Sunday, December 13, 2009

T6 BR STEVE FOX threads







Steve Combos show-thread

CH b+1~b
- flk2, B!, f21, f21~b, flk1, alb2
- flk11, flk1(1)f1, B!, f21~b, dck1 ^
- ~db, df121, f21~b, dck ws12, B!, dash SF
- ~db, df121~b, flk1, f21~b, dck ws12, B!, dash SF
- dck1, df121, ff2, B!, f21~b, dck1_flk1,alb2
- dck1, df121~b, FLK2, B!, f21~b, dck1_flk1,alb2
- dck1, df121~b, dck ws12, B!, f21~b, dck1
- dck1, df121, f21~b, dck ws12, B!, dash SF
- dck1, df121, f21~b, dck1_dckf2 (for wall carry with B! saved up, dckf2 is the stronger option)
- dck1, b1~b, dck ws1, f21~b, dck ws12, B!, dash SF
- dck1, b1~b, flk1, f21~b, dck ws12, B!, dash SF
- ext dck1, 41~f, PAB df1<121,>CH df2
- ff2, B!, f21, f21~b, flk1, alb2
- ff+2 B! dck 1, d/f+1,2,1~b, dck 1_flk 1, alb 2

uf2_PAB uf2_CH ws2
- 21~f, PAB df1121, B!, f21~b, dck1
- df121, f21~b, dck ws12, B!, dash SF
- df121~b, flk1, f21~b, dck ws12, B!, dash SF
- b1~b, flk1, f21~b, dck ws12, B!, dash SF ^(Iirc b1 hits now after uf2 as well. Other two launchers it's for sure)
- b1~b, flk1, d121, ff2, B!, f21~b, dck1 ^
- b1~b, flk1, df121~b, dck ws12, B!, dash SF

* Just use the df121~b, flk1, f21~b, dck ws12, B!, dash SF as the main staple. Iirc it's the best dmg and pretty consistent/easy once you get it down.

CH ws2~dck
- ~db, ws1, df121, f21~b, dck ws12, B!, dash SF
- ~db, ws1, df121, ff2, B!, f21~b, dck1
- dck1, df121, ff2_~b flk2, B!, f21~b, dck1

CH ws+2~4
- 1, d/f+1,2,1, f+2,1~b, dck ws+1,2 B! dash SF

PAB df2
- PAB 1, PAB df1121, B!, f21~b, dck1
- PAB df1121, B!, dash df121~b, dck1
- PAB 1,2, PAB d/f+1,1,2,1 B! u/f+3,2

CH dck1
- df121~b, flk1(1)f1, B!, f21~b, dck1
- d/f+1,2,1~b, FLK 2 B! f+2,1~b, dck 1
- b1~b, flk1, flk1(1)f1, B!, f21~b, dck1
- PAB df1<121,>ext dck1
- same as dck1
- dckf2~??

dck2
- everything from uf2_pab uf2_ch ws2 works
- dckf2~dck1, df121~b, flk(1)f1, B!, f21~b, dck1
- dckf2~dck1, df121, ff2, B!, f21~b, dck1

dckf2~
- dck1, flk2, B!, f21~b, dck1

CH dckf2_ext dckf2
- pretty much all CH b1 juggles work here

CH flk(1)d1_u1
- ssl d/f+1,2,1~b, FLK 2 B! f+2,1~b, dck 1


BR specific

ws+1+2
- ff+2 B! dck 1, d/f+1,2,1~b, flk 1, alb 2
- dash d/f+1,2,1~b, flk 1, f+2,1~b, dck ws+1,2 B! dash SF
- f+2,1~b, flk 1, f+2,1~b, dck ws+1,2 B! dash SF

CH b+2
- d+2>1,2, ff+2 B! f+2,1~b, dck 1 (need to flip them facing normal axis)

CH FLK 1,d+1
- ff+2 B! dck 1, d/f+1,2,1~b, dck 1_flk 1, alb 2

Punch parry (b+1+2,1
- ff+2 B!

Walls
w! f+2,1~b~d/b, ws+1,2 B! 3,1,1
w! ff+2 B! f+2,1~b~d/b, ws+1>2
w! ff+2 B! f+2,1, SF
w! ff+2 B! f+2,1~b~d/b, ws+1+2

~ I'll get to finishing this later

DCK 2:
21~f, PAB d/f+1121 b!, f+21~b~dck1
dck f+2~dck cancel ws+1, f+21~dck cancel~ws+12 b!, dck cancel ws+1,2

u/f+2:
21~f, PAB d/f+1121 b! dck 1_dck ws+1,2 (after the bounce the f+2,1 pushes too far away for dck 1to hit, hence the early enders)

guaranteed db2 after these moves:
ws12 (2 on CH)
ff2
FLK1d1_FLK1u1 (first hit needs CH for the last hit to combo)
PAB df12
PAB df1121 (3rd hit needs to hit for the last hit to combo)

DCKf2 (CH)
EXT DCK1 b1FLK DCK1 b1FLK DCKws1 f21FLK DCKws12 B! f21_DCK1_DCKws12(maybe?)

DCK2_412
b1 FLK1 f21FLK DCKws12 B! DCKws12
DCKf2 DCK1 df121 FLK1f1 B! f21FLK DCK1

UF2
2, f21FLK DCKws12 B! f21~DCK1_DCKws12_DCK1
21PAB df1121B! f21~DCK1_DCKws12_DCK1

PAB df2
df1121(PAB), f21~DCK1
b1121(PAB), DCK1

b1 CH
b121 df121FLK DCKws12 B! f21~DCK1_DCKws12_DCK1
b1FLK DCKws1 f21FLK DCKws12 B! f21~DCK1_DCKws12_DCK1
b1FLK DCK1 b1FLK DCKws1 f21FLK DCKws12 B! f21_DCK1_DCKws12(maybe?)

CH ff2_or any other B! starters
B! DCK1 df121 FLK1 ALB2 works
B! f21, f21 FLK1 ALB2 works too

If you want to use B! after a wallsplat then you are better off with finishing your combos with ALB2 or DCK1 so f.e.
DCK2 b1 FLK1 f21 FLK1 ALB2 W! ff2 B! f21 FLK2
otherwise if you used B! before
DCK2 b1 FLK1 f21FLK DCKws12 B! f21FLK DCK1 W! SF

Hrm... I still dont believe nothing good can come from CH df+2 =P

Just somethings ive been pondering...

CH df+2, 3+4~PAB, ? Does anything hit from this?
CH df+2, uf+3,2 ? If uf+3,2 hits, can you link anything?
CH df+2, uf+1 ? A bit of a long shot, but im guessing the uf+1 would cause bounce... maybe a quick, ff, uf+1?

Sounds like MAHIR has a better chance to test since the guys in japan are always vsing people.. Get to it MAHIR, find SOMETHING that is better than CH df+2, ff, db+3,2...

What about CH df+2, ff, db+3 ? maybe df+1... or ff+2 SOMETHING PLEASE

Ch df+2, ff+2 B! ?
CH df+2, PAB~lancester combo ? Maybe the last hit picks them up or something..
CH df+2, b+1~FLK, FLK 2? (i know the b+1 will whiff, but maybe the FLK 2 will JUST be in range for it to B!)
CH df+2, FLK11f+1 ? (maybe the f+1 will hit for b!)
CH df+2, f,ff+2 (hopefully it will reach and cause b!)

Steve Fox's Top 10 Moves
In no order

qcf1 - safe knd move with insane range? I'll take it
df2 - never going to step this. also a juggle on CH
d21_d1_pab d1 - i'll take all the lows that i can get. d1 is only -13 now. pab d1 hits grounded and only -11
b1 - long range 13f keep out move and half bar on CH? sick
uf1 - safe long range 15f mid and crushes lows
db32 - i dont use it much, but always nice to know it's there to scare people
ws2 - safe CH hunting mid
pab throw - 10f throw? finally
pab df11_pab df12_df12- safe mid pokes, besides pab df12 being duckable but nice fast mids to have
ff2 - nice long range whiff punisher.

Actually, Steve has more good moves other than I mentioned above. There're moves like :
- PAB df+11_df+12_12_d+1 (safe poking from PAB)
- 12_121 (still important even if it's 10f now)
- 112 (-10f punisher)
- ALB
- dck f+2
- flk b+2
- 311_31f+11_31~b FLK

this thread is sort of dead so a little bit of posting here =)

21~ b flk1
21~f PAB
d21~dck
d2 ~ ss
121~ pab
qcf+1 ~ b dck2
b+1 flk dck dck dck
uf1 ~ ss
31 f1 ~d2
ff+2 db2 straight away SF ( imitating kawada =) )

PAB stance
df 1 > 1 > 2
df 1 > 1
d1 ~ uf2 ( if i confirm that my opponent will press 12 but not MID move )
12 > 1 ~ 1+2 grab
PAB ~ dck dck dck

My top 10 BR moves...

1. b+1
2. d/f+2
3. d/f+1
4. 2,1
5. SF
6. ff+2
7. ws+1_dck ws+1_ws+1,2
8. d/b+3,2
9. PAB d/f+1,1_d/f+1,2
10. PAB d+2

11. qcf+1
12. PAB d/f+2
13. flk 1,d+1
14. u/f+1
15. PAB u/f+2

Steve ForeverClassic Moves!
b+1 b~
d/f+1+2 punish ONLY
d/b+3,2 this move is better now! c:
1,1,2
FLK 1,d_u+1 in CH!!
f,f+2 ( x2? )

Steve BR moves:
2,1b_f
PAB d/f+1,1
PAB d+1
ws+1+2 FINALLY a decent starter!!

Steve Fox Frame Data

COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
1 h 10 +1 +8 +8
1,1 h,h - -2 +5 +5
1,1~ h,h - -3 -2 -2
1,1,2 h,h,h - -9 +3 +3
1,1,2~ h,h,h - -6 +6 +6
1,1,d+1 h,h,m - -6 ±0 +5
1,1,d+1~b h,h,m - +3 +9 +14
1,1,d+1~b,d/b h,h,m S -3 +3 +8
1,2 h,h - -2 +5? +5?
1,2~ h,h - ±0? +7? +7?
1,d+1 h,m - -6 ±0 +5
1,d+1~b h,m - +3 +9 +14
1,d+1~b,d/b h,m S -3 +3 +8
1,2,1 h,h,h - -3 +3 +3
1,2,1~f h,h,h - - - -
1,2,1~b h,h,h - -3 -2 -2
1,2,1~b,d/b h,h,h S -4 -3 -3
1,2,1~ h,h,h - -7 -6 +4
1,2,1,2 h,h,h,m - -10 D D
1,2,1,2~ h,h,h,m - - D D
1,2,1,d+2 h,h,h,l - -15 KBD KBD
1,2,1,d+2~d h,h,h,l S -15 KBD KBD
2 h 12 -1 +5 +5
2,1 h,m - -4 +7 +7
2,1~f h,m - +3 +14 +14
2,1~b h,m - +3 +14 +14
2,1~b,d/b h,m S +2? +13? +13?
2,1,2 h,m,m - -10? + +
f+2 m 21 -3 +5 +5
f+2,1 m,h - -3 +11G +11G
f+2,1~b m,h - +5 +19G +19G
f+2,1~b,d/b m,h S +4 +10G +10G
f+2,1~2 m,m - -5 +6 YRD(+9)
f+2,1~2 m,m -
+(SM) +(SM)
f+1+2 m 36(38~) -21 +68G +68
f+1+2 m 36(38~) -21 D D
d/f+1 m 13 -3 +5 +5
d/f+1~ m 13 -5? +1? +1?
d/f+1,2 m,h - -6 +3 +5?
d/f+1,2~ m - -7? -? -?
d/f+1,2~1 m,h - -2 +1 KZD
d/f+1,2~1,b m,h - ±0 +4 KZD
d/f+1,2~1,b,d/b m,h S -6? -2 KZD
d/f+1,2~2 m,m - -7 +(SM) +(SM)
d/f+1,2~f+1+2 m,h,h - -3 ±0 +3
d/f+1,2~f+1+2 m,h,h - -7? - -
d/f+2 m 16 -9 +1? KZD
d/f+1+2 m,m 14 -12 D D
d/f+1+2 m - -12 KZD KZD
d+1 l 16(S) -13 ±0S ±0S
d+2 l 17 -18 -5 -5
d+2,1 l,m - -11 -5 ±0
d+2,1~ l,m - -8 -2? +3?
d+2,1,2 l,m,h - -3 KMD KZD
d+2~1 m 28(29~) -4 +2 +7
d+2~1~ m 29(30~) -1? +5? +10?
d+2~1,f+2 m,h - -3 KMD KMD
d+2~1,2 m,m - -13 +2S UTD
d/b+2 l 26 -15 KBD KBD
d/b+1,d l 26S -15 KBD KBD
fc,d/b+2 l 26S -15 KBD KBD
d/b+3 l 16 -15 +1 +11G?
d/b+3,2 l,h - -8 YKD YKD
b+1 h 13 -14 +2? KZD
b+1~b h 13 -1 +12G KZD
b+1~b,d/b h 13S -10? -2? KZD
b+1,2 h,l - -11 + +
b+1,2,1 h,l,m - -9 TKU TKU
b+2 m - -14? +4? KZD
b+1+2 - 2~ - - -
b+1+2,1 m 14 -14 KZD -
u/b+1 m - - + +
u/f+1 m 16? -6 +5 +5
u/f+2 m 19 -13 U U
u/f+3 l 36 -12 +24G +24G
u/f+3,2 l,h - -9 YKD YKD
u/f+4 m 23 -14 U U
f,f+2 m 14(15~) -13S UTD UTD
qcf+1 m 16(18~) -10 D D
qcf+1~b m 16(18~) -3 D D
qcf+1~b,d/b m 16S(18~) -4 D D
qcb,f+2 ! 66(69?~) D D D
qcb,f+2 ! 66(69?~) KZD

wr+2 l 16(49~) -11 KBD KBD
f,f,f+2 m 20(23~) +9 FD TD
ws+1 m 11 -3 +3 +8
ws+1,2 m,m - -13 +2S UTD
ws+2 m 15 -7 +4 U
ws+2~ m 15 - + U
ws+1+2 m 17? -14 FU FU
ss+1+2 h 17?(26?~) +1? KMD KMD
while opponent is down,
d+1+2
l 17 -11 ±0 ±0
2+3+4 - - - - -
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
3 - - - - -
3,1 m 14~15
(22~)
-10 +1 YRD(+5)
3,1,1 m,m - -10~-11 D SM
3,1~1 m,m - -10~-11 D SM
3,1~b m 14~15
(22~)
-2 +8 YRD()
3,1~b,d/b m 14S~15
(22~)
-7? +3? YRD()
3,1,b+1 m,m - -4 +3 +3
3,1~b+1 m,m - -7? + +
3,1,b+1,1 m,m,h - +1 +7 +7
3,1,b+1,1~b m,m,h - -5~-3 +1~+3 +1~+3
3,1,b+1,1~b,d/b m,m,h S -11~-9 -5~-3 -5~-3
3,2 m 14~15
(22~)
-5~-6 +3~+4 +3~+4
3,2~b m 14~15
(22~)
- + +
3,2,1 m,m - -9? + TD?
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
4 - - - - -
4,1 m 14(22~) -5 +4 +4
4,1~b m 14(22~) - + +
4,1,2 m,m - -12 U U
4,2 m 15(23~) -15 D KZD
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
3+4 - - - - -
3+4,f - - - - -
3+4,2 m 22(23?~) -8~-7 D D
3+4,d+2 l 34 -15 KBD KBD
3+4,u - - - - -
3+4,d - - - - -
- - - - - -
3+4,d~1 m 49 -10 D D
3+4,u~1 m 49 -10 D D
3+4,d~d+1 l 59 -11 KBD KBD
3+4,u~d+1 l 59 -11 KBD KBD
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
f+3_f+4 - - - - -
f+3,1 m 19(27~) -7 KZD TKU
f+3,2 m 19(25~) -14 U U
f+3,1+2 m 16(24~)? -7 -1 -1
f+3,1+2,1 m,m - -9 +2 +2
f+3,1+2,1,2 m,m,m - -9 -3 -3
f+3,1+2,1,2,1 m,m,m,m - -9 +2 +2
f+3,1+2,1,2,1,2 m,m,m,m,m - -9 -3 -3
f+3,1+2,1,2,1,2,1 m,m,m,m,m,m - -9 +2 +2
f+3,1+2,1,2,1,2,1,2 m,m,m,m,m,m,m - -9 -3 -3
f+3,1+2,1,2,1,2,1,2,1 m,m,m,m,m,m,m,m - -9 +2 +2
f+3,1+2,1,2,1,2,1,2,1,2 m,m,m,m,m,m,m,m,m - -10 -4 -4
f+3,1+2,1,2,1,2,1,2,1,2,1 m,m,m,m,m,m,m,m,m,m - -12 FU FU
f+3,f+2 h 14(22~) -4 YKD KZD
f+3,f+2~ h 14(22~) ±0? YKD KZD
f+3,F - - - - -
f+3,F,1 m 19(49~)? ±0? TKU TKU
f+3,F,2 m 19(49~)? -15 FU FU
f+3,F,f+2 h 14(44~)? +3 YKD YKD
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
f+3+4 - - - - -
f+3+4,d/b - - - - -
f+3+4,3_f+3+4,4 - - - - -
f+3+4,3+4 - - - - -
f+3+4,b+3_f+3+4,b+4 - - - - -
f+3+4,f+3_f+3+4,f+4 - - - - -
f+3+4,1 h 12(13?~) - +2? +2?
f+3+4,1,2 h,h - -9? + +
f+3+4,1,2,1 h,h,m - -13 +(+) +
f+3+4,2 h 14 -9 +2?(D) KZD
f+3+4,1+2 h - - D -
f+3+4,f+2 m - -13 D D
f+3+4,f+1+2 h - -? + +
f+3+4,d/f+1 m 15(16?~) - + +
f+3+4,d/f+1,1 m,m - -9? + +
f+3+4,d/f+1,1,2 m,m,m - -9? + +
f+3+4,d/f+1,1,2,1 m,m,m,m - -14 YKD YKD
f+3+4,d/f+1,2 m,h - -7 YKD YKD
f+3+4,d/f+2 m 15?(16?~) -10 U U
f+3+4,d/f+3+4 - - - - -
f+3+4,d/f+3+4~F - - - - -
f+3+4,d/f+3+4~F,1 m 15 -1 -3 YRD(+3)
f+3+4,d/f+3+4~F,2 m 15 -1 -3 YRD(+3)
f+3+4,d/f+3+4~F,1,2... m,m... - -1 -3 YRD(+3)
f+3+4,d/f+3+4~F,2,1... m,m... - -1 -3 YRD(+3)
f+3+4,d+1 l 12 -11 +1 +1
f+3+4,d+2 l - -16,17? KBD KBD
f+3+4,b+1 m 17(~) -18 - -
f+3+4,b+1,1 m,h - -7 -1 -1
f+3+4,b+1,1,2 m,h,m - -10 -4 -4
f+3+4,b+1,1,2,1 m,h,m,m - -10 D D
f+3+4,b+1,1,2,1~b m,h,m,m - -4~6 D D
f+3+4,b+2 m - -14? D D
f+3+4,u/f+2 m 18 -15 U U
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
b+3_b+4 - - - - -
b+3,1 m 16(22~) -10~-9 +10GS
(+2S)
UTD
b+3,2 m 17(27~) -9? KZD KZD
b+3,1+2 h - - + -
COMMANDHIT RANGEHIT FRAMESBLOCK ADVHIT ADVCOUNTERHIT ADV
b+3+4 - - - - -
B+3+4 - - - - -
b+3+4,1 h 12 -1 +10 +10
b+3+4,1,1 h,h - -9 ±0 ±0
b+3+4,1,1,1 h,h,h - -9 ±0 ±0
b+3+4,1,1,1,2 h,h,h,m - -16 UTD UTD
b+3+4,1,B h 12 -1 +10G +10G
b+3+4,1,B,1 h 12S -2 +9G +9G
b+3+4,1,1,B h,h - -4 +5 +5
b+3+4,1,1,B,d/b h,h S -5 +4 +4
b+3+4,1,1,1,B h,h,h - -4 +5 +5
b+3+4,1,1,1,B,d/b h,h,h S -5 +4 +4
b+3+4,1,f+1 h,m - -5 +10G UTD
b+3+4,1,d+1 h,h - ±0 YKD KZD
b+3+4,2 m 18~19 ±0~+1S UTD UTD
b+3+4,1+2 - - - - -
b+3+4,b+2 h 14~19 ±0~-1 TD TD
b+3+4,b+3+4 h - - + +
b+3+4,f+3+4 - - - - -
b+3+4,b+1+2 - 2~ - - -
b+3+4,b+1+2,1 m 14 -14 KZD -




STEVE FOX COBO VIDEOS




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