Friday, December 18, 2009

T6 BR Marshall Law threads







Marshall Law Combo List

Launcher d/f+2_u/f+4_ws+2_CH


To carry to a wall without B!

(f+)4,3, dss f+2
(f+)4,3, dss f+2, ff,n+1
(f+)4,3, dss f+2, ff,n+1,2
(f+)4,3, dss f+2, ff,n+1,2,3
(f+)4,3, dss f+2, ff,n+1,1,2,3
(f+)4,3, dss f+2, ff,n+1, ff,n+1
(f+)4,3, dss f+2, ff,n+1, ff,n+1,2
(f+)4,3, dss f+2, ff,n+1, ff,n+1,2,3
(f+)4,3, dss f+2, ff,n+1, ff,n+1, ff,n+2,f+2,1+2

(f+)4,3, dss f+2, 3+4
(f+)4,3, dss f+2, ff,n+1, 3+4

(f+)4,3 dss f+1
(f+)4,3 dss f+3
4,3 dss f+2~1

(f+)4,3,4 dss f+3
4,3,4 dss f+2~1
4,3,4 dss 3+4 [max]

4,u+3, ff,n+1
4,u+3, ff,n+1,2
4,u+3, ff,n+1,2,3
4,u+3, ff,n+1,1,2,3
4,u+3, ff,n+1, ff,n+1,2,3
4,u+3, ff,n+1, ff,n+1, ff,n+1,2,3

4,u+3, ff,n+1, 3+4
4,u+3, ff,n+1, ff,n+1, 3+4

4,u+3, ff,n+2, ff,n+2,2,1+2 [staple]
4,u+3, ff,n+2, ff,n+1, ff,n+2,2,1+2

4,u+3, ff,n+4,3
4,u+3, ff,n+4,3, dss f+3 [max]

4,u+3, ff,n+1, f+3,4
4,u+3, ff,n+1, ff,n+1, f+3,4 *for bigs

4,u+3, ff,b+1,2,2 [max]


Combo using B! without walls (omission : f+2 and 3+4)

4,u+3, ff,n+2, ff,n+2, b+2,2 B!
4,u+3, ff,n+4,3 dss 2 B!

(f+)4,3, dss f+2,f+2,2, B!
(f+)4,3, dss f+2, f+1+2, B!
(f+)4,3, dss f+2, ff,n+1, f+1+2, B!

4,u+3, ff,n+1,2,f+2,2, B!

4,u+3, ff,n+1, f+1+2, B!
4,u+3, ff,n+1, ff,n+1, f+1+2, B!
4,u+3, ff,n+2, ff,n+2, ff+1+2 B!

4, 3+4, u/f+1, f+1+2, B!

b+2,3,4, dss f+2,2,2, B!

f+4,3,4, dss f+2,2,2, B!


Other combos


(f+)1, b+2,3,4, dss f+3
(f+)2, b+2,3,4, dss f+3
(f+)4, b+2,3,4, dss f+3

(f+)1, b+2,3,4, dss f+1
(f+)2, b+2,3,4, dss f+1
(f+)4, b+2,3,4, dss f+1


Launcher U/F+3,4_d+2,3
*Thanks to JFJ and Sezaru for their contributions to this section

b+2,3,4 dss 2 B!
b+2,3,4 dss f+2,2,2 B!
3+4,f+2,b+2,2 B!

b+2, 1,2 b+2,2 B! ff+2,1,3
b+2, 1,1,2 b+2,2 B! ff+2,3
b+2, 1,2,3 b+2,2 B! ff+2,3
b+2, 2,2,1 b+2,2 B! ff+2,3

4,u+3 b+2,2 B! ff+2,1,3
4,3 dss 2 B! ff2,1,3

Launcher CH 4

ff,n+1 *hard

3+4, ff,n+1
3+4, ff,n+1,2
3+4, ff,n+1,2,3
3+4, ff,n+1, 3+4
3+4, ff,n+1, ff,n+1, 3+4
3+4, ff,n+1, ff,n+1,2,3

3+4, ff,n+1, f+1+2
3+4, ff,n+1, ff,n+1, f+1+2

b+2,3,4, dss f+3
b+2,3,4, dss f+1

b+2,3,4, dss f+2,2,2, B! *dss f+2 must whiff



Launcher U/F+4_CH d/f+4,3_CH ws+4,3_CH FC4,3_CH FC3,4

*dss f+2 combos are only for U/F+4

ws+4, b+2,3,4, dss f+3

dss f+2, ff,n+1,
dss f+2, ff,n+1,2
dss f+2, ff,n+1,2,3
dss f+2, ff,n+1, ff,n+1
dss f+2, ff,n+1, ff,n+1,2
dss f+2, ff,n+1, ff,n+1,2,3
dss f+2, ff,n+1, ff,n+1, ff,n+1
dss f+2, ff,n+1, ff,n+1, ff,n+1,2
dss f+2, ff,n+1, ff,n+1, ff,n+1,2,3

dss f+2, ff,n+1, 3+4
dss f+2, ff,n+1, ff,n+1, 3+4

ws+1, 2, 3+4, f+1+2 B!

ws+4, dss f+2
ws+4, dss f+2, ff,n+1
ws+4, dss f+2, ff,n+1,2
ws+4, dss f+2, ff,n+1,2,3

ws+4, dss f+2,f+2,2 B!

ws+4, dss f+2, f+1+2, B!
ws+4, dss f+2, ff,n+1, f+1+2, B!

ws+4, 2, 3+4, f+1+2 B! [max]
ws+4, 2, 3+4, ff,n+1
ws+4, 2, 3+4, ff,n+1,2
ws+4, 2, 3+4, ff,n+1,2,3

ws+4, 3+4, 2,f+2,2 B! [staple]
ws+4, 3+4, f+1,2,f+2,2 B!

ws+4, 3+4, f+1+2 B! [staple]

ws+4, dss f+2, 3+4, f+1+2 B!

cc, 4,3, dss f+2, f+1+2 B!

cc, 4,3,4, dss f+2,2,2 B!

cc, 4,3,4, dss f+3



Launcher U/F+4,3 *Need to confirm, but should still work the same

2, ff,n+1
2, ff,n+1,2
2, ff,n+1,2,3
2, ff,n+1, ff,n+1
2, ff,n+1, ff,n+1,2
2, ff,n+1, ff,n+1,2,3

2, ff,n+1,2,f+2,2, B!
2, ff,n+1, ff,n+1,2,f+2,2, B!

2, f+1+2, B!
2, ff,n+1, f+1+2, B!
2, ff,n+1, ff,n+1, f+1+2, B!

1, 3+4
2, 3+4
2, ff,n+1, 3+4

f+4,3, dss f+3



Launcher dss 4,3_b+2,3,4


dss 3+4 *from b+2,3,4

2,2,delayed 1,2

f+2, f+2,delayed 2,2 B!

f+2, f+1, d+1,3

f+2, f+1, ff+2,1,3

f+2, f+1, f+1+2 B! d+1,3 *inestable to do B!

b+2,3,4, dss f+3

f+3+4, 2,f+2,2 B! *f+3+4 timing is a bit late. 2,f+2,2 needs delay.

3+4, 1,2,3

f+1+2 B! *Opp. is on FD/FF

f+4,3,4, dss 3



Launcher CH f+2~1_CH BT 2

ff+1+2 B!

b+2,3,4,dss 3 [staple]

b+2,3,4,dss f+2,2,2 [staple]

ff,f+4,3,4, dss f+2,2,2 B!

ws+4 2,2,1 b+2,2 B! ff+2,1,3


Launcher CH 2nd of (f+)3,4

f+4,3,4, dss f+2,2,2 B!

f+2,2,2 B!

d/f+2 launch *near



Launcher ff+3+4

f,n, 4,u+3, ff,n+1
f,n, 4,u+3, ff,n+1,2
f,n, 4,u+3, ff,n+1,2,3

f,n, 4,u+3, ff,n+1, 3+4

f,n, 4,u+3, ff,n+1,1,f+2,2, B!

f,n, 4,u+3, ff,n+1, ff,n+1, ff+1+2, B! [max]

b+2,3,4, dss f+2,2,2, B!

f+4,3,4, dss f+2,2,2, B!

f+4,3, dss f+2, ff,n+1, f+1,2,3

f+4,3, dss f+2, ff,n+1, 3+4

f+4,3, dss f+2, ff,n+1, ff+1+2, B! [staple]


FD/FT low kick


ws+4, (dss) f+2,2,2, B!

ws+4, (dss) 2, ff,n+1, ff+1+2, B!

ws+4, (dss) f+2, ff,n+1, ff,n+1, ff+1+2, B!

ws+4, (dss) f+2, ff,n+1, ff,n+1,2

ws+4, (dss) f+2, ff,n+1, ff,n+1,2,3


Post B! Combos


ff,f+4,3, dss 3 *very hard
ff,U/F+4,3 [staple]
ff+2,1,3 [staple]
ff+2,3
3+4
d+1,3
d+4,3
f+1+2 *for oki


Low Parry

(f+)4,3,4, dss f+3
(f+)4,3, dss f+2, ff+213
b+2,3,4, dss f+3
d/f+1, 4,3,4 dss f+3

For wall carry:
d/f+1, ffn1 ,ffn 1, ffn1, ff 1,2,3
f+4,3 dssf+2, ffn2,f+2, 1+2

*Unconfirmed but probably work
(f+)3,4
3+4, 1~
3+4, 1, 1, 3+4
3+4, 1, 1, ff,n+1,2,3
b+1,2,2

Wall Combos

dss 2 WB!
f+1+2 WB!
f+2,2,2 WB!
2,f+2,2 WB!

d/b+4,4 [staple] *2nd 4 is 70%
U/F+4,3 *the 3 is 70%
b+2,3,d+4 *the d+4 is 70%
b+2,3,4
f+4,3 dss f+3 [see Note]

*Unconfirmed but probably work
f+4,u+3 *u+3 is 70%
d/f+1, f+4,u+3 *u+3 is 70%
d/f+4,3 *3 is 70%
b+1,2,2
2,f+2,1+2
f+2,2,1+2
db+2,4

[Note]
difficulty of dss f+3 ender *info unchanged from T6 thread
Very easy for the two bigs - Kuma, Jack6
Easy for other bigs - Marduk, Bob
Stable for mids - King, AK, Miguel
A little unstable for mid-mid - Kaz, DVJ, Bruce, Feng, Ganryu, Baek, Whoarang, Dra, Eddy. etc
Unstable for some smalls - Lee, Law, Steve, Lili, Christie, etc
Very hard for other smalls - Lei, Asuka, Anna, Nina, Julia, Leo, Roger, Wang, etc
Impossible? - Xiaoyu, Zafina



Wall Stun moves

1,2,3 *3rd part
CH 4
(f+)2,2,1+2 *3rd part
b+1,2,2 *3rd part
3+4
b+4,3 *2nd part
(f+)3,4 *2nd part
d/f+3,3,4 *3rd part
f+2~1
ff+3
d+1,3 *2nd part
b+3
fff+3
FC U/F+4 or FC U/B+4 or FC U+4
(f+)2,2,1+2 *3rd part
dss f+1
dss 3
dss 3+4
dss f+3
BT u/f+1
BT 2,2 *2nd part
BT 3
BT 4,3 *2nd part
from floor middle kicks
Shoulder tackle
10 strings

d+2,3_U/F+3,4

4,u+3 b+2,2 B! ff+2,1,3
4,3 dss 2 B! ff2,1,3
b+2 1,2,3 b+2,2 B! ff+2,3
b+2 2,2,1 b+2,2 B! ff+2,3

CH BT 2

ws+4 2,2,1 b+2,2 B! ff+2,1,3

d/f+2

f,N+2,f,N+2 2,f+2,2 B! ff+2,1,3

u/f+4
ff,N+1,ff,N+1, 2,f+2,2 B! ff+2,1,3

WS+2,4,u+3,b+2,2 B! dash 4,3,4~DSS f+2,2,b+2,3,4~DSS 3

got bored and played around with juggles using law's bad ass looking uf1:

d2,3_uf3,4 uf1 4,3 dss 2 B!
uf4_ws2 4,u3 uf1 b2,2 B!

requires fast input to work

hmmm... d/f2, 4~u3, ff n 2, ff n 2, b+22 B! ff n 43 dss f+3 is possible. I can't do f+1+2 B! ff n 4 huhuhuh.

so I got br and I tried some juggles. I hope the practice mode is just messed up cause jesus.

ff2>3 ssl f+4,3 w! dss2 wB! f+4,3 dssf+3 = 105

ff2>3 ssr f+4,3,4 W! dssf+3, f+1+2 f+4,3 dssf+3 = 115

LOL I shitted on myself. There's no lag so my dss transitioning is smooth now. So much I can do now.

The one juggle that Malgu uses takes 108 damage

hopkick, 4 u+3 dash b+1,2,2 w! f+1+2 wB! f+4,3 dssf+3

ff3+4, 4u3 staple vs uf+4, b2, 2 b22 B! 43 dss f+3 or b2, b2 b22 B! ff213

ff+3+4 dash 4 u+3 ffN2 b+2,2 b! 4,3 dssf+3 = 63

ff+3+4 U/F+4 b+2, b+2,2 b! 4,3 dssf+3= 63

ff+3+4 U/F+4, 2, ffn+2, b+22 b! 4,3 dssf+3 = 63

ff+3+4 U/F+4 b+2 2 b+2,2 b! 4,3 dssf+3 = 65

u/f+4 cc 4.3.4 dss2 b! ff2,1,3 = 71

u/f+4 cc 4,3 dss2 b! dash 4,3 dssf+3 = 73

u/f+4 ws+4, b+2, 2, b+2,2 B! 4,3 dssf+3 = 73

u/f+4 ws+4 3+4 b22 B! dash 4,3 dssf+3 = 75

u/f+4 cc 4, u+3 b+2,2 4,3 dssf+3 = 76


u/f n 4 4,u+3 dash 4,3 dss2 = 56 (this does 8 more than the staple we are accustomed to using) only ff+2,13 is guaranteed it seems or im just fucking up.

LOW PARRY



f+4,f+4,3,4 = 41

f+4,3 dssf+2, ff+2,1,3 = 37

f+4,u+3 ffn2, ff+2,1,3 = 41

f+4,u+3 b+2,b+2,b+2,2 =40 + oki

The most damaging combos i could find of every starter are:

df2/uf4/ws2/ff3+4/BT d4/UF,n 4, f4u3, dash 2, ff1+2 B! ffF43 dssf3 - 70, 72, 77, 66, 72, 86 dmg (for each starter)

UF34/, (dash) b2, 2, dash 2, dash2, ff1+2 B! ffF43 dssf3 - 69 dmg

ch f1+2, f4u3, dash 2, dash 2, ff1+2 B! ffF43 dssf3 - 86 dmg

ch f(21), dash iws4, f2, 3+4, ff1+2 B! ffF43 dssf3 - 105 dmg very very difficult

ch df34, ws4, f2, 3+4, ff1+2 b! ffF43 dssf3 - 106 dmg

ch d23, 43 dssf2, dash 2, ff1+2 b! ffF43 dssf3 - 88dmg

ch (f)4, dash 43 dss2 B! ffF43 dssf3 - 67 (70) ouchie

UF43, 43 dss2 B! ffF43 dssf3 - 83 dmg

UF4, ws4, f2, 3+4, ff1+2 B! ffF43 dssf3 - 80 dmg

Low parry, f4, f434 dssf3 - 41 dmg

some fancy Marduk combos

UF4,3 f1,2,3 b2,2 B!

df2 4,u3 3+4 b2,2 B! (strict timing)

Law Punishment Guide
From standing position

-10 : (f+)1,1,2
-10 : 2,2
-10 : 2,f+2
-11 : 4,3
-11 : f+2+3 throw *breakable
-12 : 3,4 *wall stun
-12 : u/f+1,3
-12 : f+2,2
-12 : standard throws *breakable
-13 : d/f+4
-14 : 3+4 *wall stun
-14 : b+1
-14 to -15 : d/f+2 *juggle, mainly 15frame
-15 : u/f+4 *juggle
-15 : f+3,4 *wall stun
-15 : d+4,3
-15 : long range throws
-16 : b+2
-17 : ff+2,3 *wall stun, difficult with 17frame
-18 : U/F+4,3 *juggle

From crouching position

-10 : FC 1
-11 : ws+1+2 *this is the same as ws+1 in DR
-11 : ws+4
-11 : FC 2
-12 : FC 4
-13 : ws+1,2 *KD + dash oki
-15 : ws+2 *juggle
-18 : FC u/f+4,3 *juggle



The range of punisher *from my point of view


standing punisher

ff+2,3, b+2, f+3,4 > f+4,3, d+4,3, 3+4, b+1 > U/F+4, 3,4, f+1,1,2, 2, d/f+2 > u/f+4, 1,1,2



crouching punisher

ws+1,2 > FC 4 > ws+4, ws+2, FC u/f+4,3 > FC U/F+4 > FC 1, ws+1+2

Law top moves use to win match
use:
1. d+4,3
2. 4 (and 4,3)
3. b+2
4. ws+4 or d/f+4
5. f+1+2~D
6. ws+1,2
7. b+3
8. f+2+3
9. u/f+1 or d/f+1 or d+1
10. qcf+1,2
11. Running 3


Aesthetics:
1. dss 3+4
2. b+4,3
3. dss 1, f+1
4. u/f+1,3
5. qcf+1,2
6. b+3 (or standing 3 with new animation)
7. f+2~1
8. b+ 1....2....1!
9. d+4,3
10.qcf+1,2,1,2
11.ws+2

or

my top 10
1.df+2
2.d+4,3(i was like wth d+4,3 is that fast now?)when i first tried it
3.ws 1,2
4.123,1123,11123~~
5.f2+3(the bomb,literally)
6.ws 4 dss
7.ws 2(dangerous against mishimas tho IMO)
8.ff2,3(delaying 3 is kinda effective for aggressive players but is crappy when he crouches)
9.f1+2(good setup after B!)
10.slide(too risky for defensive types tho, law` s juggleable sumtyms)

or


i'd put d+23 at the last part can't use it, but can't ignore it all the time either.

1.) d/f+2
2.) 4
3.) db44~b43/d
4.) b+12
5.) d/b+3 -> only -11 now
6.) slide
7.) ws12 -> still hit confirmable, and d/b+3 guaranteed after or b2 pick-up
8.) b+3 -> homing and really strong by the wall
9.) fff+3 -> guaranteed d/b+3 on CH
10.) f+2+3_ff+3+4_ff u/f n 4_ff 2~3 hehe


Marshall Law Frame Data


COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
1 h 10 +1 +8 +8
1,1 h,h
-11 -12 -12
1,1,1 h,h,h
-11 -12 -12
1,1,1,1 h,h,h,h
-11 -12 -12
1,1,1,1,1 h,h,h,h,h
-11 +23(ND) +23(ND)
1,2 h,h
-1 +6 +6
1,2,b,f h,h
-5 +2 +2
1,2,2 h,h,h
-7 +7 +7
1,2,f+2 h,h,m
-7 +4 +4
1,2,f+2,2 h,h,m,h
-9 +4? +4?
1,2,f+2,1+2 h,m,m
-13 FD FD
1,2,3 h,h,m A -7 +4 KND
1,2,u/f+3 h,h S


1,2,u/f+3,4 h,h,m
-11~-10 BU BU
1,2,u/f+3,4,b,f h,h,m
-13? BU BU
2 h 10 +1 +7 +7
2,2 h,h B -4 +7 +7
2,2,1 h,h,h
-3 +3 +3
2,2,1,2 h,h,h,m
-5 +3 +11
3 h 12 -9 +2 +2
3,3 h,m
-14 +? +(SM)
3,4 h,h
-15 KMD KZD
4 h 11 -4 +7 U
4,3 h,h
-14 -5 -5
4,3,b,f h,h
+7 +16G +16G
4,3,4 h,h,h
-6 -1 U
4,3,4,b,f h,h,h
+7 +12 U
4,u+3 h,m
+1 D D
4,u+3,b,f h,m
-1 D D
3+4_f+3+4 m,m 14 -10 D D
f+2~1 m 19(20~) -16 D KZD
f+2 h 12 +1? +6 +6
F+2,2 h,m
-7 +4 +4
F+2,2,2 h,m,h
-9? +4 +4
F+2,2,2,b,f h,m,h
-? + +
F+2,2,1+2 h,m,m
-14? FD FD
f+1+2 m 20 +1S TD TU
f+1+2,D/B m 20S +1S TD TU
d/f+3 m 18 -14 -3 -3
d/f+3,3 m,l
-14 -3 -3
d/f+3,3,3 m,l,h
-15 -4 -4
d/f+3,3,4 m,l,m
-15~-14 D D
d/f+4 m 12? -4 +7 +7
d/f+4,3 m,m
-18~-16 U U
d+1 l 21?S -14 ±0 ±0
d+1,3 l,m
-10 KMD KMD
d+2 m 11S -4 +7 +7
d+2,3 m,m
-15 BU BU
d+3 l 16 -14 -3 -3
D+3 l 16S -14 -3 -3
d+3,3 l,h
- D D
d+4 l 15 -11 ±0 ±0
d+4,3 l,m
-12 ±0(ND) +5(ND)
d+4,3 l 15 - - -
d+3+4 l 12S -15 -4 -4
d+3+4,3 l,m S -17 U U
d/b+2 m 14B -4 +7 +7
d/b+2,4 m,m
+? TD TD
d/b+2,4,D m,m D - TD TD
d/b+3 l 17 -12 +4 +4
d/b+4 l 24 -40 KBD KBD
d/b+4,4 l,m
-13~-12 D D
d/b+1+2 ! 78 KZD KZD KZD
d/b+1+2,u,u - - - - -
d/b+3+4 m,m 19 -9~-8 D D
d/b+3+4 m 19 -40 D D
d/b+3+4 m 19A -9~-8 +3?S +3?S
D/B+3+4 m 19D - D D
b+1 m 14 -7 +4 +4
b+1,b,f m 14 -12 -1 -1
b+1,2 m,m
-11 ±0 ±0
b+1,2,b,f m,m
-15 -4 -4
b+1,2,2 m,m,m
-17? TKD TKD
b+2 m 16 -7 +4 +4
b+2,2 m,h
-9 +4? +4?
b+2,3 m,l
-11 ±0 ±0
b+2,3,4 m,l,m
-7 TKU TKU
b+2,3,4,b,f m,l,m
-8~+6 TKU TKU
b+2,3,d+4 m,l,l S -37 KBD KBD
b+3 m 23 -12 KMD KMD
B+3 m 23B -11 KMD KMD
b+4 m 14 -7 +3 +3
b+4,3 m,h
-6 KMD KMD
b+4,B m 14B -4? +3? +3?
b+3+4 m 25? -17? D KFD
U+3 - S - - -
U+3,4 m 44 -11~-10 BU BU
U+3,4,b,f m 44 -13? BU BU
U/B+4 m 18~20S -17~-15? -? U
U+4 m 18~20S -16~-14? U U
U/F+4 m 18~20S -15~-13 U U
U/F+4,b,f m 18~19S -16? U U
U/F+4,b,f,f m



U+4,3 m,m S -18~-17 U U
u/f+1 h 12(13?) -2?,10? +6? +6?
u/f+1,3 h,l
-12 -1 -1
u+3_u/f+3 m 21 -12 D D
u+3,4_u/f+3,4 m,m S -18~-17 U U
u/f+3+4 l 30 -26? - -
f,f+2 m 16(17~) -7? +7 +7
f,f+2,1 m,h
-2 +2 +2
f,f+2,1,3 m,h,m
-13 D KFD
f,f+2,3 m,h
-17 TD TD
f,f+3 m 20(21~) -15 KFD KFD
f,f+3 m 20(21~) -15 D KFD
f,f+3,b,f m 20(21~) -3 D(KFD) KFD
f,f+4 l 18S(19~) -15 +4 +4?
qcf+1 h 12(14~) +1 +7 +7
d,d/f,F+1,2 h,h
-3 +3 +3
d,d/f,F+1,2,1 h,h,h
-3 +3 +3
d,d/f,F+1,2,1,2 h,h,h,m
-16 U U
f,f,f+3 m 20(23~) +10G D D
f,f,f+3 m 20(23~) +10G D D
ws+1 m 13 -5 +1? +6
ws+1,2 m,h
-17? YKD YKD
ws+1,2,b,f m,h
-13? YKD YKD
ws+2 m 15~16 -18~-17 SU SU
ws+3 h 16 +1 +1 +4
ws+3,b,f h 16 +16G +16 +17
ws+4 m 11 -4 +7 +7
ws+4,b,f m 11 +5~+17 +12G? +12?
ws+4,3 m,m S -17~-16 U U
fc+3 l 16 -14 -3 -3
fc+3,4 l,m S -18~-17 U U
fc,d/b+4 l 12S -15 -4 -4
fc,d/f+4 l 12S -15 -4 -4
fc+4,3 l,,m S -17 U U
fc,u/b+4 m 14~16 -20~-18? -20~-18? -20~-18?
fc,u+4 m 14~16 -20~-18? TKD TKD
fc,u/f+4 m 14~16 -20~-18? TKD TKD
fc,u+3+4 m,m 46D - D D
fc,d/f,d,D/F+3 l 16D(19~) - KBD KBD
ss+2 m 17(26?~) -10 +1 +1
ss+2,b,f m 17(26?~) -8 +3 +3
ss+2,1 m,h
-10 +1 +1
ss+2,1,b,f m,h
-8 +3 +3
ss+2,1,2 m,h,m
-10 +1 +1
ss+2,1,2,b,f m,h,m
-8 +3 +3
ss+2,1,2,1 m,h,m,m
-20 FD FD
ss+3+4 m,h 15(24~) -12 YKD YKD
ss+3+4 m 15(24?~) -23 -10 -10
1+2+3+4 -



1+2+3+4,1+2 -



1+2+3+4,1+2,2 h 14(~) -4 TD TU
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
d+1+2 - 1~ - - -
d+1+2,1 h 12(13~) -7 KZD KZD
d+1+2,1,f+1 h,m
-14 FD FD
d+1+2,1,4 h,h
+8? TD TD
d+1+2,2 h 14(15~) -4 TD TU
d+1+2,3 h (~) -12 KMD KMD
d+1+2,4 l 24(25~) -11 ±0 ±0
d+1+2,4,3 l,m
-6 TKU TKU
d+1+2,1+2 h (~) - KZD KZD
d+1+2,3+4 h 29(30~) +8 TD TD
d+1+2,1+3 h 12


d+1+2,2+4 h 12


d+1+2,f+1 m 17(18~) -14 FD FD
d+1+2,f+2 h 12(13~) +1 +7 +7
d+1+2,f+2,2 h,h B -4 +7 +7
d+1+2,f+2,2,1 h,h,h
-3 +3 +3
d+1+2,2,2,1,2 h,h,h,m
-5 +5S +11
d+1+2,f+2 h 12(13~) +1 +7 +7
d+1+2,f+2,f+2 h,m
-7 +4 +4
d+1+2,f+2,f+2,2 h,m,h
-8 +6 +6
d+1+2,f+2,f+2,2,b,f h,m,h
-? +1 +1
d+1+2,f+2,f+2,1+2 h,m,m
-13 FD FD
d+1+2,f+2~1 m 19(21~) -16 D KZD
d+1+2,f+3 m 20(21~) -15 D(KFD) KFD
d+1+2,f+3,b,f m 20(21~) -10 D(KFD) KFD
- - - - - -
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
b+1+2 h 3


b+1+2,1 h

+6
b+1+2,2 h

+(SM)
b+1+2,3 m

D
FS成功時にRK l

+19
FS中にLP h 12(77~) -7 KZD KZD
FS中にLP,6LP h,m
-14 FD FD
FS中にLP,RK h,h
+8? TD TD
FS中にRP m 17(82~) -18 U U
CD中にLK h (~) - KMD KMD
FS中にRK l 24(89~) -11 ±0 ±0
FS中にRK,LK l,m
-6 TKU TKU
FS中にWP h
- KZD KZD
FS中にWK h 29(94~) +8G SBD SBD
FS中に6LP m 17(82~) -14 FD FD
FS中に6LK m 20(85~) -15 D(KFD) KFD
FS中に6LK,46 m 20(85~) -10 D(KFD) KFD
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
BT,1 h 8 -8 +3 +3
BT,2 m 15 -14? -3 KZD
BT,2,2 m,m
-17 FD FD
BT,3 h 10 -8 FD FD
BT,4 h 11 -14 -3 -3
BT,4,3 h,m
-8 KMD KFD
BT,1+2 h 15 -6 +16B +16B
BT,d+4 l 22 -16 KBD KBD
BT,u/f+3 m 17 -12 D D
BT,u/f+3,4 m,m S -18~-17 U U
bt,d+1 l 10 -2 +9 +9
BT,d+3 l 10 -11 +3 +3
BT,d/f+3+4 m,m 19 -9~-8 D D
BT,d/f+3+4 m,m 19 -40 D D
BT,d/f+3+4 m,m 19 -9~-8 +3?S +3?S
BT,D/F+3+4 m 19D - D D
背向しゃがみ中
8~RK
m 18J -16? U U
背向しゃがみ中
8~RK,LK
m,m S -18~-17 U U
背向しゃがみ中
8~RK,4
m 18J -16? U U
背向けしゃがみ中
8~RK,4,6
m 18 -? U U
背向しゃがみ中に
8or9~WK
m,m 46D - D D



law combo v1


law combo v2


law combo v3

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