:
ff+2 (if your from a distance)
dash in d+4,4 (if from a great distance,99% opponents get hit, but its not guaranteed.)
fn1,2,1,2,3_4 (razor rush to any animal stance+setup optional)
3~4,4,4,4 (not guaranteed unless opponent doesn't move)
fn4,1,2,2 (timing is strict on this one. Leaves you in PAN)
f+3 (been here since T4)
2+3 (item move, just for flash. HEADSHOT)(not guaranteed all the time)(thanks to Battousai for reminding me)

TGR 4, uf+1, 2 ,f~2, f,f+2 B!
PLD 3, WS+2, f+2, f~2, f,f+2 B!
CH 4, f~2, f~2 f,f+2 B! (three f~2 can be done when near,.just estimate the distance where you hit CH 4.)
KND 3 , df1+2 B! f,f+3~b BT d+1 BT 3
KND 3 , df1+2 B! WS+2, f,f+3,4
and you forgot a very important combo too.,
BT 4,3 FC 1, F+1 f,f+2 B!

without b! yet:
1. d/f+1+2, B!, 2+3 (item move)
2. f,f+2, B!, u/f+3, CRA 3,4,2,3 (the last three hits are techrollable)


3. u/f+4, f+2, 1+2,1, 1+2,2 -> props to [Tobi]
4. low parry, u/f+1, 1_2, f,N+2, f,f+2, B!
5. low parry, f,N+4,1, f,N+2, f,f+2, B!
6. (PLD 4)_(PHX 2), 2+3 (item move)
7. BT d+1, iWS+2,1, d+4~D, W!, SNA 1+2

CH PAN 2 f+2,f+2,f+2,fn2, ff+2 b! ff+3,4

CH 4 f+3,Delay1 ff+2 B! ff+3,4 for 67 pt

d/f+2 f+3,1 f,n+2 ff+2 B! ff+3,4 for 62 pt

u/f+4 f+3,1 f,n+2 ff+2 B! ff+3,4 for 63 pt

DRU b+1+2 D/F+2,1,4 PHX 2 B! ff+3,4 for 75 pt After headbut Lei is on the ground. Holding D/F cancel and stand up in Crounch

CH f+4,1 f+3,1 f,n+2 ff+2 B! ff+3,4 for 89 pt

CH u/f+3 CRA 3 f+3,1 ff+2 B! ff+3,4 fr 85 pt

CRA 1+2 d/f+1+2 B! ff+3,b BT d+1 BT 3 for 66 Easy

CRA 1+2 D/F+2,1,3 PHX 2 B! ff+3,4 for 75 pt Hard

ff+3,b BT U/F+4 f+3,1 f,n+2 ff+2 B! ff+3,4 for 73 pt

LOW PARRY f+3,1 ff+3,4 Just 34 There isn't B! from Low Parry I don't know if there are most powerful combo

BT d+4_d+2+3 (I don't know the name of old Playdead) delay D/F+2,1,4 PHX 2 B! ff+3,4 for 59 pt Very easy

BT d+4_d+2+3 u (for cancel) f,n+1 f+3,1 ff+2 B! ff+3,4 for 60 pt the most poverful

Finally connect ff+3,4 at the end of the juggle is very easy... hehehe


low parry f N+4,1, f N+4,1,2,3 I think that does about 37 pts

low parry 1+2,1, BT d+1, 3 I think that does 37 pts as well.


DRU b+1+2, U~FC~d/f+2,1,4~b, PHX 2, b+4,1 76 damage

DRU b+1+2, FC d/f+2,1,4 PHX 2 B! ff+3,4!!!

DRU b+1+2; SLDs D/F; FC d/f+2,1,4; PHX 2 B!; f,f+3,4

from "standard" launchers (d/f+2, hopkick etc.)

- f+2, f+2, f+2, f+3>1
- fn4,1, fn2, f+3>1
- f+3,1, ff+3,4
- f+3>1, fn2, fn2,1
- 4, fn2, f+3>1


f,n+1,2,1,2,3 CH= ff+4,3+4

d/b+4,4= d+4,4

SNK 2 CH to DRG then DRG 1+2, u/f+1, f+2, ff+2 B! ff+3,4

u/f,n+4, f,n+4,1, f+3,1 W!, f,f+2 B!, d/f+1,1<1>

u/f,n+4, f,n+4,1, f+3,1 W!, d/f+1,1<1>
CH SNA 2~f DRG 1+2 f31 fn2 fn2 ff2 *Mokujin

CH SNA 2~f DRG 1+2 f31 f31 ff2 *Marduk


u/f,n+4, f,+3,1, 1+2,1 W!, BT 3+4 B!, BT 1,1,3,2
10 hits, 93 damage


f,f+3, 1+2,1, BT 1+2, BT 3 W!, f,f+2 B!, f+3,1, u/b+4
9 hits, 92 damage

u/f,n+4, f,+3,1, 1+2,2 W!, f,f+2 B!, f,+3,1, u/b+4
9 hits, 104 damage

DRU b+1+2, SLDs 1 (roll left), PLDs 4, d+4,4 W!, f,f+2 B!, f+3,1, u/b+4
8 hits, 95 damage

DRU b+1+2, SLDs 1, PLDs 3,4 W!, f,f+2 B!, f+3,1, u/b+4
7 hits, 90 damage


u/f+3+4, BT 1,1, BT d+1, BT 3 W!, f,f+2 B!, f+3,1, u/b+4
10 hits, 98 damage

Lei wulong top moves to win match

1. R!A!Z!O!R R!U!S!H!!!
2. d+4~d to PAN
3. ff3~b
4. BT d+1
5. DRU_SS,2~b

or

u/f+4 (easy juggle launcher to punish and safe on block...[?])
Razor Rush (duh)
d+3+4 (the mind games and the moves you have at your arsenal is nuts!)
DRK~f or ~b (I love that they gave this style mobility now!)
f,f+2 (strong, solid hitting strike that bounds in a juggle...not that it's perfect though.

Panther twin slice(pnt 2,1)

Crane kick(uf4)

Super kick(f,f+3)

Enter the tiger (df1+2, f)

T6BR Lei Frame Data

.

Move NameStanceCommandHit RangeDamageSpeedOn BlockOn HitCHNote

.

JabNormal1High810188

.

Twin Snake ThrustsNormal1,1High,High8,14
-833

.

Twin Snake Thrusts ~SnakeNormal1,1,fHigh,High,Stance8,14
-15?-1?-1?

.

Twin JabsNormal1,2High,High8,14
-166

.

StraightNormal2High1210177

.

Two One ComboNormal2,1High,Mid12,15
-833

.

Two One Combo~DrunkenNormal2,1,fHigh,Mid,Stance12,15
-11±0±0

.

Flutter KicksNormal2,1,3+4High,Mid,12,15,14,16
-12DD

.

Crescent KickNormal3_b+3High3614-14-4-2

.

Crescent Kick~PhoenixNormal3,bHigh,Stance3614---

.

Crescent Trip~ Back TurnNormal3,3High,Low36,20B-19KBDKBD

.

Crescent Trip~ (Cancel Sweep)Normal3,3,bHigh,Stance36B---

.

Tornado Kick~KNDsNormal3~4,dMidJS3037B(38~)6+S+S

.

Dual Tornado~KNDsNormal3~4,4,dMidJS,MidJS30,25B6+S+S

.

Triple Tornado ~KNDsNormal3~4,4,4,dMidJS,MidJS,30,25,20B6+S+S

.

Clean Sweep~ FCDsNormal4~3MidJS3029D(30~)-22?DD

.

Ankle Kick~KNDsNormal4~4LowCS,Stance816D(17~)-16~-17?-4-4

.

Ankle Drop~KNDsNormal4~4,3LowCS,LowCS,8,8D-299

.

Lift Up Cannon~FCDsNormal4~4,3,3LowCS,LowCS,8,8,28D-14UU











.

Hook Punch~Back TurnNormal1+2High,Stance2114B-54D

.

Spinning Back Blow~Back TurnNormal1+2,1High,High,Stance21,21B-566

.

Spiral UpperNormal1+2,2High,Mid21,25
-11UU

.

Howling Dog (1 hit)Normalf+3Mid2416-12?-+

.

Howling DogNormalf+3,1Mid,High24,14
-3?+7?+

.

Beating KickNormalf+4High3124(25~)-17+KZD

.

Beating Rush (2 hit)Normalf+4,2High,Mid31,14
-?±0?±0?

.

Beating Rush (3 hit)Normalf+4,2,1High,Mid,Mid31,14,14
-16-5-5

.

Beating Rush (4 hit)Normalf+4,2,1<2High,Mid,Mid,Mid31,14,14,9
-12-1-12?

.

Beating Rush, Crane KickNormalf+4,2,1,2,4High,Mid,Mid,Mid,Mid31,14,14,9,14
-5DD

.

Beating Rush, Crane Kick~CraneNormalf+4,2,1,2,4,u_dHigh,Mid,Mid,Mid,Mid,31,14,14,9,14
-11DD

.

Beating Rush, Low KickNormalf+4,2,1,2,3High,Mid,Mid,Mid,Low31,14,14,9,14
-17-3KBD

.

Twin Snake StrikesNormalf+1+2HighHigh15,12165+10(ND)+10(ND)

.

Dragon Spark~CraneNormalf+1+2,fHighHigh,Stance15,1216±0+5(ND)+5(ND)

.

Dragon Spark~PantherNormalf+1+2,u_dHighHigh,Stance15,1216-5-1(ND)-1(ND)

.

Dancing Cobra (1 hit)Normald/f+1Mid1513-566

.

Dancing Cobra (2 hit)Normald/f+1,1Mid,High15,14
-101+1?

.

Dancing Cobra (3 hit)Normald/f+1,1,1Mid,High,Mid15,14,25
-10DKFD

.

Snake UpperNormald/f+2Mid1415-7U(+4?)U

.

Snake Upper~SnakeNormald/f+2,fMid,Stance1215-?U(+)U











.

Leopard TailNormald/f+3Mid3221-10DKFDH

.

Tiger FangNormald/f+1+2Mid2517S-2?S+3?S+9SB

.

Tiger Fang~TigerNormald/f+1+2,fMid,Stance2517S+3?S+8?S+14SGB

.

Iron Mace (1 hit)Normald+2Mid2117,18?-1S+1S+1S?B

.

Iron Mace (2 hit)Normald+2,2Mid,Mid21,25
-12?+6?D

.

Snake KickNormald+4Low1212-12±0±0

.

Snake Kick~SnakeNormald+4,dLow,Stance1212-13-1-1

.

Double StabNormald+4,4Low,Mid12,21
-15-2?-2?

.

Double Stab~DrunkenNormald+4,4,fLow,Mid,Stance12,21
-+?+?

.

Rave Sweep (Close)Normald/b+4LowCS1420-24?KBDKBD

.

Rave SweepNormald/b+4LowCS920-24?-4S-4S*1

.

Rave SpinNormald/b+4,4LowCS,High9,36A-12~-11?DD*2

.

Rave Sweep (Close)~SnakeNormald/b+4,u_dLowCS,Stance1420-25KBDKBD

.

Rave Sweep~SnakeNormald/b+4,u_dLowCS,Stance920-25+8S+8S

.

Rave Sweep (Close)~DrunkenNormald/b+4,fLowCS,Stance1420-25KBDKBD

.

Rave Sweep~DrunkenNormald/b+4,fLowCS,Stance920-25+6S?+6S?

.

Butterfly Palm StrikeNormald/b+1+2Mid3128-13FDFD

.

Mule Kick~ FCDsNormald/b+3+4MidJS,Stance26
-UTDUTD

.

Dragon StompNormalb+4Low2022-12+2S+1S?

.

Lei Gong ElbowNormalb+4,1Low,High20,24
-15KMDKMD











.

Dragon Stomp~Back TurnNormalb+4,bLow,Stance20B-59+8?

.

CannonballNormalb+1+2MidCS3025~32-8~-1?+5~+12?+(SM)

.

Blade DropNormalu/b+4MidJS2115-18TKDTKD

.

Blade Drop~CraneNormalu/b+4,fMidJS,Stance2115-25TKDTKD

.

Blade Drop~PhoenixNormalu/b+4,bMidJS,Stance2115-TKDTKD

.

Immortal FlightNormalu+1+2StanceJS
S



.

Immortal Flight~KNDsNormalu+1+2,dStanceJS,Stance
D



.

Sonic StrikeNormalu/f+1High1915-66+6?

.

Falling Tree~PLDsNormalu/b_u_u/f+2MidJS3035~38D-14-4S-4S

.

Soaring Crane Wing~CraneNormalu/b+3MidJS,Stance2016-4?DD

.

Soaring Crane Wing~CraneNormalu+3MidJS,Stance2516-411U

.

Soaring Crane Wing~CraneNormalu/f+3MidJS,Stance2716-211U

.

Soaring Crane Wing~NormalNormalu/f+3,dMidJS,Stance2716-9?+4?U

.

Turn Over Kicks~Back TurnNormalu/f+3+4MidJSMid12,1933B-1TDTD

.

Flip KickNormalu/f+3+4,4MidJSMid,Mid12,19,14
-5TDTD

.

Hop KickNormalu/f+4Mid1515??UU

.

Razor Rush (1 hit)Normalf,n+1Mid1012(14~)-2+4(+11)+4(+11)

.

Razor Rush (2 hit)Normalf,n+1,2Mid,Mid10,9
-1211

.

Razor Rush (3 hit)Normalf,n+1,2,1Mid,Mid,Mid10,9,8
-1211

.

Razor Rush (4 hit)Normalf,n+1,2,1,2Mid,Mid,Mid,Mid10,9,8,7
-141-10











.

Razor Rush Crane KickNormalf,n+1,2,1,2,4Mid,Mid,Mid,Mid,Mid10,9,8,7,14
-7DD

.

Razor Rush Low KickNormalf,n+1,2,1,2,3Mid,Mid,Mid,Mid,Low10,9,8,7,14
-17-3KBD

.

Razor Rush (1 hit)~SnakeNormalf,n+1,u_dMid,Stance1012(14~)-13?-2(+2)-2(+2)

.

Razor Rush (2 hit)~DragonNormalf,n+1,2,u_dMid,Mid,Stance10,9
-10,13?33

.

Razor Rush (3 hit)~PantherNormalf,n+1,2,1,u_dMid,Mid,Mid,Stance10,9,8
-1122

.

Razor Rush (4 hit)~TigerNormalf,n+1,2,1,2,u_dMid,Mid,Mid,Mid,10,9,8,7
-13(-15)+2,3?-9?*3

.

Razor Rush Crane Kick~CraneNormalf,n+1,2,1,2,4,u_dMid,Mid,Mid,Mid,Mid,10,9,8,7,14
-11DD

.

Guard Melting Punches (1 Hit)Normalf,n+2High1212(14~)277

.

Guard Melting Punches (2Hit)Normalf,n+2,1High,Mid12,14
±0+1?+1?*4

.

Guard Melting Punches (3 Hit)Normalf,n+2,1,2High,Mid,Mid12,14,25
-17UU

.

Guard Melting Punches (4 Hit)Normalf,n+2,1,2,1High,Mid,Mid,Mid12,14,25,30(B)9DKFD*5

.

Guard Melting Punches (2Hit)Normalf,n+2,1High,Mid12,14

-5-5

.

Razor KickNormalf,n+3High3615(17~)-1KMDKMD

.

Mid Stun KickNormalf,n+3,4High,Mid36,24
+2?YRD(+5?)YRD(+5?)

.

Trip KickNormalf,n+3,d+4High,LowCS36,24
-12UDUD

.

Wolf Fang Rush (1 hit)Normalf,n+4High2110(12~)-20?-11-11

.

Wolf Fang Rush (2 hit)Normalf,n+4,1High,Mid21,14
-1?+5?+5?

.

Wolf Fang Rush (2 hit)~TigerNormalf,n+4,1,fHigh,Mid,Stance21,14
-12-1?-1?*6

.

Wolf Fang Rush (2 hit)~DragonNormalf,n+4,1,u_dHigh,Mid,Stance21,14
-+?-

.

Wolf Fang Rush (3 hit)Normalf,n+4,1,2High,Mid,Mid21,14,9
-10-4-4











.

Razor KickNormalf,n+4,1,2,3High,Mid,Mid,High21,14,9,24
2KMDKMD

.

Mid Stun KickNormalf,n+4,1,2,3,4High,Mid,Mid,High,Mid21,14,9,24,24
+2?YRD(+5?)YRD(+5?)

.

Trip KickNormalf,n+4,1,2,3,d+4High,Mid,Mid,High,21,14,9,24,24
-11UDUD

.

Snake BiteNormalf,n+4,1,2,2High,Mid,Mid,Mid21,14,9,12
-12-1-1

.

Snake Bite~DragonNormalf,n+4,1,2,2,fHigh,Mid,Mid,Mid,Stance21,14,9,12
-4?22

.

Twin Snake BiteNormalf,n+4,1,2,2,2High,Mid,Mid,Mid,21,14,9,12,18
-17-6-6

.

Twin Snake Bite~PantherNormalf,n+4,1,2,2,2,fHigh,Mid,Mid,Mid,21,14,9,12,18
-18-7-7

.

Ankle Kick~KNDsNormalf,n+4,1,2,2,4High,Mid,Mid,Mid,21,14,9,12,8D-16~-17?-4-4

.

Ankle Drop~KNDsNormalf,n+4,1,2,2,4,3High,Mid,Mid,Mid,21,14,9,12,8,D-299

.

Lift Up Cannon~FCDsNormalf,n+4,1,2,2,4,3,3High,Mid,Mid,Mid,21,14,9,12,8,D-14UU

.

Dragon PalmNormalf,f++2Mid2818~19-10S+5STUB

.

Reverse LotusNormalf,f+3Mid1816(17~)-15SUSU

.

Reverse Lotus~Back TurnNormalf,f++3,bMid1816B(17~)-9?SUSU

.

Lotus FloatNormalf,f+3,4Mid,High18,26
-13DD

.

Basho Whirlwind (1 Hit)Normalf,f+4High2516(17~)-11+1Y-1Y

.

Basho Whirlwind (2 Hit)Normalf,f+4,3+4High,HighJS25,25
-3KMDKMD

.

Basho Whirlwind (1 Hit)~CraneNormalf,f+4,3+4,fHigh,Stance2516(17~)--Y-Y

.

Basho Whirlwind (1 Hit)~PhoenixNormalf,f+4,3+4,bHigh,Stance2516(17~)--Y-Y

.

Leaping Twin KickNormalf,f+3+4MidJS26(~)1DD*7

.

Drunken Tiger LashNormalbb+1High2830(31~)-10FDFD











.

Drunken Tiger Lash~DrunkenNormalb,b+1,fHigh,Stance2830(31~)-33~FDFD

.

Instant Jump KickNormalf,f,f+3 _Running+3MidJS3622(25~)+17GDD

.

Swingover Punches (1 Hit)NormalWS+2Mid1415-10?44

.

Swingover Punches (2 Hit)NormalWS+2,1Mid,Mid14,18
-13±0U

.

Thousand Bird Flower (1 hit)NormalFC,d/f+2LowCS1217,18?S-15+?+?

.

Thousand Bird Flower (2 hit)NormalFC,d/f+2,1LowCS,LowCS12,12B-16+?+?

.

Thousand Bird Flower (3 hit)~PhoenixNormalFC,d/f+2,1,4LowCS,LowCS,Mid,Stance12,12,21
-12-1-1

.

Thousand Bird Flower (2 hit)~NormalNormalFC,d/f+2,1,4,bLowCS,LowCS,Stance10,10
-15-4?-4?

.

Snake StrikeNormalSS+1High2516(25~)-5+6(ND)+6(ND)

.

Snake Strike~TigerNormalSS+1,fHigh,Stance2516(25~)±0+10(ND)+10(ND)

.

Snake Strike~DragonNormalSS+1,High,Stance2516(25~)-2?+11G(ND)+11G(ND)

.

Drunken Rapid Fist NormalSS+2Mid1418~19-7~-6S-9~-8STD

.

Drunken Rapid Fist~Back TurnNormalSS+2,bMid,Stance1418~19+1~+2S-1~±0STD

.

Drunken Rapid Fist~DrunkenNormalSS+2,fMid,Stance1418~19+1~+2S-1~±0STD

.

Drunken Fist NormalSS+2,2Mid,High14,21
+4,5?+5(ND)+5(ND)

.

Drunken Fist~DrunkenNormalSS+2,2,fMid,High,Stance14,21
-1-2(MD)-2(ND)

.

Crane CannonNormalSS+4Mid1621(30~)-9UU

.

Falling Blade~Back TurnNormalSS+3+4MidJS1834B(43~)-3S+S+S

.

Falling Blade~KNDsNormalSS+3+4,dMidJS,Stance1834(43~)-3S+S+S

.

Taunt~DrunkenNormal1+3+4Stance,Stance
















.











.











.

DRUNKEN STANCENormalf+3+4Stance(Punch Parry)





.

Drunken~NormalDrunkenDRU+dStance





.

Forward WobbleDrunkenDRU+fStance(捌き)





.

Forward Wobble~NormalDrunkenDRU+f,dStance





.

Forward Wobble~Backward WobbleDrunkenDRU+f,bStance(捌き)





.

BackstepDrunkenDRU+bStance





.

Drunk~Grounded PositionDrunkenDRU+d+1+2 _ d+3+4Stance





.

Drunken Tiger LashDrunkenDRU+1Mid2518?-11DKFD

.

Drunken Tiger Lash~DrunkenDrunkenDRU+1,f~Mid,Stance3018?-21DKFD

.

Drunken Rapid FistDrunkenDRU+2Mid1418~19-7~-6S-9~-8STD

.

Drunken Rapid Fist~Back TurnDrunkenDRU+2,bMid,Stance1418~19B+1~+2S-1~±0STD

.

Drunken Rapid Fist~DrunkenDrunkenDRU+2,fMid,Stance1418~19+1~+2S-1~±0STD*8

.

Drunken FistDrunkenDRU+2,2Mid,High14,21
+4,5?+5(ND)+5(ND)

.

Drunken Fist~DrunkenDrunkenDRU+2,2,f~Mid,High,Stance14,21
-1-2(ND)-2(ND)

.

Fox KickDrunkenDRU+3Low1517-1211

.

Fox Kick~DrunkenDrunkenDRU+3,Low,Stance1517-++

.

Fox ComboDrunkenDRU+3,2Low,Mid15,24
-1STDTDB

.

Fox Combo~DrunkenDrunkenDRU+3,2,fLow,Mid,Stance15,24
-TDTDB











.

Fox FlipDrunkenDRU+3,2,4Low,Mid,Mid15,24,21
-18?TKDTKD

.

Fox Flip~PhoenixDrunkenDRU+3,2,4,bLow,Mid,Mid,Stance15,24,21
-18?TKDTKD

.

Fox Flip~CraneDrunkenDRU+3,2,4,fLow,Mid,Mid,Stance15,24,21
-18?TKDTKD

.

Tiger KickDrunkenDRU+4Mid2018-12TKUTKU

.

Tiger Kick~DrunkenDrunkenDRU+4,fMid,Stance2018-TKUTKU

.

Drunken Sip~DrunkenDrunkenDRU+1+2StanceCS(回復)
S


*9

.

Drunken Sip2~DrunkenDrunkenDRU+1+2,1+2StanceCS(回復)
S


*10

.

Drunken Sip3~KNDsDrunkenDRU+1+2,1+2,1+2StanceCS(回復)
D


*11

.

Donkey Kick~ FCDsDrunkenDRU+3+4LowCS2629~30D-UDUD

.

Out Of ControlDrunkenDRU+1+3_2+4High投,High投3315~
D

.

Out Of Control~DrunkenDrunkenDRU+1+3_2+4,fHigh投,High投,





.

Spinning HeadbuttDrunkenDRU+b+1+2MidCS,Stance30
-KZDKZD

.

Drunken Stupor~KNDsDrunkenDRU+u/b+1+2Stance(回復)




*12

.

Stupor Feint PunchDrunkenDRU+u/b+1+2,1Stance,Mid3018?-11?DKFD*13

.

Stupor Feint Punch~DrunkenDrunkenDRU+u/b+1+2,1,fStance,Mid,Stance3018?-21?DKFD

.

Drunken Fall~SLDsDrunkenDRU+u/f+1+2Mid25D--S?UTDB

.

Lay DownGroundAny Ground Art dStance
D



.

Hangover~DrunkenGroundAny Ground Art 1+2+3Stance





.

Turn OverGroundAny Ground Art 1 _ d+1Stance




*14

.

Meng XianGroundAny Ground Art2Stance




*15











.

Startled Drunk~DrunkenGroundAny Ground Art 1+2Stance





.











.











.

SLDsMultipled+1+4Stance





.

Sliding Kick~PLDsSLDsSLDs+4~3LowCS1822D(23~)-KBDKBD*16

.

Bicycle Kicks~KNDsSLDsSLDs+3+4MidMid6,2518D-7?DD

.

Deadly Current~SLDsSLDsSLDs+d+3+4Low27D-UDUD

.











.











.

FCDsMultipled+1+2Stance





.

Lotus CutterFCDsFCDs+3LowCS25
-KBDKBD

.

Rave Sweep (Close)~PLDsFCDsFCDs+3~4LowCS1423D(24~)-25KBDKBD

.

Rave Sweep~PLDsFCDsFCDs+3~4LowCS924?D-25--*17

.

Rave Spin (Close)FCDsFCDs+3~4,4LowCS,High9,36A-21~-22DD

.

Rave SpinFCDsFCDs+3~4,4LowCS,High14,36A-21~-22DD

.

Go To Sleep~ FCDsFCDsFCDs+4~3MidJS2122D(23~)-DD

.

Twirl SpringFCDsFCDs+3+4MidMid6,24
-7KMDKMD

.











.











.

PLDsMultipled+2+3Stance
















.

Rave Sweep(Close)PLDsPLDs+3LowCS1420-25KBDKBD

.

Rave SweepPLDsPLDs+3LowCS920-2522*18

.

Rave Spin(Close)PLDsPLDs+3,4LowCS,High9,21A-21~-22DD

.

Rave SpinPLDsPLDs+3,4LowCS,High14,36A-21~-22DD

.

Rave Sweep(Close)~SnakePLDsPLDs+3,u_dLow,Stance1420-25KBDKBD

.

Rave Sweep~SnakePLDsPLDs+3,u_dLowCS,Stance920-2522

.

Rave Sweep(Close)~DrunkenPLDsPLDs+3,fLow,Stance1420-25KBDKBD

.

Rave Sweep~DrunkenPLDsPLDs+3,fLowCS,Stance920-2522

.

Kangaroo KickPLDsPLDs+4MidCS2423-12UU

.

Monkey SpringPLDsPLDs+3+4Low,sMid14,16
-23?KBDKBD

.











.











.

KNDsMultipled+3+4Stance





.

Lotus CutterKNDsKNDs+3LowCS16
-KBDKBD

.

Jiao KickKNDsKNDs+4Mid21
-15,16?1D

.

Hop UpKNDsKNDs+3+4MidCS2435-3?DD

.

RollKNDsKND[s]b_f~,1+2MidJS18
-DD

.

Kip-upKNDsKND[s]b+3+4MidJS24
-DD

.











.






















.

BACK TURNEDNormalb+3+4 _b~3+4Stance
B



.

Forward StepBack TurnBT+f~Stance
B



.

Forward WalkBack TurnBT+f~Stance
B



.

Back Blows (1 hit)Back TurnBT+1High1416-++

.

Back Blows (2 hit)Back TurnBT+1,1High,Mid14,12B-91+1?

.

Dancing Spear (3 hit)Back TurnBT+1,1,3High,Mid,Low14,12,8
-++

.

Dancing Spear (4 hit)Back TurnBT+1,1,3,2High,Mid,Low,High14,12,8,19
-AZDAZD

.

Dancing Spear (4 hit)~DrunkenBack TurnBT+1,1,3,2,fHigh,Mid,Low,High,Stance14,12,8,19
-AZDAZD

.

Heavy HandBack TurnBT+2Mid2420?-10,11?DDH

.

Reverse Double Kick (1 hit)Back TurnBT+4Mid1814-15?-4?+?

.

Reverse Double Kick (1 hit)~Back TurnBack TurnBT+4,bMid,Stance18B-13?-2?+

.

Reverse Double Kick (2 hit)Back TurnBT+4,3Mid,Mid18,20
-15?U(+)U

.

Backfist Elbow DropBack TurnBT+1+2High1410B-655

.

Elbow Drop~SLDsBack TurnBT+1+2,2High,Mid,Stance14,21
-+S+S

.

Flip Flop (1 hit)Back TurnBT+3+4MidJS1832B-4UTDUTDB*19

.

Flip Flop (1 hit)Back TurnBT+3+4,3+4MidJS,MidJS18,18B-10UTDUTD

.

Flip Flop (1 hit)Back TurnBT+3+4,3+4,3+4MidJS,MidJS,MidJS18,18,18B-10DD

.

Low Back SpinBack TurnBT+d+1LowCS1412B-12(-15)+8?KBD

.

Rave Sweep(Close)Back TurnBT+d+4LowCS1420-25KBDKBD

.

Rave SweepBack TurnBT+d+4LowCS920S-25+2(KBD)+2(KBD)*20











.

Rave Spin(Close)Back TurnBT+d+4,4LowCS,High9,36A-22~-21DD

.

Rave SpinBack TurnBT+d4+,4LowLowCS,High9(14)*2,36A-22~-21DD

.

Rave Sweep(Close)~SnakeBack TurnBT+d+4,u_dLow,Stance1420-25KBDKBD

.

Rave Sweep~SnakeBack TurnBT+d+4,u_dLowCS,Stance920-2588

.

Rave Sweep(Close)~DrunkenBack TurnBT+d+4,fLow,Stance1420-25KBDKBD

.

Rave Sweep~DrunkenBack TurnBT+d+4,fLowCS,Stance920-2588

.

Falling Tree~PLDsBack TurnBT+u/b_u_u/f+2MidJS3033~35D-14-4S-4S

.











.











.

PHOENIX ILLUSIONNormalb+1+4Stance





.

Phoenix~DrunkenPhoenixPNX+ffStance





.

Tiger LashPhoenixPNX+1High2830(80~)-10FDFD

.

Tiger Lash~DrunkenPhoenixPNX+1,fHigh,Stance2830(80~)-33~FDFD

.

Dragon PalmPhoenixPNX+2Mid2718(68~)-10STUTUB

.

Lone Phoenix Kicks (1 hit)PhoenixPNX+3High3314(64~)-14-4-2

.

Lone Phoenix Kicks (1 hit)~PhoenixPhoenixPNX+3,bHigh3314(64~)-14-4-2

.

Lone Phoenix Kicks (2 hit)PhoenixPNX+3,3High,Low33,20B-19KBDKBD

.

Lone Phoenix Kicks (2 hit)~Back TurnPhoenixPNX+3,3,bHigh33B--?-?

.

Phoenix Cutter~SnakePhoenixPNX+4LowCS,Stance2215S(65~)-141+1?

.

Drunken Sip~DrunkenPhoenixPNX+1+2Stance(回復)




*21











.

Phoenix CutterPhoenixPNX+f+4UnblockableJS10865~69TDTDTD

.

Phoenix Kicks~PhoenixPhoenixPNX+b3,3~Mid,Mid~20,20~14(64~)-8DKZD

.

Tornado Kick~Back TurnPhoenixPNX+b+4,,MidJS3637B(87~)+9G+S+S

.

Phoenix~SnakePhoenixPNX+d_u+2+3Stance





.











.











.

SNAKE STANCENormalb_f+2+3Stance




*22

.

SNAKE STANCENormalSS+1+4_2+3Stance




.

Rushing Snake (1 hit)SnakeSNA+1High1211-655

.

Rushing Snake (2 hit)SnakeSNA+1,1High,High12,10
-655

.

Rushing Snake (3 hit)SnakeSNA+1,1,1High,High,High12,10,9
-655

.

Rushing Snake (4 hit)SnakeSNA+1,1,1,1High,High,High,High12,10,9,8
-655

.

Rushing Snake (5 hit)SnakeSNA+1,1,1,1,1High,High,High,High,High12,10,9,8,7
-655

.

Rushing Snake (2-5 hit)~SnakeSnakeSNA+1,1,fHigh,High,Stance12,10
-27-16-16

.

Snapping Snake (2 hit)~SnakeSnakeSNA+1,2High,Mid,Stance12,15
-12-1?-1?

.

Snapping Snake (3 hit)SnakeSNA+1,2,1High,Mid,Mid12,15,12
-1011

.

Snapping Snake (3 hit)~PantherSnakeSNA+1,2,1,fHigh,Mid,Mid,Stance12,15,12
-65+5?

.

Snapping Snake (4 hit)~SnakeSnakeSNA+1,2,1,2,fHigh,Mid,Mid,High,Stance12,15,12,24
-SBDSBD

.

Snake BiteSnakeSNA+2Mid1815-10+1SYRD(+4)

.

Double BiteSnakeSNA+2,2Mid,Mid18,12
-1-1-1











.

Triple BiteSnakeSNA+2,2,2Mid,Mid,LowCS18,12,18
-17-6-6

.

Snake Bite~DragonSnakeSNA+2,fMid,Stance1815-10+1SYRD(+4)

.

Double Bite~DragonSnakeSNA+2,2,fMid,Mid,Stance18,12
-4?22

.

Triple Bite~PantherSnakeSNA+2,2,2,fMid,Mid,LowCS,Stance18,12,18
-18-7-7

.

Ankle KickSnakeSNA+2,2,4Mid,Mid,LowCS18,12,8D-16~-17?-4-4

.

Ankle Kick~KNDsSnakeSNA+2,2,4,3Mid,Mid,LowCS,LowCS18,12,8,8D-299

.

Ankle Drop~KNDsSnakeSNA+2,2,4,3,3Mid,Mid,LowCS,LowCS,Mid18,12,8,8,28D-14UU

.

Lift Up Cannon~FCDsSnakeSNA+3MidCS,Stance3628D-14UU

.

Snake Kick~SnakeSnakeSNA+4Low1316A?-13-2-2

.

Angry ViperSnakeSNA+1+2MidCS3021-10YDYD

.

Dragon Neck SnapSnakeSNA+1+3High3526



.

Dragon Neck Snap~DragonSnakeSNA+1+3,bStance





.











.











.

DRAGON STANCESnakeSNA+uStance




*23

.

DRAGON STANCETigerTGR+d






.

Dragon Neck SnapDragonDGN+1High投3526



.

Dragon Neck Snap~DragonDragonDGN+1,bStance





.

Dragon RoarDragonDGN+2Mid2117+3?DYKU

.

Dragon Roar~TigerDragonDGN+2,fMid,Stance2117-3DYKU











.

Cuju KickDragonDGN+3LowCS1316,15?S-18+2S+2S

.

Cuju Kick~CraneDragonDGN+3,fLowCS,Stance1319-16?-6?S-6?S

.

Wolf Fang (1 hit)DragonDGN+4High2110-22-11-11

.

Wolf Fang (2 hit)DragonDGN+4,1High,Mid21,14
-155

.

Wolf Fang (2 hit)~TigerDragonDGN+4,1,fHigh,Mid,Stance21,14
-+?
*24

.

Wolf Fang (2 hit)~DragonDragonDGN+4,1,u_dHigh,Mid,Stance21,14
-+?

.

Wolf Fang (3 hit)DragonDGN+4,1,2High,Mid,Mid21,14,9
-1011*25

.

Razor KickDragonDGN+4,1,2,3High,Mid,Mid,High21,14,9,24
2KMDKMD

.

Mid Stun KickDragonDGN+4,1,2,3,4High,Mid,Mid,High,Mid21,14,9,24,24
4YRD()YRD()

.

Trip KickDragonDGN+4,1,2,3,d~4High,Mid,Mid,High,21,14,9,24,24
-11UDUD

.

Dragon's SpiteDragonDGN+1+2HighHigh6,2421-7KZDKZD

.

Dragon SparkDragonDGN+f+1+2Mid3817-5SUFDUFD

.

Dragon Spark~TigerDragonDGN+f+1+2,fMid,Stance3817-12SUFDUFD

.

Play Dead PositionDragonDGN+d+3+4Stance





.











.











.

PANTHER STANCESnakeSNA+d_Stance
S


*26

.

PANTHER STANCECraneCRA+u






.

Auto Low ParryPantherPAN+fStance(Low捌)





.

Panther ScratchPantherPAN+1Low1411-13?+3S?+3S?*27











.

Panther ClawPantherPAN+1~2LowCS,High14,32-16-25?DD

.

Panther PawPantherPAN+2Mid2515?-12?UU*28

.

Panther Tail~PantherPantherPAN+3LowJS,Stance21
-13-1?-3?

.

Panther Tail~PhoenixPantherPAN+3,bLow,Stance21
-9?4+4?

.

Beating KickPantherPAN+4High3123-18DKZD*29

.











.











.

TIGER STANCEDragonDGN+uStance




*30

.

Auto High/Mid ParryTigerTGR+fStance(HighMid捌)





.

Tiger StrikeTigerTGR+1Mid2616~17?+2~+3S+2~+3TUB

.

Tiger Claw PalmTigerTGR+2Mid3322?-45KZD

.

Leaping TigerTigerTGR+3MidJS3317?-12KMDKMD

.

Leaping Tiger~Crouching Snake~KNDsTigerTGR+3,fMidJS,Stance3318-9?KMDKMD

.

Coiled SnakeTigerTGR+3,f,4MidJS,Stance,33,16
-KBDKBD

.

Venom StrikeTigerTGR+3,f,1+2MidJS,Stance,33,30
-10YDYD

.

Tiger TailTigerTGR+4LowCS1415-25?KBDKBD

.

Double Tiger PalmsTigerTGR+1+2Mid3825-3?+20?G+20?

.











.











.

CRANE STANCEPantherPAN+dStance




*31











.

Crane's BillCraneCRA+1Mid2719?(B)9DKFD*32

.

Wing of CraneCraneCRA+2High2517B-12+12B+12B

.

Crane Dance (1 hit)CraneCRA+3Mid2514-566

.

Crane Dance (2 hit)CraneCRA+3,4Mid,Low25,12
-12-1-1

.

Crane Dance (3 hit)CraneCRA+3,4,2Mid,Low,Mid25,12,12
-16-5-5

.

Crane Dance (4 hit)CraneCRA+3,4,2,3Mid,Low,Mid,Mid25,12,12,18
-12UU

.

Crane KickCraneCRA+4Low2421-19UDUD

.

Crane SmashCraneCRA+1+2High3016-9?KZDKZD

.

Leaping Crane~CraneCraneCRA+u/b_u_u/f+4MidJS,Stance2518-13UU









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